Search found 24 matches

by TroutMaskReplica
Tue Dec 26, 2006 10:46 pm
Forum: Testing Builds
Topic: BF-Blender OSX PPC, Py2.3 12/11/2006
Replies: 2
Views: 8491

doesn't launch. none of the os x builds on graphicall.org launch. i think there must be something wrong with the build procedure, because i've tried on several machines, ppc and intel, and they don't launch. harkyman, if you have access to a mac other than the one on which you created the build, you...
by TroutMaskReplica
Sat Nov 11, 2006 3:51 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17904

unfortunately, the NOEXR build does not launch either. 10.4.8 Intel Core Duo 2ghz 20" iMac "dyld: Library not loaded: /usr/local/lib/libSDL-1.2.0.dylib" edit: downloaded and installed libSDL-1.2.2 and installed according to the SDL readme but i get the same error. please don't recompile on my behalf...
by TroutMaskReplica
Sat Nov 11, 2006 3:46 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17904

many thanks. downloading now.
by TroutMaskReplica
Wed Nov 01, 2006 7:34 am
Forum: Testing Builds
Topic: bfblender + SculptPatch / OSX PPC (2006/10/31) updated
Replies: 22
Views: 17904

is there any way this build could be made to launch properly after downloading it? if not then perhaps place a warning saying the build will not work without some acrobatics.
by TroutMaskReplica
Wed Mar 15, 2006 12:30 am
Forum: Testing Builds
Topic: bf-Blender / OS X for INTEL CPU (2006/03/08)
Replies: 19
Views: 25979

i'm finding the internal render engine is about 2.5 - 3x faster then blender under rosetta. the interface feels about the same as the rosetta version. i have a complex facial character setup that chugs under rosetta (when the head is subsurfed) which chugs slightly less using the intel build. render...
by TroutMaskReplica
Sat Mar 11, 2006 3:22 pm
Forum: Testing Builds
Topic: bf-Blender / OS X for INTEL CPU (2006/03/08)
Replies: 19
Views: 25979

just tried installing the binary of OpenAL from openal.org but it appears to not have any affect. the blender crash log displays exactly the same message as before.

my assumption is the binary for OpenAL is not Universal yet.
by TroutMaskReplica
Fri Mar 10, 2006 3:51 am
Forum: Testing Builds
Topic: bf-Blender / OS X for INTEL CPU (2006/03/08)
Replies: 19
Views: 25979

i installed apple developer tools, and darwinports, but every command i type into the terminal (using the darwinports documentation as a guide) results in a string of garbage.:? therefore, i will do as you suggest and eagerly await your next intel mac build, when you are able to get around to making...
by TroutMaskReplica
Thu Mar 09, 2006 6:33 am
Forum: Testing Builds
Topic: bf-Blender / OS X for INTEL CPU (2006/03/08)
Replies: 19
Views: 25979

doesn't launch. intel imac, 20". report below. i've blanked out my name with x's. ===== Thursday, March 9, 2006 12:30:19 AM Canada/Eastern ===== ********** Host Name: x's-computer Date/Time: 2006-03-09 00:30:21.799 -0500 OS Version: 10.4.5 (Build 8G1454) Report Version: 4 Command: blender Path: /Use...
by TroutMaskReplica
Tue Feb 28, 2006 1:25 am
Forum: Testing Builds
Topic: Os X gcc 4 test builds
Replies: 15
Views: 17258

this build won't launch for me. i'm on an intel imac. i've upgraded this machine to python 2.4

the official 2.41 release works fine though.
by TroutMaskReplica
Thu Dec 29, 2005 6:17 am
Forum: Rendering
Topic: Rendering Current Frame in Mac OS10.4.3 only gives Black
Replies: 1
Views: 2422

switch to finder and move a finder window around over the render window. your render should appear.

it's a bug with the nvidia drivers which is apparently going to be fixed by apple in the next update.

it's affecting one of my machines too.
by TroutMaskReplica
Fri Dec 23, 2005 3:06 am
Forum: Interface & Tools
Topic: 2.40 unusable on iMac 17", 10.4.3
Replies: 5
Views: 4323

workaround: when blender freezes, if i switch to another program and then switch back again the problem goes away for the remainder of the session, and i can continue to work as i normally would.
by TroutMaskReplica
Fri Dec 23, 2005 2:16 am
Forum: Interface & Tools
Topic: 2.40 unusable on iMac 17", 10.4.3
Replies: 5
Views: 4323

2.40 unusable on iMac 17", 10.4.3

for some reason i can't log in to the bug tracker, so hopefully someone can post it there for me or notify someone. the 2.40 release has severe issues on this g4 imac, specs as in the thread title. menus are unresponsive, hitting the space bar fails to bring up the tool box, as does shift a, i can h...
by TroutMaskReplica
Thu Dec 01, 2005 6:33 am
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 43770

a violin is hard to learn how to play, does that mean we should dumb it down too?
by TroutMaskReplica
Thu Dec 01, 2005 6:33 am
Forum: Interface & Tools
Topic: What about a new GUI?
Replies: 115
Views: 43770

i don't have time to read this tired thread, but i'd just like to say one thing i've noticed is that the people who are most vocal about how bad blender's interface is, are the people who are the least proficient with blender. after a couple of years of using blender and after having used other, com...
by TroutMaskReplica
Wed Nov 30, 2005 6:46 pm
Forum: Testing Builds
Topic: bf blender / OS X - 2.40 RC1 (2005/11/29) RC BUILD
Replies: 16
Views: 18876

i don't know if this is useful for you to know or not, but the release candidate works properly on the two systems i've installed it on::

1) ibook G4 1ghz G4, 32 meg ATI video, Tiger 10.4.3

2) powermac G4 dual 1.25 ghz, 64 meg ATI video, Tiger 10.4.3