Search found 101 matches

by Toon_Scheur
Sat Dec 15, 2007 5:53 pm
Forum: Blender Open Projects
Topic: Apricot: why use CrystalSpace, and not Blender GE?
Replies: 31
Views: 42885

I think the way Ton explained it is a very fresh method in regard to the development f Blender. The emphasis lies on open source collaboration rather than self centered development. Ver innovative. It got me thinking: no matter how much Blender is developed, it will e seen as an inferior competitor ...
by Toon_Scheur
Mon Oct 29, 2007 3:17 am
Forum: Rendering
Topic: Shadowbuffer request (yeah, I know... the devs are too busy)
Replies: 0
Views: 2316

Shadowbuffer request (yeah, I know... the devs are too busy)

OK, this I think is very important. I can't figure out how to do it with nodes. What I need is that the shadows get a Z-value from the object that is causing them, relative to the distance to the light source. I think it shouldn't be to hard for every pixel in the shadow to figure out this z-value. ...
by Toon_Scheur
Sat Sep 08, 2007 3:32 am
Forum: News & Chat
Topic: Live CD
Replies: 2
Views: 3665

by Toon_Scheur
Fri Sep 08, 2006 10:55 pm
Forum: Rendering
Topic: Just an observation.
Replies: 1
Views: 3366

Just a sidetrack info:

Any frame with Sully from Monsters Inc took somewhere between 8 to 12 hours to render.
by Toon_Scheur
Mon Sep 04, 2006 3:50 pm
Forum: News & Chat
Topic: SoC applications: how are they judged by the foundation?
Replies: 16
Views: 9135

My greatest fear is that a SoC participant will drop development once the SoC is over. Of course there are people like Nils who despite his busy schedule continues on improving the fluid simulation. Jiri hasn't lost its focus on Verse. Who else do we have? I believe the Boolean is complete. So it is...
by Toon_Scheur
Mon Aug 28, 2006 6:30 pm
Forum: News & Chat
Topic: SoC applications: how are they judged by the foundation?
Replies: 16
Views: 9135

Thank you for explaining the proces :D

I hope I didn't sound like I'm totaly against anything or something, just concerned for the well being of the project given the scope.
by Toon_Scheur
Mon Aug 28, 2006 3:01 am
Forum: News & Chat
Topic: SoC applications: how are they judged by the foundation?
Replies: 16
Views: 9135

http://mediawiki.blender.org/index.php/User:Sionix/SummerOfCode2006 Pollution Aerial perspective - global air pollution effect will be modeled. It is some type of fog, and depends on general atmosphere properties. Sky Sky is physical-based skylight, sunlight and aerial perspective model for Blender....
by Toon_Scheur
Sun Aug 27, 2006 11:30 pm
Forum: News & Chat
Topic: SoC applications: how are they judged by the foundation?
Replies: 16
Views: 9135

The one I'm talking about is the Sky Generator project. Most SoC's that were completed succesfull were the ones that already had some kind of codebase like the fluid simulation and in lesser extent Nurbana, mesh sculpting. The other ones that were succesfull has been well explained in the applicatio...
by Toon_Scheur
Sun Aug 27, 2006 2:34 am
Forum: News & Chat
Topic: SoC applications: how are they judged by the foundation?
Replies: 16
Views: 9135

SoC applications: how are they judged by the foundation?

Not to be disrespectful or anything, but one granted SoC application of this year left me scratching behind my ear. I mean, based on what are the application given the green light? Is there something to be learned from next years failed attempts like ODE integration, sketched based modeling and Nurb...
by Toon_Scheur
Sun Aug 20, 2006 7:33 am
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 46388

I've never used Poser, but I can imaged it to be newbie friendly. Kind of like dressing up Barbie. The way Blender is now is certainly not newbie friendly! So if you think it is intuitive for a newbie, then I take my hat off for you. For those other newbies: I guess you have to pick up the manual so...
by Toon_Scheur
Sun Jul 23, 2006 5:02 pm
Forum: News & Chat
Topic: new and confused. :[
Replies: 6
Views: 4505

http://www.blender3d.org/cms/Using_Blender.80.0.html You should realy download the video tutorials too (also in the link above) to get you up to speed. Don't get inteminated though, once you play around with it, it will make a lot of sense. Also the newest release of Blender have stuff that is more ...
by Toon_Scheur
Mon Jul 17, 2006 6:38 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17014

For the example I provided, Mitch and Catmull filtering makes it slightly worse. Those filters have a sharpening part, that is useful indeed, but in light of the discussions going on here, Catmull-Rom and Mitch filtering makes the results worse. And that is indeed a typical situation that M@dcow has...
by Toon_Scheur
Mon Jul 17, 2006 2:24 pm
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17014

Toon_Scheur has explained very well what I'm talking about. I think coders must see this post in order to find a solution. Yeah, and the biggest problem I forsee is when Ton implements subpixel displacement. How do you displace pixels when the object isn't even correctly detected by the render engi...
by Toon_Scheur
Mon Jul 17, 2006 1:46 am
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17014

Regarding the anti aliasing stuff, I want to start off with thise illustrations first (just a very thin cilinder dupliverted): No OSA: http://img201.imageshack.us/img201/6813/aliasedpa9.png Minimum OSA (Gauss): http://img201.imageshack.us/img201/4483/osanv8.png Maximum OSA (Gauss): http://img396.ima...
by Toon_Scheur
Sat Jul 15, 2006 12:59 am
Forum: Rendering
Topic: Feature Request: SuperSampling AA
Replies: 32
Views: 17014

Even better, try you to take a photo (real) at decent resolution (1024x768) and tell me that you don't see fine details Rolling Eyes The way how the image is represented with less pixels is the diference betwhen a good and a bad renderer/antialiasing metod. A real photo (on photographic medium) as ...