Search found 29 matches

by Falgor
Thu Apr 12, 2007 6:10 pm
Forum: News & Chat
Topic: Blender - AMAZING
Replies: 4
Views: 4843

teachtech:

That "blender-school" site is very nice... I hope I can hold a course using that material in my school. Thanks a trillion.
by Falgor
Wed Apr 11, 2007 12:42 pm
Forum: Coding Blender
Topic: Windows Vista Blender
Replies: 51
Views: 47160

If the textures are not found, then they cannot be rendered either. You must be talking about images. If you mean you've loaded a blend file which you created in Windows Xp, it might be that there has been a change in the drive letter (from D: to E: for example). That's just a possibility.
by Falgor
Fri Jan 26, 2007 5:05 pm
Forum: Coding Blender
Topic: Sculpt mode illogicality
Replies: 0
Views: 4143

Sculpt mode illogicality

Hi, Problem: If you border the visible area for sculpting in the sculpt mode, the symmetry (X, Y, Z) will not work. Only the visible area will be affected, even though the symmetry is on. And as I understand, the idea of bordering is to be able to sculpt very highpoly meshes without getting slow dow...
by Falgor
Sat Sep 02, 2006 2:45 am
Forum: News & Chat
Topic: Edit mode functions for uv editor?
Replies: 0
Views: 2075

Edit mode functions for uv editor?

I don't really get why there aren't "select edge loop" or the different edit modes (vertice/edge/face) in the uv editor. That would make things A LOT faster. Also a function that would distribute a group of vertices to the same distance to each other like . . . . . . would be nice. The vertices sele...
by Falgor
Fri Apr 07, 2006 9:31 am
Forum: Testing Builds
Topic: bf-blender / Win32 (06/03/21) Tweak/Fullscreen/Patch
Replies: 15
Views: 15503

Would it be possible to get the "10x faster softbody colitions by bjornmose"
that are in this build to your build as well, Bellorum? Those would be really nice, and they ARE faster, much faster . :o

I don't know why they've not put that to the official release of blender (have they?) :o .
by Falgor
Fri Mar 17, 2006 8:16 am
Forum: Testing Builds
Topic: Soc project: verse-blender Linux/Mac/Win (2005/09/1)
Replies: 49
Views: 46311

This is simply amazing :o
Just think about the possibilities of doing live tutorials! Man...
by Falgor
Wed Mar 01, 2006 8:59 am
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 39456

Well, I can see the "reflection" in the material editor if I just press "Ray Mirror" button. And the transparency I can see if I decrease the "A" alpha value in the slider. Those should show up. If you want to see transparency in the 3d-window you have to enable "transp" setting in F7 buttons, in dr...
by Falgor
Mon Feb 27, 2006 9:17 pm
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 39456

I got this done with the new features
http://koti.mbnet.fi/falgor/questroom/3 ... uidsim.avi

Default settings with an "obstacle" rotating in the water.
No motion blurs or anything. Just basic blender raytracing.
by Falgor
Mon Feb 27, 2006 6:01 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/21 + patch
Replies: 4
Views: 7350

Never buy anything, you can model food in blender and then print it, but it tastes like paper.
by Falgor
Thu Feb 23, 2006 1:27 am
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 39456

So when's the windows build coming? :lol:
Oh, it's there. :P
by Falgor
Mon Dec 05, 2005 2:37 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10291

ok... :shock: next time I will not believe the "php error" or "couldnt post message".
by Falgor
Sun Dec 04, 2005 10:57 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10291

I truly IS faster! :o :D
by Falgor
Sun Dec 04, 2005 10:57 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10291

I truly IS faster! :o
:D
by Falgor
Sun Dec 04, 2005 10:56 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10291

I truly IS faster! :o
:D
by Falgor
Sun Dec 04, 2005 10:56 pm
Forum: Testing Builds
Topic: bf-blender windows 2005/11/28 + optimized softbody collision
Replies: 9
Views: 10291

I truly IS faster! :o
:D