Search found 53 matches

by kattkieru
Sun Sep 27, 2009 5:14 pm
Forum: Coding Blender
Topic: two questions
Replies: 2
Views: 3418

Re: two questions

Hahaha good on ya, Rockhound. I'm glad someone figured that out. I've actually upgraded to Snow Leopard and I'm using the BF python3.1 libs, so that particular issue has disappeared. The last big problem was getting it to build on Snow Leopard with Scons and OpenEXR but building the extra dependenci...
by kattkieru
Sun Sep 20, 2009 3:38 pm
Forum: Coding Blender
Topic: Building troubles on osx 10.6
Replies: 28
Views: 18446

I wanted to make a note: I couldn't get this building with the SVN tree as of the 19th of September-- things failed for me at the OpenEXR libs during the link phase. Other people have had the issue and turned EXR off in their user configs, but I wanted EXRs. For anyone who wants to get this working,...
by kattkieru
Sun Sep 14, 2008 12:48 am
Forum: Python
Topic: Nurbs surface math
Replies: 5
Views: 4878

@stiv: He meant skinning in terms of being skinned to an armature. The skinning in the tutorials you linked to is more commonly called lofting.
by kattkieru
Sat Sep 13, 2008 7:57 pm
Forum: Python
Topic: Nurbs surface math
Replies: 5
Views: 4878

On my search for nurbs math/code snippets this seemed to be the most promising: http://www.robthebloke.org/opengl_programming.html Interesting. I have his site as my home page at work, but the Maya / MEL portion. I'll have to have a look at his OpenGL code; the nurbs stuff does indeed look promisin...
by kattkieru
Sat Sep 13, 2008 2:55 am
Forum: Python
Topic: Nurbs surface math
Replies: 5
Views: 4878

Nurbs surface math

Hi all, I know that the nurbs python bindings are a bit old, but I've been working on something at work (in Maya) that I'd love to see in Blender and I'm wondering if anyone's done any work on getting points on nurbs surfaces using only the U and V coordinates? For what I'm thinking of I'd actually ...
by kattkieru
Sat Sep 13, 2008 2:50 am
Forum: Python
Topic: Have u tried open maya API?
Replies: 2
Views: 2865

Maya is not written in python afaik, it does however have python bindings, which is probably what you meant. The APIs are pretty drastically different, so there isn't really anything in the way of code portability between the two. LetterRip Just a quick note: If you program in an object-oriented ma...
by kattkieru
Sat Aug 30, 2008 3:15 pm
Forum: Coding Blender
Topic: two questions
Replies: 2
Views: 3418

two questions

Hi everyone, I've never really had a compilation issue I couldn't find info on, but Blender 2.47 does not make it through the linking stage. Here's the error: Compiling ==> 'buildinfo.c' Linking program ==> 'blender' Undefined symbols: "_PyImport_ImportModuleLevel", referenced from: _blender_import ...
by kattkieru
Fri May 02, 2008 7:58 pm
Forum: Interface & Tools
Topic: crazy space fix and manipulators
Replies: 0
Views: 1628

crazy space fix and manipulators

Hi all, First, thanks to the person/people who fixed CrazySpace. I was testing out bone angle-based driven shape keys last night and it's about a thousand times easier to deal with now. I have one final suggestion I was hoping could sneak into 2.46. At the moment, if you, for example, have a mesh th...
by kattkieru
Sat May 26, 2007 3:30 pm
Forum: Interface & Tools
Topic: katt's crazy-long feature request list
Replies: 3
Views: 2148

Just letting you know that I've read through that a few times. A few items on there are similar to things I've planned on looking into at some stage. I think I nearly started coding the node-based constraints one in the way you describe, once up a time... Heh, at least that means my ideas aren't co...
by kattkieru
Sat May 26, 2007 7:11 am
Forum: Interface & Tools
Topic: katt's crazy-long feature request list
Replies: 3
Views: 2148

katt's crazy-long feature request list

Hi all, I've put together a long document of ideas / feature requests. It's available on the wiki: http://wiki.blender.org/index.php/User:Kattkieru:Blender_25_Suggestions I didn't want to post it into the Feature Requests section as is because it's actually a whole series of small ideas and requests...
by kattkieru
Sun Dec 10, 2006 8:14 pm
Forum: Interface & Tools
Topic: Using Qt for the Blender Interface
Replies: 29
Views: 14324

We don't know how large a performance penalty something like Qt would impose. Maybe it's worth it. I think that until someone goes ahead and runs the tests, showing what a BlenderQT port could do, talking about performance changes in any fashion is moot. I would like to see that test, though. Would...
by kattkieru
Tue Dec 05, 2006 10:50 pm
Forum: Python
Topic: modifer api
Replies: 0
Views: 1895

modifer api

Hey all, I've been having the damnedest time getting the modifer api to work. I want to be able to disable the subsurf modifier in all subsurfed objects in a scene. I figured something like the following would work (assuming that the subsurf modifier is first in the list): ob = Object.Get("Object") ...
by kattkieru
Tue Dec 05, 2006 10:29 pm
Forum: Interface & Tools
Topic: Using Qt for the Blender Interface
Replies: 29
Views: 14324

Not that I'm a blender source coder but I wanted to chime in here: 1) GTK causes lots of headaches under windows, especially if you have multiple programs using it that aren't using the same version. (Dunno if this has been fixed, but Gimp and Gaim couldn't coexist for a while there because of this ...
by kattkieru
Sat Nov 25, 2006 5:03 pm
Forum: Coding Blender
Topic: custom properties question
Replies: 0
Views: 2409

custom properties question

Hiya, I saw that custom object properties are on the plate for a future version -- will these be animatable using IPOs if they're float / integer values? With drivers this feature could help both renderer writers and animators -- one of the best parts of maya is creating custom variables to control ...
by kattkieru
Tue Sep 26, 2006 6:00 pm
Forum: Documentation & Education
Topic: BSoD Physics edits
Replies: 5
Views: 4335

BSoD Physics edits, plus other notes

Sorry to bump this. I finally made the edits and left notes on the talk page; if someone wouldn't mind giving it a cursory look to make sure I didn't break anything that'd be great. If these kind of edits are welcome I'd be happy to poke through the docs in my spare time (the Drivers page really nee...