Search found 8 matches

by _Ph_
Mon Jul 03, 2006 1:23 pm
Forum: Testing Builds
Topic: [UPDATE sculpt mode]Windows 20060627
Replies: 22
Views: 29337

awesome! the multi resolution feature looks promising already. great project! :) some observations: - with one of my character models it always crashes - with more than 100.000 faces it starts to get too slow on my pc (will it be possible to improve the performance within blender (i read on the wik...
by _Ph_
Sat Nov 27, 2004 7:20 pm
Forum: Interface & Tools
Topic: Is there an inset face tool (edit: and also bridge tool)
Replies: 16
Views: 5294

Edit: Aargh! "Python script error" :cry: Any idea what I could've done wrong? I selected the faces, per face extrude, then hit the extrude button, and try to move the handles, and then it crashes on me. I'm probably just being stupid :oops: Work fine for me, i don't understand . hum, so to prevent ...
by _Ph_
Sat Nov 27, 2004 4:29 pm
Forum: Interface & Tools
Topic: Is there an inset face tool (edit: and also bridge tool)
Replies: 16
Views: 5294

Re: Is there an inset face tool (edit: and also bridge tool)

What I mean is this: ... This is a picture from anim8or. The cube has had all its faces inset. Is there a tool like this in blender? If not, there really should be. Also, if there is no inset tool is there at least a script for this, or some way to acheive the same effect? Edit: I'm also wondering ...
by _Ph_
Mon Oct 04, 2004 10:21 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/01)
Replies: 36
Views: 13488

I noticed that the redraw of the 3d view (object in edit mode and in subdivision surface),
is (very) slower since the builds has the tool 'hook'.
Get a mesh with about 6000 vertex to notice the difference.
:(
by _Ph_
Tue Sep 28, 2004 9:46 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/27)
Replies: 18
Views: 6671

another bug:

Can't modify a lattice (grab, scale, ...) in edit mode => blender crash.
by _Ph_
Tue Sep 28, 2004 9:31 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/27)
Replies: 18
Views: 6671

Good work ...
but...

I get errors with the armatures that I didn't have in the precedent built (2004/09/26).

Blender crash with:
-In edit mode:
Bones extrusions.
Moving bones.
-In pose mode:
Trying to rotate a bone (by inadvertence) in 'rest pos.'
by _Ph_
Sat Jul 17, 2004 2:17 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/07/13) Updated (LSCM)
Replies: 46
Views: 33879

Re: bf-blender / Windows (2004/07/13) Updated (LSCM)

Bug with 'Shift - D': In most of situations, blender crash when i: - duplicate a subsurfaced mesh, go in 'edit mode' and go back in 'object mode', - then i try to select the original mesh (used for the duplication) to go in 'edit mode'. If i use 'Alt - D' rather than 'Shift - D', it work fine. So i ...
by _Ph_
Thu Jul 01, 2004 6:12 pm
Forum: Interface & Tools
Topic: Align vertices
Replies: 5
Views: 4458

Re: Align vertices

A previous post was looking for a way to align objects (which seems to be added into Tuhopou?!) But what I'm missing is the possibility to align vertices. For example adding a sphere, select vertices at the upper 1/3 and the align them to get a perfect flat top. How to choose the plane to where the...