Search found 176 matches
- Thu Jul 31, 2008 7:54 am
- Forum: Coding Blender
- Topic: Force redraw in loop
- Replies: 2
- Views: 2808
It really depends on what sort of updates you want to do. If it's just the current space, you can do force_draw(0); at the end of the code for the loop. What you're currently trying to do won't help, as the event processing for allqueue doesn't get handled until after the loop has finished, and cont...
- Wed Feb 06, 2008 9:35 pm
- Forum: Animation
- Topic: Local rotation axis and Rotation order
- Replies: 2
- Views: 4021
- Mon Dec 31, 2007 11:46 pm
- Forum: Blender Open Projects
- Topic: File Manager/ Version control
- Replies: 3
- Views: 7646
Hi, There are numerous version-control packages already available online (i.e. as OpenSource projects). Peach and the Blender Source Code both use SVN (subversion) for version control. On Windows, there's the excellent TortoiseSVN shell-extension which provides a nice way to use it. It also works on...
- Sun Oct 28, 2007 8:54 am
- Forum: News & Chat
- Topic: TrackTo Constraint error
- Replies: 20
- Views: 9132
1. What you need to do is to compile a debug build (i.e. a build with debugging symbols). The way to do this depends on the build system that you are using (i.e. scons, makefiles, CMake). With scons, you just do: scons BF_DEBUG=1 2. Once you've got a debug build compiled, run gdb (a debugger) on the...
- Sun Oct 28, 2007 12:56 am
- Forum: Animation
- Topic: Copy Markers from one animation to another
- Replies: 4
- Views: 4417
Each set of markers belongs to the the scene in which they were created. If there animations you are creating are in different scenes, or even different files, you could write a simple python script to save the value of each marker to a file and then read it back again to dump the markers into the n...
- Sun Oct 28, 2007 12:49 am
- Forum: News & Chat
- Topic: TrackTo Constraint error
- Replies: 20
- Views: 9132
- Mon Oct 15, 2007 4:06 am
- Forum: Coding Blender
- Topic: Menu problem when blender current SVN compiled from source
- Replies: 1
- Views: 2294
- Sun Sep 23, 2007 6:27 am
- Forum: News & Chat
- Topic: New to Program
- Replies: 1
- Views: 2399
- Sun Sep 02, 2007 9:39 am
- Forum: Coding Blender
- Topic: NEW ANIMATION / RIGGING FEATURES2 CODE QUESTION
- Replies: 6
- Views: 3573
Hi, Here we go.... it may take me some time to get all of it up ;) Hope it helps Aligorith ============================================ Buttons in Blender are really multi-functional. They are also rebuild + redrawn everytime the interface is redrawn. Helpful Hint: Find a button that seems to do wha...
- Tue Aug 14, 2007 6:56 am
- Forum: News & Chat
- Topic: Action Editor: Display issues when MBW in the Sliders panel
- Replies: 3
- Views: 3232
- Fri Aug 10, 2007 1:16 am
- Forum: Animation
- Topic: shapes key mouvement algorithm
- Replies: 3
- Views: 2950
Shapekeys have no concept of rotation or scaling. The only information they store is a location for each vertex at each point. These locations are then linearly interpolated to go from one key to another. Therefore, the following would happen: Shape 1: (v1) (v2) Shape 2: (v2) (v1) If shape 1 is at f...
- Fri Aug 10, 2007 1:10 am
- Forum: News & Chat
- Topic: Armature Bones Panel: Displaying selected items limit, and..
- Replies: 2
- Views: 2830
- Mon Jul 02, 2007 4:22 am
- Forum: Coding Blender
- Topic: NEW BLENDER ANIMATION FEATURE
- Replies: 3
- Views: 3542
Hi, It's nice that you're working on some new features for the armature system. What's the specific problem that you're trying to solve, that requires that empties are part of armatures (i.e. what can empties do that bones can't)? Now, on to your question. A simple search for where this function is ...
- Sun Jun 10, 2007 1:14 pm
- Forum: News & Chat
- Topic: (possibly BUG) 2.44 -> 2.42 reset uvs
- Replies: 3
- Views: 3299
- Tue May 29, 2007 8:31 am
- Forum: Documentation & Education
- Topic: error on python doc
- Replies: 1
- Views: 2906