Search found 62 matches

by aoe2bug
Sun Mar 22, 2009 5:32 am
Forum: News & Chat
Topic: Graphics card compatibility - post your specs here!
Replies: 264
Views: 337562

Operating system: OSX 10.5.6
Graphics card: nVidia GeForce 9600m GT 512mb / 9400m
CPU: 2.53ghz Intel Core 2 Duo
RAM: 4GB 1067 mhz ddr3
Driver/OpenGL version: no idea / 1.5.9

Functionality: no problems I've noticed
Notes: MBP unibody
by aoe2bug
Sun Mar 22, 2009 5:25 am
Forum: News & Chat
Topic: Blender Invisible with Weird Menu (MAC OS)
Replies: 5
Views: 5974

Given past issues on macs, maybe its a graphics card problem. what graphics chip is in your particular mbp? (i have the unibody one and all is well here)
by aoe2bug
Thu Jan 03, 2008 2:15 pm
Forum: Interface & Tools
Topic: Mouse Recommendation For Macbook Users
Replies: 3
Views: 3017

There isn't much particular to blender in terms of mice. Its just a mouse, get what you like to use for regular stuff. I don't like the mighty mouse because of its rather "unique" middle scroll button. Id go with an optical mouse with only 2 buttons plus a "normal" middle scroll wheel. Extra "fancy"...
by aoe2bug
Thu Jan 03, 2008 2:00 pm
Forum: Coding Blender
Topic: Modeling and UI improvement suggestions
Replies: 3
Views: 3485

Modeling stuff: Stick Modifier> I have no idea what you mean. What are you trying to accomplish with this? Volumetric scale constraint> Sounds neat, What are you planning on using this for? Interface stuff: Grid Align Panels> I agree. This is a feature I would expect. Splitters> It is difficult, bu...
by aoe2bug
Thu Jan 03, 2008 1:27 pm
Forum: Interface & Tools
Topic: Some suggestions (features request)
Replies: 13
Views: 4134

1) .blend format supports compression, digital signatures, encryption ... (from the features page) Blender used to have a way to lock game files but it was removed when Blender became open source. Reason for removing this was because the file was not really locked since the game player could open it...
by aoe2bug
Thu Jan 03, 2008 1:12 pm
Forum: News & Chat
Topic: Several Updated thingies
Replies: 1
Views: 2398

403

I get a 403 Forbidden,

"You don't have permission to access / on this server."

Just FYI

-db
by aoe2bug
Mon Mar 19, 2007 3:08 am
Forum: Coding Blender
Topic: can u code this kind of rendering or post processing node?
Replies: 1
Views: 3445

There's talk of future integration with freestyle: http://www.blendernation.com/2007/02/28/non-photorealistic-renderer-integration-for-blender/ and here's some interesting work using nodes to create a more sketchy effect: http://www.blendernation.com/2007/02/22/toonsketch-rendering-with-nodes/ happy...
by aoe2bug
Sat Jul 01, 2006 11:31 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46644

The people who are defending Blender's user interface to the death may do this out of loyalty towards Blender and the developers. Perhaps, but the only reason I've ever defended the UI is because I think the suggested improvements don't go far enough to solve the problem/ aren't well thought out. I...
by aoe2bug
Sat Jun 03, 2006 7:42 pm
Forum: News & Chat
Topic: Blender toolbox change
Replies: 2
Views: 3254

while I dont know anything about this design change, if I were looking I'd check out the mailinglist archives, specifically bf-committers and bf-blender-cvs. http://projects.blender.org/mailman/listinfo/ though it doesnt look like there is a search function, so check out what google says: http://www...
by aoe2bug
Sat Jun 03, 2006 6:38 pm
Forum: Interface & Tools
Topic: Quick Assign Material (with patch and OSX test build)
Replies: 2
Views: 2699

I have never had much conflict with the current system, but using your test build is very nice, I think you may be able to find a more convenient place for the menuitem, but other than that this is great! :) (the menuitem isnt that bad, but that menu is very long, perhaps it should be split in somew...
by aoe2bug
Mon May 29, 2006 10:08 pm
Forum: Interface & Tools
Topic: HUMAN MODELING
Replies: 2
Views: 6398

click on the "view" menu, and go to the "background image" option. all the settings you need come up in a panel. (the view button on the 3d window header, background image is like the 2nd option) in the future, questions like this are better suited for the blenderartists.org users forum. http://blen...
by aoe2bug
Sun May 28, 2006 4:59 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46644

aoe2bug, there is no need for a beginning user to need to find the preferences The language is changed via the preferences, which is rather important, espcially for new users who don't have english as a first language. LetterRip whoops. :oops: perhaps if the preferences could be left where they are...
by aoe2bug
Sun May 28, 2006 3:56 am
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46644

indeed. while blender's interface may be in need of some improvement, I am not convinced that any of your proposals are worth the change. although the hot-keys are perhaps in need of an update, your proposal about basing the central functions around the qwe keys seems pointless (its not like those k...
by aoe2bug
Wed Sep 14, 2005 5:30 am
Forum: Interface & Tools
Topic: I'm tired of "BKEY" ! :-)
Replies: 35
Views: 11476

So lukep "works in 2D not in 3D" I take it from your comment that the box commands only work in 2D and not 3D that you never use the "B" key command in Blender? i don't think he was referring to box select in general, merely the "left-right is different from right-left" part. also, i had an idea th...
by aoe2bug
Tue Aug 16, 2005 7:31 pm
Forum: Interface & Tools
Topic: A competition to Design Blenders UI
Replies: 9
Views: 5303

Why all these posts about Blender's UI needing change?* I think it's coming along nicely, the new drawtype in T3 is sweet, and there is another project to update the icons ( I believe I read something about vector icons, not sure). Also, when you're really into blending, are you looking at the UI? I...