Search found 60 matches

by zupermonkey
Sun May 14, 2006 6:00 pm
Forum: Interface & Tools
Topic: Where Is "CATMull Clark"
Replies: 9
Views: 4450

You're expecting people to answer within 6 minutes?
by zupermonkey
Sat Apr 08, 2006 11:17 am
Forum: Interface & Tools
Topic: Auto -rotate Change 3D Views Widget
Replies: 2
Views: 2374

jm wrote:that's useless.
My thought.

Until I actually started using it.

It rocks.
by zupermonkey
Fri Mar 17, 2006 8:05 pm
Forum: News & Chat
Topic: T-T
Replies: 2
Views: 2595

Well, it depends on how long it will take me or anyone else to figure out what you mean with T-T ... :)
by zupermonkey
Thu Mar 02, 2006 11:43 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/27 : fluid sims updated
Replies: 22
Views: 20424

kmaro wrote:I got this error
I can understand why you got an error.
by zupermonkey
Tue Jan 24, 2006 4:48 am
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 47121

Woah, you're quick :)

Anyway, the materials tab crashes right away for me as well.

The tiled rendering is cool though!
by zupermonkey
Fri Jan 13, 2006 3:55 am
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 14933

Hm, odd... I'm fairly sure the OpenEXR support was really in there. I've even been playing with those sample images, a few hours before I did the latest build (the one I've uploaded to GraphicAll).. And no, I wasn't dreaming :) I'm going to find out why this happened, but will first have to fix some...
by zupermonkey
Thu Jan 12, 2006 6:18 pm
Forum: Animation
Topic: Video Editor
Replies: 6
Views: 5040

Avid Free DV is a very nice program if you're using Windows (though a bit limited, but it's free!)

Diva looks like it's going to be a nice alternative for Linux users.
by zupermonkey
Thu Jan 12, 2006 8:36 am
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 14933

I guess it shows that I really miss those long announcements (weekly community journals) with new features, development news and other nice things to read about Blender... ;)
by zupermonkey
Thu Jan 12, 2006 6:46 am
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/12)
Replies: 13
Views: 14933

Blender, Orange branch / Win32 (2006/01/12)

New Orange features, in short: Ripped from the cvs logs, dated from 2006/01/10 to 2006/01/12 Blender General: Option in View Properties panel to disable drawing of the dashed "relationship lines" http://images5.theimagehosting.com/relationshiplines.1.png Textures / Texturing: Subsurf for UV's (fixe...
by zupermonkey
Wed Jan 11, 2006 9:17 pm
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/08)
Replies: 14
Views: 11265

Re: Blender, Orange branch / Win32 (2006/01/08)

This build also contains a patch that makes newly created primitives aligned to world space instead of view space. This patch, however, is not finished yet, so you cannot choose in what kind of space a primitive should be created. I have to say that i do not share your pov on this patch. I'm used t...
by zupermonkey
Mon Jan 09, 2006 10:04 pm
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/08)
Replies: 14
Views: 11265

oopa, you're right :)

good catch!
by zupermonkey
Sun Jan 08, 2006 9:49 pm
Forum: Testing Builds
Topic: Blender, Orange branch / Win32 (2006/01/08)
Replies: 14
Views: 11265

Blender, Orange branch / Win32 (2006/01/08)

Orange Branch Log notes from 06-01-2006 until 08-01-2006 elubie : FIX: Scaling op pupmenu for materials caused text to be cut off. Scaling up of the text and icon in pupmenu is prevented now in ui_do_but_MENU ton : While testing other code, I found out the scrollwheel code redraws a 2d window 3 (th...
by zupermonkey
Sat Jan 07, 2006 6:32 pm
Forum: Testing Builds
Topic: Bf-Blender 2.5 /Windows : build updated when needed.
Replies: 242
Views: 228477

2 possible fixes:

- Use the updated Bullet from the main branch (see my other topic where Jesterking replied)

- Or use the latest version of Bullet from continuousphysics.com (link).
(replace it with the Bullet directory from Blender cvs)
by zupermonkey
Thu Jan 05, 2006 10:31 pm
Forum: Coding Blender
Topic: Missing source files for Bullet in Blender cvs
Replies: 3
Views: 2715

You're right, I'm using the orange branch and I didn't realize at all (it's been a while since I've been using cvs and other programming tools) that changes in the main branch aren't propagated up to other branches automatically. I can't remember seeing any cvs messages on the mailing list about tho...
by zupermonkey
Thu Jan 05, 2006 10:21 pm
Forum: Interface & Tools
Topic: Forwarded Artist Request: Automatic Texture Reload OPTION
Replies: 1
Views: 1935

I've been wanting to implement this myself today (I don't like this Alt+Tab+Reload workflow either), but I'm not sure what I should do because there are more ways to do it. Blender could use special Windows API methods to detect file changes ( SHChangeNotifyRegister or ReadDirectoryChanges) but that...