Search found 37 matches

by philovivero
Tue Jul 05, 2005 11:20 pm
Forum: Rendering
Topic: Render Error
Replies: 1
Views: 1863

Render Error

Click here for the .blend.gz that generated the following render. http://www.faemalia.net/Blender/buildingWIP/rendering-error.jpg In case it isn't obvious, look at the two black lines going diagonal across the tile countertop. There is a more subtle bluish-gray line also, which isn't clear in this ...
by philovivero
Mon May 09, 2005 6:38 am
Forum: Python
Topic: Blender 2.36bf (and others) on Linux: "No module named
Replies: 4
Views: 2028

If you want to compile blender yourself, Python 2.4 versions will work fine. For the released builds, you want a Python 2.3 version. 2.3.5 is the latest but earlier ones will work, too. Thank you very much for your help, stiv. That got me where I needed to go. For others who might be having this pr...
by philovivero
Mon May 09, 2005 3:01 am
Forum: Python
Topic: Blender 2.36bf (and others) on Linux: "No module named
Replies: 4
Views: 2028

Python 2.3.x vs. 2.4.x?

Any clues for me? Install Python 2.3.x. Just so I'm clear, that means 2.4.x is too new and doesn't work? My Mandrake Linux 10.2b3 includes Python 2.4.x: :) rpm -qa | grep python python-2.4-5mdk python-base-2.4-5mdk libpython2.4-2.4-5mdk gnome-python-bonobo-2.6.2-1mdk gnome-python-canvas-2.6.2-1mdk ...
by philovivero
Mon May 09, 2005 1:15 am
Forum: Python
Topic: Blender 2.36bf (and others) on Linux: "No module named
Replies: 4
Views: 2028

Blender 2.36bf (and others) on Linux: "No module named

For many, many internal operations now I get failures and the console reports: :) 'import site' failed; use -v for traceback No installed Python found. Only built-in modules are available. Some scripts may not run. Continuing happily. Traceback (most recent call last): File "<string>", line 80, in ?...
by philovivero
Mon Mar 14, 2005 6:39 am
Forum: Rendering
Topic: Yafray Integration Still quite broken?
Replies: 11
Views: 4928

Actually, I *DID* read the manual

I was too quick to call myself lame. I went to the Yafray site to read the elusive manual that would tell me how I was doing things wrong. After some searching, I realised that the only manual is the wiki, and indeed, I had read the wiki before. In detail. So to test my theory that I was just not di...
by philovivero
Sun Mar 13, 2005 9:52 pm
Forum: Rendering
Topic: Yafray Integration Still quite broken?
Replies: 11
Views: 4928

Re: Excuse me?

You are asking USER questions in a DEVELOPERS forum and most you are talking about are yafray related temes and well known things. So if I ask the USERS of Yafray what is causing my segfaults, will those USERS pull out their debuggers, tell me how to get a stack trace, get it, look up the symbol ma...
by philovivero
Sun Mar 13, 2005 9:36 pm
Forum: Rendering
Topic: Yafray Integration Still quite broken?
Replies: 11
Views: 4928

Yafray Problems

The very large majority of the procedurals textures isn't supported by yafray. you must use .jpg or .tga files. Not, it would appear, .png files. When you make a scene in yafray you must in general change completely your lighting setup because both renderers works very differently. It is writen in ...
by philovivero
Sat Mar 12, 2005 7:11 am
Forum: Rendering
Topic: Yafray Integration Still quite broken?
Replies: 11
Views: 4928

Excuse me?

These responses read like trolls, but I know neither of you are trolls, which would lead me to believe that this is covered somewhere common. I read Elysiun forums fairly regularly, so that URL Caronte gave is... uh, useless. Why the flippant responses? Is it widely acknowledged that Yafray integrat...
by philovivero
Sun Feb 27, 2005 6:13 pm
Forum: Rendering
Topic: Yafray Integration Still quite broken?
Replies: 11
Views: 4928

Yafray Integration Still quite broken?

I finally got Yafray working in Blender/Linux last night. I have questions. Are the following behaviours expected? 1. A material that is reflective and transparent, rendered with Blender's internal ray tracer, looks reflective and transparent, but change renderer to Yafray, and it's only reflective....
by philovivero
Thu Feb 10, 2005 7:17 am
Forum: Rendering
Topic: AO Desaturation? ("nudity")
Replies: 0
Views: 1876

AO Desaturation? ("nudity")

I'm rendering a flesh-tone mesh. I turn on AO. (both subtract/add) Where the AO shadow is strongest, the mesh becomes desaturated. Here's a screenshot (nudity, but you can't see any parts): Odd Desaturated AO Hand . I've tried World exponential colour correction = 0, light gamma correction on the la...
by philovivero
Sun Nov 07, 2004 11:57 pm
Forum: News & Chat
Topic: Blender Nude and Erotic Art
Replies: 56
Views: 154556

I'm Doing Everyone A Favour And Not Participating Here

Ton says this is not the proper forum for this type of discussion, which is true, but isn't why I originally posted. I am purposefully trying to promote DEVELOPMENT and IMPROVEMENT of human models (I'm far more interested in female than male, but whatever), and I think depicting nudity is a very goo...
by philovivero
Sun Nov 07, 2004 2:01 am
Forum: Interface & Tools
Topic: A New GI Lamp Type
Replies: 20
Views: 16780

How do I do a GI setup using spotlights?

And it's (a GI using spotlight method) not really alot of work. Add sphere, add spotlight, parent, duplivert, add empty, trackto empty. Done. Maybe you've done this enough times that it's obvious to you, but I can't get it to work. I parent the spotlight to the sphere, and do dupliverts. Then I hav...
by philovivero
Sun Nov 07, 2004 12:05 am
Forum: Interface & Tools
Topic: Radiosity Questions (Not Work Safe)
Replies: 1
Views: 1458

Radiosity Questions (Not Work Safe)

I've followed the userguide and done web searches, but I still don't understand completely why Radiosity solver is doing this to me: 1. I have a very complex scene (2MB .blend.gz at http://faemalia.net/Blender/WiresAndDevelopment/2004-11-03-Radiosity-Girl.blend.gz -- sorry so large, it looks like th...
by philovivero
Wed Nov 03, 2004 6:40 am
Forum: Interface & Tools
Topic: .blend de-corruptor?
Replies: 3
Views: 1604

Fixing Mesh Modified After RVK Mod

Yes, yes. It does seem rather odd that Blender lets you do something so dangerous. Why not in edit mode, if RVKs have been applied, simply disallow editing with a message (with better wording): "You have RVKs and Blender can't handle you tweaking vertexes at this point. You must first delete RVKs"? ...
by philovivero
Tue Nov 02, 2004 8:21 am
Forum: Interface & Tools
Topic: Organic Modelling Requests (Not Work Safe)
Replies: 7
Views: 3513

stretch to constraint?

The other end is parented to another bone. At this point, this strange bone that has two parents is not a bone anymore, but a ligament. Or muscle. Or otherwise some structure in the body that's attached to two bones. I would, in the future, hope that another feature would be added on top of this su...