Search found 46 matches

by Coz
Sat Dec 15, 2007 7:54 pm
Forum: Blender Open Projects
Topic: What are you missing in your gamedev toolchain ?
Replies: 112
Views: 81427

That the textures path is also searched for textures whenever you load a model. At least, when importing a .ac file and having the textured referenced as(the actual line in the .ac model that names the texture to load): texture "stonegrass.rgb" And setting the texture path to where the that texture ...
by Coz
Thu Nov 18, 2004 9:19 pm
Forum: Foundation and Websites
Topic: RSS feed for blender.org
Replies: 15
Views: 21614

I would like an RSS feed too in the Blender site. I came just to add it to my list of "stuff I check everyday after I get up". I tought it had RSS but it seems it doesn't :p So I was gonna ask for it and seems like someone else did it already :)
by Coz
Sat Jun 05, 2004 9:50 pm
Forum: Interface & Tools
Topic: Closer vertex having different tones than farter vertex
Replies: 7
Views: 2589

The ChromaDepth seems to be related to vertex coloring painting, and not colors of the vertex during edit mode. Actually if you try enabling it during edit mode it says that it can't work in edit mode. EDIT: An old thread talking about what I'm saying.. http://www.blender.org/modules.php?op=modload&...
by Coz
Sat Jun 05, 2004 7:44 am
Forum: Interface & Tools
Topic: Closer vertex having different tones than farter vertex
Replies: 7
Views: 2589

Sorry for not making the title that understandable I tought that someone that had seen the feature would understand what I was talking about.. Yeah, I mean the giving different shades to the vertex. To give the feeling of deep. It's not mist what I'm talking about. While you are in edit mode, you ca...
by Coz
Fri Jun 04, 2004 8:53 pm
Forum: Interface & Tools
Topic: Closer vertex having different tones than farter vertex
Replies: 7
Views: 2589

Closer vertex having different tones than farter vertex

I saw this feature proposed before, and I remember seeing it in tuhopuu. What ever happened to it? I couldn't find it in tuhoipuu now, and I was just doing a model where that feature would have saved me many minutes of work.
by Coz
Sat May 22, 2004 5:40 am
Forum: News & Chat
Topic: Where is Blender going?
Replies: 2
Views: 3294

coolies... I would have never wondered that it would be under the InfoCenter menu... tought honeslty I wouldn't know what I would think that would be under InfoCenter... oh yes directions to get somewhere :p

Thanks!
by Coz
Fri May 21, 2004 11:13 am
Forum: News & Chat
Topic: Where is Blender going?
Replies: 2
Views: 3294

Where is Blender going?

Is the development of Blender planned for the years to come? I mean like, if the development team already know what they are going to work with for the rest of the year or for the next year? I just want to know in what direction Blender is going...
by Coz
Fri Dec 05, 2003 1:05 am
Forum: Coding Blender
Topic: File format Documention
Replies: 3
Views: 2580

I got from the IRC that there is a proyect about making XML a native format in Blender, tought I don't think it's near the top in the TODO list, here's the url to the ones who want to see it http://projects.blender.org/projects/blendxml/
by Coz
Tue Dec 02, 2003 4:28 pm
Forum: Coding Blender
Topic: File format Documention
Replies: 3
Views: 2580

You know what? I have heard so much about all this file format thingie I'll actually try to make my lazy ass do something :shock: Actually I wanted to know it for so long, but I tought that someone else would :? but I'll ask first on IRC or in the mailing list to see if anybody is doing something ab...
by Coz
Sat Nov 22, 2003 11:03 pm
Forum: News & Chat
Topic: Update Concord. Screen shots & download links.
Replies: 6
Views: 4150

ztonzy wrote:off topic!!

and crossposting here and at Elysiun.com :evil:



my 2 cents...over and out :evil:
Just one thing, you are right about the post being off topic, but Elysiun.com and Blender.org aren't the same forum :wink:
by Coz
Thu Oct 02, 2003 12:13 am
Forum: News & Chat
Topic: Blender is getting better. And better.
Replies: 12
Views: 3784

I wish that only features that are important are included into Blender... and that it keeps being fast.. I won't like if blender someday can be defined like Blender = max + maya + lightwave if it gets slow...
by Coz
Sat Sep 20, 2003 10:00 pm
Forum: Foundation and Websites
Topic: Why no PMs?
Replies: 0
Views: 4516

Why no PMs?

I wanted to PM Hos to tell him to edit his post about tuhopuu red hat compiling because the cvs path was changed or something since he wrote it.. it has the phrase 'co blender' but i think now it should be 'co tuhopuu2', but it sayd PM as disabled in this forum? Why?
by Coz
Fri Sep 12, 2003 7:35 pm
Forum: Coding Blender
Topic: Guides for compiling Blender
Replies: 94
Views: 153436

I think this should be here: http://www.blender.org/modules/documentation/intro_source.html An intro to the blender source. Written by Kent Mein I'm trying to compile blender for first time and was the one who helped me the most. Also was the last one I found :( EDIT: I followed the file in the cvs ...
by Coz
Wed Aug 27, 2003 3:29 am
Forum: Python
Topic: Need help exporting to .x
Replies: 1
Views: 1724

To use the x exporter script asuming is Omari's (I don't know if there is other .x exporter but I guess there gotta be at least one more), you have to load the script and then append the mesh you want to export from another file. Also you should go to http://www.elysiun.com/ to ask because this is s...
by Coz
Fri Aug 08, 2003 5:07 am
Forum: News & Chat
Topic: 2.28 "reopen file" crash
Replies: 9
Views: 3007

I experienced the same problem in the linux version, but I haven't checked the windows version tough. But The reopen worked fine for a while but after around three days it crashes. But If I open a file before doing a reopen Blender doesn't crashes.