Search found 31 matches

by pixelbox
Sun Dec 12, 2004 2:02 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

It's a petty that the thread has turned off topic so much. But it cant be undone. So in my opinion, the best would be to delete this thread and open a new one in the render forum , here at blender.org. .rib export is somewhat on the agenda, and from notes Ive read, Ton was looking a couple of month...
by pixelbox
Sat Dec 11, 2004 11:23 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Bellorum wrote:Didn't listen to a word I said :roll:
I did listen. :D Thanks for the support Bellorum.
by pixelbox
Sat Dec 11, 2004 9:25 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

But from the 15 forums you are administrator of there are only 10 posts, where 9 are from yourself... with 0 replies. Call me Betty, but I don't call that "much going on". "The others ( with a few exceptions ) talk, talk, talk... and say nothing concerning computer rendering." Pretty much like your...
by pixelbox
Fri Dec 10, 2004 11:16 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Non, je ne suis pas français, mais je peux lire et parler le Français, Renderwoman. Ainsi, il n'y a aucun problème. I will not talk anymore concerning the name of Muse. Personally, I totally agree with Dani. Finally, someone with good sense. If I am asking in here for the members opinions, that's be...
by pixelbox
Fri Dec 10, 2004 4:57 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Get's slapped around by forum regulars. Guess what? It's a cool project, and one that the Blender community is sorely in need of (just like .rib export/integration). Even though they just announced in the last 24 hours, they're getting help. How do I know? I just edited their English docs for them ...
by pixelbox
Fri Dec 10, 2004 3:21 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Well, I was decided in don't post here again, but after birras post, some responses must be made. Can you please tell me where do I mentioned the availibility of a pre-alpha version of Muse today? As I have said before... READ!!! Don't make quotes in vain... Quote: I am not willing to spend my time ...
by pixelbox
Wed Dec 08, 2004 6:33 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

I'm guessing you are talking about spending time on the non existing bridge for the non existing software. Well, as you said before this is a forum for developers. If you are a developer, then you should know that anything before being release must be programmed. That takes time, you know? A lot of...
by pixelbox
Wed Dec 08, 2004 2:37 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

I noticed that for some reason, Muse's website lists a bunch of people who have nothing to do with Muse, but everything to do with Renderman development and historic milestones in CG development. I'm curious as to why you'll drop those names over there, but won't drop any names here. Am I missing s...
by pixelbox
Wed Dec 08, 2004 1:03 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

I've done a search on blender.org for some of those (admittedly, not all, after failing to find 3 I stopped) and not found them, so presumably you are pulling in quotes from other sites, perhaps some links so that we can all read the comments in context. Context is, after all, imperative to proper ...
by pixelbox
Wed Dec 08, 2004 12:30 am
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Pgregory, just a few sentences: " You may know now about this new project. It seems the developer doesn't have a single line of code yet but he's plannig to go ahead. I just don't get why he want to reinvent the wheel . " " No good asking me. Seems this guy is hell bent on re-inventing the wheel. It...
by pixelbox
Tue Dec 07, 2004 7:13 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

You have said a number of times that Muse will be "substantially" different to <fill in your choice of OS Renderman renderer, usually Aqsis for some reason> , but have never substantiated that comment further. In fact, the Muse site gives no real indication that it will be significantly different t...
by pixelbox
Tue Dec 07, 2004 7:04 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Seamless intergration with blender. That's what blender users want. If you can't deliver that or don't plan to, then dicussing it here is a waste of your and our time. Sorry to be so harsh, but you really don't listen to other people's "feedback". If you want Muse to be used and be successful, star...
by pixelbox
Tue Dec 07, 2004 1:38 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Ok, let's start. I am asking Blender users what features they want to see in a RenderMan compliant PRECISELLY because Muse it's in a early stage of production. The Muse features are being written in this stage. Concerning what Muse can do ( or will be able to do ), I must redirect you to Muse websit...
by pixelbox
Sun Dec 05, 2004 6:09 pm
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

I think we should just be grateful that pixelbox considers making a bridge to Blender. So let's leave it at that, before he grows weary of us, and decides to not include Blender in his plans at all :wink: :D I can assure you that will not happen. The reason why I want to provide a good relation bet...
by pixelbox
Sun Dec 05, 2004 4:04 am
Forum: News & Chat
Topic: Muse RenderMan compliant with Blender
Replies: 96
Views: 34150

Well, SamAdam I have to say that I disagree with you. I do not see the problem if Muse is not fully integrated in Blender. With the mainstream software, the same happens with PRMan ( with the exception of the forthcoming PRMan for Maya ). RenderMan is not integrated in the software. The bridge has t...