Search found 12 matches

by xeetstreet
Wed Mar 23, 2005 8:54 am
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 7400

Such techniques only work in optimal listening situations, which you rarely encounter in a normal PeeCee Gamer's environment probably... For general use, I would think normal panning and what the system does for behind (invert one channel's phase + lowpass) is enough for now. Actually, your wrong. ...
by xeetstreet
Mon Jan 31, 2005 5:20 am
Forum: Testing Builds
Topic: instinctive-blender 2, new SDL-based game engine sound
Replies: 12
Views: 7400

unlike the unreal tournament 2004 demo this doesn't have any static or problems with making the sounds seem 3d however, they seem like they could be more 3d. Having not studied audio I couldn't suggest much how they could be improved. How about increasing the stereo image? http://www.musicdsp.org/s...
by xeetstreet
Tue Dec 14, 2004 12:31 am
Forum: Documentation & Education
Topic: Making CHM version of the User Guide and Reference...
Replies: 9
Views: 6138

.chm-files are da bomb! Alot easier to overview than a web of HTML-pages. I was actually considering converting everything myself, but it proved too much of a hassle :? I simply don't have the time:p Yes! You've seen the light. There was a point in time when I attempted to make a .chm for something...
by xeetstreet
Mon Nov 29, 2004 7:06 pm
Forum: Animation
Topic: RVKs improvements for CA
Replies: 4
Views: 4929

I submitted this coversation (well everything you said at least) to bf-committers. I just wanted to make sure that people knew that there was some interest in this.

Thanks,
Drew.
by xeetstreet
Sun Nov 28, 2004 8:08 am
Forum: Interface & Tools
Topic: VST plugin hosting for audio effects...
Replies: 4
Views: 3261

Re: VST plugin hosting for audio effects...

My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality? On a side note, (and a little too niche for most) there are algorithms to generate the reverb effec...
by xeetstreet
Sat Nov 27, 2004 4:43 pm
Forum: Interface & Tools
Topic: VST plugin hosting for audio effects...
Replies: 4
Views: 3261

VST plugin hosting for audio effects...

My company currently designs and develops RTAS (proprietary) and VST (open source) plugins for music and general audio production. Does anyone think there would be any interest in this functionality? On a side note, (and a little too niche for most) there are algorithms to generate the reverb effect...
by xeetstreet
Sat Nov 27, 2004 4:12 pm
Forum: Documentation & Education
Topic: Making CHM version of the User Guide and Reference...
Replies: 9
Views: 6138

Making CHM version of the User Guide and Reference...

Has anyone attempted making a CHM version of the User Guide and Reference. I am pretty sure that CHM's are compiled using HTML files.

This way, the help is quickly searchable and easily browsable. Just curious...
by xeetstreet
Thu Nov 25, 2004 2:58 am
Forum: Animation
Topic: RVKs improvements for CA
Replies: 4
Views: 4929

Re: RVKs improvements for CA

We need vertex animation enclosed in "vertex actions", so we can mix and match them with bone animations. Right now, RVK animations are linked to the project timeline itself, and this way we cannot have say a facial animation be diferent in two or more actions. The only way to get it right now, as ...
by xeetstreet
Wed Nov 24, 2004 3:22 pm
Forum: Coding Blender
Topic: Boat mode for waves effect status?
Replies: 0
Views: 1599

Boat mode for waves effect status?

Does anyone know the status of the boat mode for waves effect project? This would be incredibly useful.

Sincerely,
Drew
by xeetstreet
Mon Nov 22, 2004 6:07 am
Forum: News & Chat
Topic: Blender/Yafray supported features update?
Replies: 17
Views: 10709

Appreciate the comments, but I can perfectly understand why some people currently find yafray too hard to use or unpredictable, or too slow, though that is also an issue of not fully understanding the parameters involved (not saying that yafray certainly can still be optimized more in several areas...
by xeetstreet
Mon Nov 22, 2004 2:03 am
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 101953

I dont think it will make it for 2.36, because of time constraints and also the politics of adding 3rd party libraries to the blender codebase. I figured that'd be an issue too. Here is a free, efficient alternative to FFTW: http://ldesoras.free.fr/prod.html . I've used it before for audio eq work;...
by xeetstreet
Sun Nov 21, 2004 7:55 am
Forum: Coding Blender
Topic: Re: Ocean Simulator: The research continues...
Replies: 133
Views: 101953

This stuff is great. If I didn't have a use for a realistic ocean before, I'll find one. If you need any help with the involved mathematics, feel free to drop me a line.

What are the possibilities of these to water effects being used together?