Search found 21 matches

by Youssef|3d
Mon Dec 25, 2006 1:08 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

hi guys I just want to explain why so much people want ngons, but befor I start keep something in your mind: "ngons won't make you a better artist" maybe a faster one the reason why many people like ngons is the concept that is behind ngons modeling. you start with a primitive and model the rough fo...
by Youssef|3d
Thu Aug 10, 2006 4:47 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

some ideas for blender

http://www.nevercenter.com/videos/index ... review.mov

realy like that tab where you can edit your primitives and the split tool :shock:
by Youssef|3d
Mon May 29, 2006 8:56 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46385

I don't want to start a "blender versus all the other 3d tools" thread, but lets think about why other 3d tools are so successful in the industry in my opinion it's the dynamic that those tools have for example: - all functions has an optionbox and it offers more possibilities - you can change your ...
by Youssef|3d
Mon May 29, 2006 9:30 am
Forum: Interface & Tools
Topic: Split Polygon tool
Replies: 4
Views: 4395

déjà vu :roll:

http://blender.org/forum/viewtopic.php? ... ight=ngons

to integrate that, blender needs a big recode :shock:
by Youssef|3d
Wed Dec 01, 2004 11:51 pm
Forum: Coding Blender
Topic: Doo-Sabin Subdivision surfaces.
Replies: 13
Views: 10734

well, if you have a quad, verts[0] and verts[2] are not able to share a edge, because you won't get a quad. A triangle is differnt. One of its three edges lies between those two verts. The reason is that a face structure always contains a single face. If a edge would run through a face, it would hav...
by Youssef|3d
Sun Nov 28, 2004 11:50 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

Zarf, you said the true 8)

it looks like we need another subdivisor to integrate faked ngons

catmull clark could be the best solution but I dont know how hard it is to integrate a new subdivisor
by Youssef|3d
Wed Nov 24, 2004 5:15 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

Zarf wrote just catmull clark subdivision thats true, c4d uses the ccs but the fact is that the render doesnt needs real ngons and thats why I posted this link to show everybody that we dont need real ngons and that we can fake the ngons like maya and friends. are you never asked yourselfe why the p...
by Youssef|3d
Sat Nov 20, 2004 2:11 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

I found a new ngons example :D http://www.black-graphics.de/gallery/tutorial/cinema4d_ngons.htm quotation of the link : "While Rendering in Cinema 4D all Quads and N-Gons will be triangulated." C4D scanliner workes like blenders scanliner thats why they use faked n-gons we see the ngons in the 3dvie...
by Youssef|3d
Sat Nov 06, 2004 10:17 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

Youssef|3d wrote: I think thats a lot of work to integrate a new mesh type maybe "FAKE GONS" are a better altaernative I mean if they have the same characteristics why we need "REAL GONS" I know many tools that dont have "REAL GONS" 3DS MAX or Cinema4D NGONS are just a fake because they just hide th...
by Youssef|3d
Fri Nov 05, 2004 2:32 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

I switch between Wings and Blender pretty frequently while working on a model, so I end up 'hurting' for N-Gons in blender quite a bit. you are not alone :) if we want have ngons support in blender with ngons tools, we must work on it. we must look for coders and support them as good as possible. i...
by Youssef|3d
Thu Nov 04, 2004 10:44 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

good , you know what I mean :D I talked with some coders about the professional and extended poly tools like the draw split tool and some other typical ngons poly tools. there are many cases that you must code. ( a lot of work) for example: which edges become visible and when and ....... btw, you ta...
by Youssef|3d
Thu Nov 04, 2004 12:50 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

What do you all think of the fake n-gons that are coming with 2.35? well, many tools support ngons to give you the liberty of cutting like you want . if you cut something in blender, something like a topologie of a head or muscles you will get a dirty result and many triangles. but if you cut somet...
by Youssef|3d
Sat Oct 30, 2004 8:05 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

joeri, here are some tutorials that show you what ngons modelling is as you can see they start with a box and they get a shap of the charakter very fastly. later they cut the topology in the box and they get n sided polys, but never mind, later they add more cuts to change the n-sided poly to quads;...
by Youssef|3d
Mon Sep 27, 2004 7:09 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

In FakeGons it seems nothing more then a 'hide edge' option? no its the first step fgons has the same functions like real ngons, I mean : - split tool ( a kind of knife; like a multiple face loop cut but it can be modified per edge -chamfer -vertex/edge extrude -seperate edge bevel - ...... its onl...
by Youssef|3d
Fri Aug 20, 2004 2:22 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 86804

well, it looks like there are some smart coders that want to integrate NGONS on blender they will not be real NGONS. something like 3dsmax or c4d but the same NGONS characteristics. Furtheremore faked NGONS can have holes :shock: here are some ideas/functions that blender could have : - the NGONS [O...