Search found 101 matches
- Sat Dec 15, 2007 5:53 pm
- Forum: Blender Open Projects
- Topic: Apricot: why use CrystalSpace, and not Blender GE?
- Replies: 31
- Views: 44801
I think the way Ton explained it is a very fresh method in regard to the development f Blender. The emphasis lies on open source collaboration rather than self centered development. Ver innovative. It got me thinking: no matter how much Blender is developed, it will e seen as an inferior competitor ...
- Mon Oct 29, 2007 3:17 am
- Forum: Rendering
- Topic: Shadowbuffer request (yeah, I know... the devs are too busy)
- Replies: 0
- Views: 2405
Shadowbuffer request (yeah, I know... the devs are too busy)
OK, this I think is very important. I can't figure out how to do it with nodes. What I need is that the shadows get a Z-value from the object that is causing them, relative to the distance to the light source. I think it shouldn't be to hard for every pixel in the shadow to figure out this z-value. ...
- Sat Sep 08, 2007 3:32 am
- Forum: News & Chat
- Topic: Live CD
- Replies: 2
- Views: 3888
- Fri Sep 08, 2006 10:55 pm
- Forum: Rendering
- Topic: Just an observation.
- Replies: 1
- Views: 3558
- Mon Sep 04, 2006 3:50 pm
- Forum: News & Chat
- Topic: SoC applications: how are they judged by the foundation?
- Replies: 16
- Views: 9808
My greatest fear is that a SoC participant will drop development once the SoC is over. Of course there are people like Nils who despite his busy schedule continues on improving the fluid simulation. Jiri hasn't lost its focus on Verse. Who else do we have? I believe the Boolean is complete. So it is...
- Mon Aug 28, 2006 6:30 pm
- Forum: News & Chat
- Topic: SoC applications: how are they judged by the foundation?
- Replies: 16
- Views: 9808
- Mon Aug 28, 2006 3:01 am
- Forum: News & Chat
- Topic: SoC applications: how are they judged by the foundation?
- Replies: 16
- Views: 9808
http://mediawiki.blender.org/index.php/User:Sionix/SummerOfCode2006 Pollution Aerial perspective - global air pollution effect will be modeled. It is some type of fog, and depends on general atmosphere properties. Sky Sky is physical-based skylight, sunlight and aerial perspective model for Blender....
- Sun Aug 27, 2006 11:30 pm
- Forum: News & Chat
- Topic: SoC applications: how are they judged by the foundation?
- Replies: 16
- Views: 9808
The one I'm talking about is the Sky Generator project. Most SoC's that were completed succesfull were the ones that already had some kind of codebase like the fluid simulation and in lesser extent Nurbana, mesh sculpting. The other ones that were succesfull has been well explained in the applicatio...
- Sun Aug 27, 2006 2:34 am
- Forum: News & Chat
- Topic: SoC applications: how are they judged by the foundation?
- Replies: 16
- Views: 9808
SoC applications: how are they judged by the foundation?
Not to be disrespectful or anything, but one granted SoC application of this year left me scratching behind my ear. I mean, based on what are the application given the green light? Is there something to be learned from next years failed attempts like ODE integration, sketched based modeling and Nurb...
- Sun Aug 20, 2006 7:33 am
- Forum: Interface & Tools
- Topic: Blender should adopt industry user interface standards
- Replies: 98
- Views: 50491
I've never used Poser, but I can imaged it to be newbie friendly. Kind of like dressing up Barbie. The way Blender is now is certainly not newbie friendly! So if you think it is intuitive for a newbie, then I take my hat off for you. For those other newbies: I guess you have to pick up the manual so...
- Sun Jul 23, 2006 5:02 pm
- Forum: News & Chat
- Topic: new and confused. :[
- Replies: 6
- Views: 4899
http://www.blender3d.org/cms/Using_Blender.80.0.html You should realy download the video tutorials too (also in the link above) to get you up to speed. Don't get inteminated though, once you play around with it, it will make a lot of sense. Also the newest release of Blender have stuff that is more ...
- Mon Jul 17, 2006 6:38 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18645
For the example I provided, Mitch and Catmull filtering makes it slightly worse. Those filters have a sharpening part, that is useful indeed, but in light of the discussions going on here, Catmull-Rom and Mitch filtering makes the results worse. And that is indeed a typical situation that M@dcow has...
- Mon Jul 17, 2006 2:24 pm
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18645
Toon_Scheur has explained very well what I'm talking about. I think coders must see this post in order to find a solution. Yeah, and the biggest problem I forsee is when Ton implements subpixel displacement. How do you displace pixels when the object isn't even correctly detected by the render engi...
- Mon Jul 17, 2006 1:46 am
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18645
Regarding the anti aliasing stuff, I want to start off with thise illustrations first (just a very thin cilinder dupliverted): No OSA: http://img201.imageshack.us/img201/6813/aliasedpa9.png Minimum OSA (Gauss): http://img201.imageshack.us/img201/4483/osanv8.png Maximum OSA (Gauss): http://img396.ima...
- Sat Jul 15, 2006 12:59 am
- Forum: Rendering
- Topic: Feature Request: SuperSampling AA
- Replies: 32
- Views: 18645
Even better, try you to take a photo (real) at decent resolution (1024x768) and tell me that you don't see fine details Rolling Eyes The way how the image is represented with less pixels is the diference betwhen a good and a bad renderer/antialiasing metod. A real photo (on photographic medium) as ...