Search found 18 matches

by MikeMLP
Mon Jun 19, 2006 5:52 pm
Forum: Testing Builds
Topic: UPDATE: bf-blender 2.42 Release Candidate: RC2!
Replies: 48
Views: 41414

I've been testing it out this morning, and I've run into two random crashes. Unfortunately, there doesn't seem to be any rhyme or reason, so I don't really have enough to file a bug report, but it crashed to the desktop once after switching proportinal editing to "connected," and hitting "g" (after ...
by MikeMLP
Mon May 15, 2006 11:07 pm
Forum: Documentation & Education
Topic: Welcome to the Summer of Documentation!
Replies: 38
Views: 47037

Greetings! I have been a Blender hobbyist for about four years, and I have been closely following its developments since I first learned of it. I am currently pursuing a B.A. in English at the University of Connecticut, and have wanted to help improve Blender's documentation for some time. About a y...
by MikeMLP
Sat Dec 03, 2005 8:20 pm
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 61427

jason s. wrote: LetterRip wrote: They are still there but they are 'unified' now. Alt RMB will select a vertex/edge/face loop based on whether you are in vert/edge/face mode. I think this "mode" needs to be more clear. The best thing would be to have a light color change on the loop when hovering ov...
by MikeMLP
Wed Nov 30, 2005 1:15 am
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 61427

I don't mean to be a pain in the arse, but I posted this earlier and didn't get a response: I definately think that some of the behavior of the old loop cut system is better than the new. Ctrl R-> left click. Now look at the info bar. Percentage is listed as a value between -1.000000 and 1.000000. I...
by MikeMLP
Sun Oct 30, 2005 2:39 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 15662

While I'm at it, I don't know if this has been brought up before, but I definately think that some of the behavior of the old loop cut system is better than the new. Hopefully, it is simply incomplete, but since it has remained unchanged for quite some time now, I am begining to think that it is con...
by MikeMLP
Sun Oct 30, 2005 2:16 am
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 15662

Yep, it's moved to the delete menu where it belongs Smile If so, then the shortcut listed under the Mesh->Edges->Edge Loop Delete should be changed to "DEL" rather than Ctrl E, so that people looking for it know where to go. I have always liked how all of the possible tools are listed under the "Me...
by MikeMLP
Sat Oct 29, 2005 11:04 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 15662

"edge loop delete" is not (and has not within the last few test builds) been in the "Control E" menu.
by MikeMLP
Thu Aug 25, 2005 8:25 pm
Forum: Testing Builds
Topic: Nightly bf-blender/windows optimized
Replies: 47
Views: 39070

- this build is optimized for P4/Athlon+ CPU's , meaning that older systems won't run it very well. Don't worry, however; soon I will post a build optimized for PII - PIII processors. Would a Pentium M fall into this category as well? I bet a lot of people out there are running centrino laptops, es...
by MikeMLP
Wed Jun 15, 2005 9:32 pm
Forum: Interface & Tools
Topic: Strange Vertex Groups Bug
Replies: 1
Views: 1346

Strange Vertex Groups Bug

Windows, version 2.37... Posted this on el Ysiun, but not much came out of it. Thought I'd post here, can't do a bug report, as I have no idea how to duplicate it. Perhaps some of you can shed some light on it. I was using Vertex Groups for a project of mine the other night, and I was creating and n...
by MikeMLP
Mon May 02, 2005 11:57 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19900

Hey, I'm just full of ideas today :) I remember someone mentioned that they thought it would be cool if the edge length data could be used as a way of changing the lengths of edges. I just thought of an implementation of that. Perhaps, upon entering scale mode, one could push the L-key (that would b...
by MikeMLP
Mon May 02, 2005 11:31 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19900

Along the same vein, perhaps something could be done with the view alignment to selection. (shift+V). It seems more logical to have alignment of the side and front conform to the normal x and y axis, with the normal z axis, and the other axis (x or y, depending on the case) would orient themselves p...
by MikeMLP
Mon May 02, 2005 10:57 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 19900

I've been waiting for something like Normal Alignment. This feature is awesome! I love the global and local co-ordinate system buttons in the transform properties menu.. it would be neat if there was a way to have a "normal" button as well. also it would be quite cool if there was a way to create an...
by MikeMLP
Tue Apr 26, 2005 7:13 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/04/23)
Replies: 19
Views: 10540

I agree with Zsolt. Perhaps this is just temporary? I think a better idea would be to add buttons panes as the number of edit mode tools increase over time. Personally, I think that as few things as possible should be limited to linear, menu-driven commands. The overall feel of the program is certai...
by MikeMLP
Thu Apr 21, 2005 7:34 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/18)
Replies: 58
Views: 19708

Given the hostility of this thread, I know I will get flamed for this, but oh well... I have been playing with the widgets for a while now, and I havn't found any killer features that are only available with the widgets. Are there any? If so please tell me. Also, what is this "face align mode?" Anyw...
by MikeMLP
Wed Apr 13, 2005 12:41 am
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/04/07)
Replies: 34
Views: 16532

he he, of all the great stuff here, I think this one makes me the most happy: -broken Log: * Selection inside text/number entry fields A little afternoon/evening itch-scratching project, in between other things. Number and text fields now have a concept of selection, which was always missing before....