Search found 7 matches

by SpookyElectric
Fri Apr 27, 2007 7:00 am
Forum: News & Chat
Topic: Implementation of BMesh in Blender 2.50???
Replies: 1
Views: 3313

The goal of bMesh is to provide an alternate underlying data structure that makes it possible to implement many mesh editing operations (i.e. merge, collapse, extrude) in more efficient ways. It's biggest benefit is to developers. For users it's nice because things should be a little bit faster and ...
by SpookyElectric
Thu Dec 16, 2004 7:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/07) Boolean build
Replies: 22
Views: 11379

They're still work in progress. There were some special cases that caused problems with my first approach. So my python script has been completely rewritten. Latest versions are updated on my thread on Elysiun . Once that's stablized its time to move to the C version. Hopefully that'll be soon. But ...
by SpookyElectric
Sat Sep 18, 2004 11:38 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/07) Boolean build
Replies: 22
Views: 11379

Yeah, in that case, you'd have to separate the meshes and do a union first. Though it's not a case I'd imagine would be encountered much, and so I don't think it makes sense to have special handing for it. For my boolean operation, there are similar requirements of the shapes involved to produce goo...
by SpookyElectric
Fri Sep 10, 2004 1:22 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/07) Boolean build
Replies: 22
Views: 11379

The script itself is not GPL at the moment, because I don't want forks of my script while I'm in the middle of working on it & then have problems with integrating other people's changes overlapping with changes I made since my last release. It's easier to integrate ideas than code with something sma...
by SpookyElectric
Thu Sep 09, 2004 2:59 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/07) Boolean build
Replies: 22
Views: 11379

hmm...I'm the guy working on the version on Elysiun... I found a windows machine to try out your version, since it is nearly on par with mine, then there's no reason for me to continue my work. But, it looks like I'll be continuting. This version is nice in that it doesn't subdivide any more faces t...
by SpookyElectric
Thu Aug 19, 2004 11:25 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 8642

Maybe alignment can be lower priority, since there is an instruction to load unaligned data. It's just presumably slower. Multiplying matricies doesn't happen all that often. It's the vector * matrix, and specifically loops of these that will get called enough that manual optimizations will (I think...
by SpookyElectric
Thu Aug 19, 2004 1:22 pm
Forum: Testing Builds
Topic: bf-blender v2.33a / intel compiler optimized (windows)
Replies: 16
Views: 8642

Hello. I guess this is kindof an old thread. But rendering time consuming animation brought it to my mind. I don't use Windows, and I am still using a P3. I noticed recent gcc 3-series has sse support. To some extent it can optimize floating point operations into SSE operations as I understand, but ...