Search found 56 matches

by env
Wed Mar 14, 2007 8:41 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

JMS, last build ask for python25.dll. Should I rename the old pyhton24.dll or what?
by env
Thu Dec 07, 2006 10:23 am
Forum: Testing Builds
Topic: bf-windows 2006/12/05 with all passes
Replies: 5
Views: 9382

Hi lguillaume, thanks a lot for your builts. But since ffmpeg has been included I can't use none of yours (a message says me that " the application confuguration has changed and that reinstalling the application could fix the problem"). instead, the JMS build works fine. I'm under win XP and, of cou...
by env
Wed Sep 13, 2006 12:55 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

Yes, it works. Thanks a lot. I use it extensively, it's one of the best and more useful Blender scripts.
Do you think it will be possible to implement it also for material mapped with "sticky" option?
by env
Wed Sep 13, 2006 8:50 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

You are right, Jms, it works great if loaded in the text editor and by Alt+P. Earlier I tried it from the script manager window and from the scripts folder; in both cases the script appears in the menù but it doesn't work, the results are what I posted before. BTW, very interesting. Any hint about t...
by env
Tue Sep 12, 2006 9:51 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

"invalid syntax". :(
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EDIT: deleted this part, I was wrong about the scripts not appearing. :mrgreen:
by env
Mon Sep 11, 2006 10:10 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

No, it doesn't work yet. "Mesh is not an object or it hasn't uv coordinates" message.
by env
Sun Sep 10, 2006 12:57 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

Hi Jms. The "texture baker" script doesn't work in last builts (seems since the modifier updates, but probably not related to).
by env
Sat Aug 19, 2006 3:57 pm
Forum: Testing Builds
Topic: [WIP] blender + hair strand depth
Replies: 7
Views: 10698

Jms, this looks awesome!
by env
Wed Jun 14, 2006 8:02 pm
Forum: Testing Builds
Topic: [UPDATE sculpt mode]Windows 20060627
Replies: 22
Views: 28620

Works nicely for me, it's quite fast and stable. Thanks for the build.
by env
Tue Jan 17, 2006 4:09 pm
Forum: Testing Builds
Topic: Orange / Windows Optimized 01/15/06
Replies: 18
Views: 14928

All three works for me (AMD64 on XP) but in all three raytraced shadows don't works.

EnV
by env
Thu Jan 12, 2006 1:19 pm
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 14796

Doh! Simple bug: raytraced shadows doesn't appear in the rendering.

EnV
by env
Tue Dec 20, 2005 9:30 am
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 227082

Yes, me too. Thanks. :)

EnV
by env
Wed Oct 26, 2005 10:14 am
Forum: Coding Blender
Topic: New constraints
Replies: 4
Views: 3406

Dogobe, I think that your two new constrains could be really useful anyway, at least with constrains the influence can be animated by ipos. If you want a suggestion for one other constrain, what about a "shaking" effect constrain? I'll try to explain myself as better as I can: - a bone is created fo...
by env
Mon Oct 03, 2005 9:07 am
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39171

Thanks. :)

EnV
by env
Sun Oct 02, 2005 10:02 am
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39171

Sorry for my laking of knowledge, but is this built good also for an AMD 64 bit processor and Nvidia cards?
Thanks.

EnV