Ok, thanks to all, anyway.
I have been able to contact MrRage by my self.
Thank you
Search found 11 matches
- Wed Mar 04, 2009 5:54 pm
- Forum: Coding Blender
- Topic: Problems with mailing lists, help contact MrRage
- Replies: 1
- Views: 1819
- Wed Mar 04, 2009 3:41 pm
- Forum: Coding Blender
- Topic: Problems with mailing lists, help contact MrRage
- Replies: 1
- Views: 1819
Problems with mailing lists, help contact MrRage
Hello I need to stay in contact with MrRage, to know about the Cocoa Blender project. Unfortunatelly I had to unsubscribe from mailing lists because of technical problems (I received lot of clones of an email I sent to ask about the project). I know he answered me but I cannot reply. So, if one of t...
- Mon Jun 09, 2008 4:45 pm
- Forum: Coding Blender
- Topic: Today SVN bf-blender and Mac OS 10.4.11 strange things
- Replies: 0
- Views: 2292
Today SVN bf-blender and Mac OS 10.4.11 strange things
I checked out today SVN repository and compiled Blender using make on my Mac OS X 10.4.11. I did it to have a version of 2.46 without the "Track To" bug ( https://projects.blender.org/tracker/index.php?func=detail&aid=11892&group_id=9&atid=125 ). Strange things happening: To be able to complete the ...
- Wed Nov 21, 2007 6:47 pm
- Forum: Interface & Tools
- Topic: Mac OS X Tiger - Full Screen - No mouse buttons input
- Replies: 0
- Views: 2269
Mac OS X Tiger - Full Screen - No mouse buttons input
Mac OS X 10.4.11, ATI Radeon X1900. To test Blender 3D View V-Sync (i noticed tearing when launched normally), I tried the following command in the Terminal: Blender.app/Contents/MacOS/blender -W from the directory where I installed Blender 2.45 (/Applications/blender-2.45-darwin-8.10.1-i386). I got...
- Sat Dec 30, 2006 2:01 am
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
@DonJasper: please use the script that is here http://endercg.altervista.org/ . It should work. I tested it succesfully with Blender 2.41, 2.42 and 2.42a, to export a file for the original Cal3D viewer and to jME kman's Cal3D importer. As an advise, I can say that the format you use depends mainly o...
- Thu Dec 07, 2006 12:51 pm
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
As explained me here, it seems that Palle's export script does not export binary Cal3D format.
This means I will go on with my work on the fixed blender2cal3d.py script.
Any help is wellcome.
This means I will go on with my work on the fixed blender2cal3d.py script.
Any help is wellcome.
- Tue Dec 05, 2006 8:25 am
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
- Fri Dec 01, 2006 8:23 am
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
I just sent an email to all the authors I found in the comments of blender2cal3d.py version, included with Blender, and the World Forge version, the one I used. The first response, from Matthias Braun, one of the authors of the version included with Blender, was negative. He is busy with other thing...
- Sun Sep 17, 2006 9:58 pm
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
- Sun Sep 17, 2006 7:50 pm
- Forum: News & Chat
- Topic: Export to Cal3D with Blender 2.41
- Replies: 1
- Views: 3008
- Sun Sep 17, 2006 7:49 pm
- Forum: Python
- Topic: fixing BlenderToCal3D script to work with 2.4
- Replies: 60
- Views: 50935
I made a modified version of the blender2cal3d exporter I found on the Purple World Forge project site blender2cal3d_2.py . I made this new one because all the version of blender2cal3d (there are many beyond the original shipped with Blender : Soya 3D , Eternal Lands , World Forge ) I tested with Bl...