Search found 7 matches

by Lagan
Fri Jul 08, 2005 4:39 pm
Forum: Coding Blender
Topic: Unique object names
Replies: 1
Views: 1787

Unique object names

I'm working on more features for the game engine but I have run into a problem relating to object names...

How does blender generate unique object names("OBLamp.001", "OBLamp.002")?
by Lagan
Wed May 11, 2005 6:34 pm
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14995

Why don't people listen? :P 1. Normal alpha faces with ztransp will be sorted. 2. Opaque faces with ztransp will use alpha testing instead. 3. I repeat since faces using alpha testing use depth testing there of course is no need to sort! 4. Normal alpha faces will sometimes have order problems even ...
by Lagan
Tue May 10, 2005 9:12 am
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14995

Thanks for all of the comments! :) But what does the Alpha testing do? I thought it was already enabled in the Materials, but only for Alpha Faces. What's the difference? Is it faster now? The difference with alpha blending & testing: Normal alpha/add blending: Incorrect order when not sorted, blurr...
by Lagan
Fri May 06, 2005 10:38 pm
Forum: Testing Builds
Topic: bf-blender Game Engine patch
Replies: 23
Views: 14995

bf-blender Game Engine patch

I have added some features to the bf blender 2.36 game engine: Camera viewports. Ambient lighing. Two-sided lighting. Alpha testing. The game engine gets so little attention, please consider the gepatch. Win bin + test.blend: http://www.antihc3.dyndns.org/gameblender/ftp/BFBlenderGEWin.zip Patch: ht...
by Lagan
Sat Nov 13, 2004 6:52 pm
Forum: Testing Builds
Topic: bf-blender / Windows Official 2.35 RC1 (20041108)
Replies: 55
Views: 20328

The new game engine issues appear as if they could be related to multiple scenes. If I only use one scene, everything works (mostly) as normal. Physics are a little jumpy. But with the added scenes, forces stop working, and now textures from one scene seem to be randomly applied to objects in the f...
by Lagan
Sun Aug 22, 2004 3:39 am
Forum: Coding Blender
Topic: RAS_Polygon get vertex
Replies: 1
Views: 1888

RAS_Polygon get vertex

Using RAS_MeshObject::GetVertex() I can get access to all of the vertice of a mesh but how can a get access to the vertice of a specific RAS_Polygon?
Help would be appreciated!
by Lagan
Wed Jul 21, 2004 11:31 pm
Forum: Coding Blender
Topic: Error building Blender with Scons
Replies: 1
Views: 2151

Error building Blender with Scons

Well this is the first time I have used scons so... I'm trying to build blender using scons but I'm getting this error message: Creating new config file: config.opts scons: done reading SConscript files. scons: Building targets ... gcc /EHsc /J /W3 /Gd /MT /Og /Ot /Ob1 /Op /G6 -DWIN32 -D_CONSOLE -DW...