Search found 7 matches

by gwaddy
Fri Apr 23, 2010 7:59 pm
Forum: Blender Open Projects
Topic: Sintel Logo submission.
Replies: 0
Views: 2817

Sintel Logo submission.

This is great. I am gonna try a few more play with the idea of the crimson and dragon a bit more. Play with some metaphors. Just really guessing at this point considering all I know is Dragon, Bad Guys and Heroin.

Stay tuned.

Image[/img]
by gwaddy
Fri Aug 01, 2008 4:25 pm
Forum: Animation
Topic: Hello and a rendering question
Replies: 4
Views: 2864

You can also click the render picture icon at the bottom of the 3d viewport while holding down ctrl and it will dump the movie to your rendered movies folder as a QT. ...as long as you have qt set in your render settings.
by gwaddy
Tue Jul 22, 2008 12:36 pm
Forum: Animation
Topic: Animated Short looking for feedback
Replies: 2
Views: 3255

Thanks for the suggestion Broken. I am putting the post up shortly.
by gwaddy
Thu Jul 17, 2008 1:53 pm
Forum: Animation
Topic: Animated Short looking for feedback
Replies: 2
Views: 3255

Animated Short looking for feedback

Hello everyone in the blender community. I am not the best at forum etiquette so please be gentle. I am currently undertaking a project to explore blender and all it's glory. It is a short animated feature that i will be updating on the following webpage (www.bendmedia.com/leaving.html). I am lookin...
by gwaddy
Tue Feb 19, 2008 6:42 pm
Forum: Animation
Topic: Camera shaking / handy cam effect
Replies: 6
Views: 10948

Camera shaking / handy cam effect

Hello i am new to the forum, new to forums in general. I ama 3d artist, educator and director and i am wondering if there is a way to simulate the handy cam effect that we see in many movies and videos to give it a more realistic view. Any help with this or a link to a tutorial would be great. Thank...
by gwaddy
Mon Jan 21, 2008 3:37 pm
Forum: Interactive 3d
Topic: After collecting so many items/coins character advances...
Replies: 0
Views: 1927

After collecting so many items/coins character advances...

If i pick up all items and want the game to move on to the next scene/level. How do i make it so the last item picked up understands that all other items have been picked up? For example : i need my character to collect 10 coins to advance, once he has collected the last one in any given order he ad...