teachtech:
That "blender-school" site is very nice... I hope I can hold a course using that material in my school. Thanks a trillion.
Search found 29 matches
- Thu Apr 12, 2007 6:10 pm
- Forum: News & Chat
- Topic: Blender - AMAZING
- Replies: 4
- Views: 5145
- Wed Apr 11, 2007 12:42 pm
- Forum: Coding Blender
- Topic: Windows Vista Blender
- Replies: 51
- Views: 50190
- Fri Jan 26, 2007 5:05 pm
- Forum: Coding Blender
- Topic: Sculpt mode illogicality
- Replies: 0
- Views: 4223
Sculpt mode illogicality
Hi, Problem: If you border the visible area for sculpting in the sculpt mode, the symmetry (X, Y, Z) will not work. Only the visible area will be affected, even though the symmetry is on. And as I understand, the idea of bordering is to be able to sculpt very highpoly meshes without getting slow dow...
- Sat Sep 02, 2006 2:45 am
- Forum: News & Chat
- Topic: Edit mode functions for uv editor?
- Replies: 0
- Views: 2187
Edit mode functions for uv editor?
I don't really get why there aren't "select edge loop" or the different edit modes (vertice/edge/face) in the uv editor. That would make things A LOT faster. Also a function that would distribute a group of vertices to the same distance to each other like . . . . . . would be nice. The vertices sele...
- Fri Apr 07, 2006 9:31 am
- Forum: Testing Builds
- Topic: bf-blender / Win32 (06/03/21) Tweak/Fullscreen/Patch
- Replies: 15
- Views: 16496
Would it be possible to get the "10x faster softbody colitions by bjornmose"
that are in this build to your build as well, Bellorum? Those would be really nice, and they ARE faster, much faster .
I don't know why they've not put that to the official release of blender (have they?)
.
that are in this build to your build as well, Bellorum? Those would be really nice, and they ARE faster, much faster .

I don't know why they've not put that to the official release of blender (have they?)

- Fri Mar 17, 2006 8:16 am
- Forum: Testing Builds
- Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
- Replies: 49
- Views: 48934
- Wed Mar 01, 2006 8:59 am
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42087
Well, I can see the "reflection" in the material editor if I just press "Ray Mirror" button. And the transparency I can see if I decrease the "A" alpha value in the slider. Those should show up. If you want to see transparency in the 3d-window you have to enable "transp" setting in F7 buttons, in dr...
- Mon Feb 27, 2006 9:17 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42087
I got this done with the new features
http://koti.mbnet.fi/falgor/questroom/3 ... uidsim.avi
Default settings with an "obstacle" rotating in the water.
No motion blurs or anything. Just basic blender raytracing.
http://koti.mbnet.fi/falgor/questroom/3 ... uidsim.avi
Default settings with an "obstacle" rotating in the water.
No motion blurs or anything. Just basic blender raytracing.
- Mon Feb 27, 2006 6:01 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/21 + patch
- Replies: 4
- Views: 7699
- Thu Feb 23, 2006 1:27 am
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42087
- Mon Dec 05, 2005 2:37 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170
- Sun Dec 04, 2005 10:57 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170
- Sun Dec 04, 2005 10:57 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170
- Sun Dec 04, 2005 10:56 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170
- Sun Dec 04, 2005 10:56 pm
- Forum: Testing Builds
- Topic: bf-blender windows 2005/11/28 + optimized softbody collision
- Replies: 9
- Views: 11170