Search found 11 matches

by Crawl
Fri Jan 07, 2005 5:19 pm
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/01/03)
Replies: 5
Views: 3391

gabio wrote:
Crawl wrote:Hi, i've got a wired render result with this build.


Blender 2.36

CVS 20050103
If you talk about halo, already fixed.
ok, thanks :D 8)
by Crawl
Fri Jan 07, 2005 10:24 am
Forum: Testing Builds
Topic: bf-Blender / Linux (2005/01/03)
Replies: 5
Views: 3391

Hi, i've got a wired render result with this build.


Blender 2.36

CVS 20050103
by Crawl
Thu Dec 02, 2004 4:24 pm
Forum: Animation
Topic: Curvedeform/Hooks Animation
Replies: 2
Views: 4101

i already thought that this could be a bug. very strange :?

EDIT: ive found a way how to manage it. I dont use hooks anymoe and animate the curve points directly by curve-keys.

thanks to Haunt_House from #blenderchat
by Crawl
Wed Dec 01, 2004 4:57 pm
Forum: Animation
Topic: Curvedeform/Hooks Animation
Replies: 2
Views: 4101

Curvedeform/Hooks Animation

Hi, iam working on my first short animation. I want to make a tentacle like the ones form Doc Ock in Spiderman 2. Its not really the same but its the same principle. I've tried to animate the tentacle with Curvedeform and Hooks. Everything seems to be fine in the viewport, but when i press F12 the o...
by Crawl
Fri Oct 15, 2004 4:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/14)
Replies: 20
Views: 12043

the 8th texture channel. yea it's one of the darkest feature. the less easy to find. give a texture in the 8th texture channel of the object with the particle effect. then in the particle panel, set the texture force on the bottom of the panel. i'll have to tweak, there is not magic switch. got it....
by Crawl
Fri Oct 15, 2004 12:32 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/14)
Replies: 20
Views: 12043

Hmm i cant figure out how to get a result like this: http://www.blender3d.org/cms/uploads/pics/rt1_08.jpg

It would be great if someone would explain it to me(and probably other ones ;))

mfg Crawl 8)
by Crawl
Thu Sep 30, 2004 10:33 pm
Forum: Rendering
Topic: Motionblur Iterations...
Replies: 26
Views: 9362

lucky3 wrote:Your script works perfectly shteeve, thanks! Very useful, especially with yafray (so far it wasn't possible).
i'm to stupid i cant start it.
Make sure you've downloaded 'python image library
http://www.pythonware.com/products/pil/
Got it, but blender doesn't find it :evil:
by Crawl
Thu Sep 30, 2004 11:57 am
Forum: Rendering
Topic: Motionblur Iterations...
Replies: 26
Views: 9362

hey, i wrote a python script which allows an arbitrary number of samples and duration length to be used for motion blur. it worked with both yafray and the internal renderer. i could see it being possible to implement a blending curve function for it, too. the main problem with it was that i had to...
by Crawl
Wed Sep 29, 2004 3:00 pm
Forum: Rendering
Topic: Motionblur Iterations...
Replies: 26
Views: 9362

zygom wrote:i think motion blur tool is not very professionnal there are problem for quick
movement we can see each frame
exactly. and this is my problem. So if we could tweak the iterations more, this problem would be erased (partially).
by Crawl
Tue Sep 28, 2004 8:46 pm
Forum: Rendering
Topic: Motionblur Iterations...
Replies: 26
Views: 9362

Motionblur Iterations...

I've got the problem that the maximum of 16 motionblur iterations isn't enough. Is it possible to add a new button (like the one for the octree resultion) where we could select more than 16 iterations? e.g. 24 32 40 48 56 64?

best regards :)
by Crawl
Mon Sep 27, 2004 7:35 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/26)
Replies: 29
Views: 12045

Hmm i've found something.

Added 2 Arealights, both the same setup: Shadows True, Samples 2, Noise.
But one of the Arealight shadows isnt noised. :shock:

Look:
Image