Search found 12 matches

by CubOfJudahsLion
Thu Feb 10, 2005 6:14 am
Forum: Interactive 3d
Topic: Can blender use PC ports?
Replies: 8
Views: 4332

For inter-process messaging, you can use the Python socket interface. What I don't know is whether the Python core in blender includes them, so you may need a full Python install. Big deal, it's free. The other alternative is more complicated. 1) You have to write very low-level code in Windows to a...
by CubOfJudahsLion
Thu Nov 25, 2004 11:23 pm
Forum: News & Chat
Topic: Presenting Blender at my university
Replies: 4
Views: 3084

Not bad. There's a good number of things blender can boast, packing many fantastic tools right out of the box, thus becoming a true alternative to many commercial packages. -Raytraced shadows and reflections. Just to show them that Blender is serious about shading. Then comes the rad stuff. -Radiosi...
by CubOfJudahsLion
Thu Nov 25, 2004 10:57 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 35861

Seamless integration (a la yafray plugin) It would be ideal to just select the shader from the menu (oh please please please ;) )
by CubOfJudahsLion
Fri Nov 12, 2004 5:25 am
Forum: Interface & Tools
Topic: Problems importing Illustrator CS .ai .eps into Blender v2.3
Replies: 1
Views: 1446

Well, it takes an intermediate step, but I'm relaying in Wings3D to import Illustrator legacy and then Blender to import Wings. Don't know if that helps.
by CubOfJudahsLion
Fri Nov 12, 2004 5:20 am
Forum: Interface & Tools
Topic: Object locking (as opposed to hiding)
Replies: 7
Views: 4864

Wow, I'm lucky. The feature I crave is actually an upcoming one I didn't know of. (And I did try the search tool :) )
by CubOfJudahsLion
Thu Nov 11, 2004 11:15 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 370304

Test update. I had posted previous specs about incompatibilities with my old RivaTNT2 card. I came in posession of another TNT2 and tested it. The same error I had reported with the previous TNT2 also ocurred this time: when a single-frame render finishes and the window that displays the rendering i...
by CubOfJudahsLion
Thu Nov 11, 2004 11:03 pm
Forum: Interface & Tools
Topic: Object locking (as opposed to hiding)
Replies: 7
Views: 4864

Well, Illustrator has another key to unlock everything that was locked down just as ALT-H unhides everything, and it'd work even better here since it would be restricted to the current mesh.
by CubOfJudahsLion
Mon Nov 01, 2004 11:38 pm
Forum: Interface & Tools
Topic: Object locking (as opposed to hiding)
Replies: 7
Views: 4864

Object locking (as opposed to hiding)

Here's an idea I'd like to hear comments on. Perhaps it has been suggested before, I dunno. I tried searching and didn't find anything similar, but my approach to the search might've been a little naive. Those who've worked in Illustrator know that there's an option to lock down objects so they won'...
by CubOfJudahsLion
Tue Oct 26, 2004 1:41 am
Forum: News & Chat
Topic: Cutesy naming
Replies: 6
Views: 3113

Particle features would go in as "sputter" :)
by CubOfJudahsLion
Mon Oct 04, 2004 10:22 pm
Forum: News & Chat
Topic: Wacom tablet with blender?
Replies: 9
Views: 44731

Hey all. I'm new around, but I've been blending for quite some time now. I can do without, but I prefer using my wacom to blend. I mapped the rear thumb switch to work as the middle button, and that makes a big difference. Just as in 2d, I get more precision with a pen-like instrument. Strange that ...
by CubOfJudahsLion
Tue Aug 24, 2004 10:05 pm
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 370304

Old system OS : WinXP Pro SP1 CPU : Athlon XP+ 1800 (1533 MHz) Memory : 384MB 266MHz(PC2100) DDR Markvision unbuff unreg Video : 3DBlaster (Creative) Riva TNT2 (AGP2X, 32MB SDR) Drivers : nVidia 40.xx - 5x.xx Functionality and problems : Only one rather annoying bug. The machine would lock up at th...
by CubOfJudahsLion
Wed Aug 04, 2004 4:50 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/08/02) Pre Release 2
Replies: 27
Views: 14736

Hey all. Long time blender-er but only yesterday decided to jump in. I've found that the rendering of backgrounds seems to disagree with displacement mapping. For some reason, when I map a cloud texture to the background AND add displacement mapping in a simple scene (just a displaced sphere, camera...