Search found 19 matches

by hello
Thu Jan 04, 2007 7:44 am
Forum: Interface & Tools
Topic: Multi-res and boneweight problems
Replies: 3
Views: 2855

Multi-res and boneweight problems

Hi, I'm not sure if this is the right place to put this but I can't seem to find anywhere else specifically relating to the sculpt-mode/multires tools. This problem is apparent in the 2.43rc1 under linux, so somebody tell me if it has either been fixed or is just not working in the linux compile (I'...
by hello
Fri Mar 17, 2006 3:52 am
Forum: Interface & Tools
Topic: Feature Request: Masking
Replies: 3
Views: 1847

I know you can hide stuff, but I usually like to be able to see the model while I'm working in it. This way I can see what overall effect I'm getting out of using a constrained PET tool. Maybe just a function that effectively "hid" things, but left the hidden portion visible, would be easy to implem...
by hello
Thu Mar 16, 2006 2:28 am
Forum: Interface & Tools
Topic: Feature Request: Masking
Replies: 3
Views: 1847

Feature Request: Masking

Hey, I was just watching someone's time-lapse video. He was using Lightwave. The person used a lot of lasso select (which I know Blender has), but he also used a lot of a Proportional Editing Tool equivalent. What struck me, though, was that it appeared that he could constrain his PET to a certain s...
by hello
Sun May 15, 2005 4:24 am
Forum: Interface & Tools
Topic: 2.37 removed feature?
Replies: 2
Views: 1813

Oh... :oops: thanks. That's really great!

I would still like to address the issue of the non-intuitive rotation-limiting-to-and-axis.

Thanks a bunch. I'm glad the trackball rotation is still around.
by hello
Sat May 14, 2005 2:37 am
Forum: Interface & Tools
Topic: 2.37 removed feature?
Replies: 2
Views: 1813

2.37 removed feature?

Hi, I've been using the testing build for blender 2.37. I am having an issue with the middle-mouse click axis appearances. I think they are a good addition (and they are great for moving and scaling objects), but I really liked the old method when you would start rotating something and MMB. It's sor...
by hello
Sat Jan 29, 2005 10:47 pm
Forum: Interface & Tools
Topic: Concerning 3d Text
Replies: 9
Views: 2585

Yah, I usually use Blender for credits so it requires a lot of text. I'll check out the elefont thing too. Thanks.
by hello
Sat Jan 29, 2005 10:44 pm
Forum: Interface & Tools
Topic: Split Blender Window
Replies: 5
Views: 2638

If you have a 2 or 3 button mouse, you can right click on borders of each part of the windows to split them or join them. For a one button mouse, you should be able to alt click. What I did was get rid of all the subwindows with join. Then I right clicked at the bottom of the whole Blender window an...
by hello
Sat Jan 29, 2005 7:39 am
Forum: Interface & Tools
Topic: Concerning 3d Text
Replies: 9
Views: 2585

Concerning 3d Text

I'm sure many people don't use the 3d text feature for anything long, but I still don't understand why it has to have a limit to how many characters can be entered. If the amount of characters allowed could be increased, it would help a small few and doesn't seem like it should be too hard to change...
by hello
Mon Dec 06, 2004 1:16 am
Forum: Animation
Topic: Curve Deform
Replies: 2
Views: 3338

Curve Deform

The curve deform looks like it could be a pretty neat feature, but it lacks some pieces that it should have. 1. It only allows you to control an entire mesh with one curve, even within the same object. 2. There needs to be some way of parenting both a curve deform and an armature skeleton to the sam...
by hello
Wed Nov 10, 2004 4:26 am
Forum: Python
Topic: Blender Mathutils Error?
Replies: 2
Views: 2208

Thanks for your time, although now I feel like I kinda wasted it... sorry Yeah, forget about this post... I got kinda frustrated because I wasn't able to fix this stupid problem. Apparently, removing a line that had something like: face.mat = material the problem went away. I'm not sure, does a face...
by hello
Tue Nov 09, 2004 6:09 am
Forum: Python
Topic: Blender Mathutils Error?
Replies: 2
Views: 2208

Blender Mathutils Error?

I'm not sure if this is stupidity on my part or what, but if I have in a line of code(for example): if Rand(0,1) == 1: it seems to work, but if I change that to (for example): if Rand(0,1) < 1: I get TypeError: expected optional float & float If someone could explain why this is happening-- if I am ...
by hello
Tue Oct 26, 2004 4:26 am
Forum: Interface & Tools
Topic: Deleting Data Blocks
Replies: 3
Views: 8014

Whoa! it works! :D
Thanks, that helps a lot. And if the Outliner could do this, that would be great! Maybe this data browser will allow other things that don't seem to go away to be deleted.
Thanks.
by hello
Sun Oct 24, 2004 7:29 pm
Forum: Interface & Tools
Topic: Dual head $DISPLAY variable?
Replies: 13
Views: 11844

Currently, I am able to use Blender over two monitors in Linux. I'm not sure if it's the way the driver handles the two screens (nvidia), but when using Gnome, blender will by default span both screens. At this point it can get anoying because of the boundary down the middle, so I just split the who...
by hello
Sun Oct 24, 2004 2:01 am
Forum: Rendering
Topic: Blending Materials and Material Painting
Replies: 1
Views: 2773

Blending Materials and Material Painting

When Texturing models in blender, you can assign certain faces to different materials. Unfortunately, when you do this, you are left with a sharp transition from one material to the next. In other words, the material changes instantly to another material when it reaches a face with a different mater...
by hello
Sun Oct 24, 2004 12:19 am
Forum: Interface & Tools
Topic: Wireframe Mode and Halo Edges
Replies: 2
Views: 1653

That's pretty cool. Thanks. :D Now, what would be neat is to make it possible to treat the edges like halos (as I mentioned before). That way, you could get certain effects (like lightning and fur) by making these edges instead of piling up halos or trying to make a halo that appears linear. It may ...