Search found 12 matches
- Thu Feb 10, 2005 6:14 am
- Forum: Interactive 3d
- Topic: Can blender use PC ports?
- Replies: 8
- Views: 4507
For inter-process messaging, you can use the Python socket interface. What I don't know is whether the Python core in blender includes them, so you may need a full Python install. Big deal, it's free. The other alternative is more complicated. 1) You have to write very low-level code in Windows to a...
- Thu Nov 25, 2004 11:23 pm
- Forum: News & Chat
- Topic: Presenting Blender at my university
- Replies: 4
- Views: 3196
Not bad. There's a good number of things blender can boast, packing many fantastic tools right out of the box, thus becoming a true alternative to many commercial packages. -Raytraced shadows and reflections. Just to show them that Blender is serious about shading. Then comes the rad stuff. -Radiosi...
- Thu Nov 25, 2004 10:57 pm
- Forum: News & Chat
- Topic: Muse RenderMan compliant with Blender
- Replies: 96
- Views: 37454
- Fri Nov 12, 2004 5:25 am
- Forum: Interface & Tools
- Topic: Problems importing Illustrator CS .ai .eps into Blender v2.3
- Replies: 1
- Views: 1483
- Fri Nov 12, 2004 5:20 am
- Forum: Interface & Tools
- Topic: Object locking (as opposed to hiding)
- Replies: 7
- Views: 5575
- Thu Nov 11, 2004 11:15 pm
- Forum: News & Chat
- Topic: Graphics card compatibility - post your specs here!
- Replies: 264
- Views: 378321
Test update. I had posted previous specs about incompatibilities with my old RivaTNT2 card. I came in posession of another TNT2 and tested it. The same error I had reported with the previous TNT2 also ocurred this time: when a single-frame render finishes and the window that displays the rendering i...
- Thu Nov 11, 2004 11:03 pm
- Forum: Interface & Tools
- Topic: Object locking (as opposed to hiding)
- Replies: 7
- Views: 5575
- Mon Nov 01, 2004 11:38 pm
- Forum: Interface & Tools
- Topic: Object locking (as opposed to hiding)
- Replies: 7
- Views: 5575
Object locking (as opposed to hiding)
Here's an idea I'd like to hear comments on. Perhaps it has been suggested before, I dunno. I tried searching and didn't find anything similar, but my approach to the search might've been a little naive. Those who've worked in Illustrator know that there's an option to lock down objects so they won'...
- Tue Oct 26, 2004 1:41 am
- Forum: News & Chat
- Topic: Cutesy naming
- Replies: 6
- Views: 3230
- Mon Oct 04, 2004 10:22 pm
- Forum: News & Chat
- Topic: Wacom tablet with blender?
- Replies: 9
- Views: 47219
Hey all. I'm new around, but I've been blending for quite some time now. I can do without, but I prefer using my wacom to blend. I mapped the rear thumb switch to work as the middle button, and that makes a big difference. Just as in 2d, I get more precision with a pen-like instrument. Strange that ...
- Tue Aug 24, 2004 10:05 pm
- Forum: News & Chat
- Topic: Graphics card compatibility - post your specs here!
- Replies: 264
- Views: 378321
Old system OS : WinXP Pro SP1 CPU : Athlon XP+ 1800 (1533 MHz) Memory : 384MB 266MHz(PC2100) DDR Markvision unbuff unreg Video : 3DBlaster (Creative) Riva TNT2 (AGP2X, 32MB SDR) Drivers : nVidia 40.xx - 5x.xx Functionality and problems : Only one rather annoying bug. The machine would lock up at th...
- Wed Aug 04, 2004 4:50 am
- Forum: Testing Builds
- Topic: bf-blender / Windows (2004/08/02) Pre Release 2
- Replies: 27
- Views: 15185
Hey all. Long time blender-er but only yesterday decided to jump in. I've found that the rendering of backgrounds seems to disagree with displacement mapping. For some reason, when I map a cloud texture to the background AND add displacement mapping in a simple scene (just a displaced sphere, camera...