Search found 146 matches

by Pierre-Luc_Auclair
Tue Feb 07, 2006 12:50 am
Forum: Interactive 3d
Topic: Bullet Vehicle preview. Vehicle models + tracks wanted...
Replies: 6
Views: 4615

Yeah well I'm on Linux so no luck !
by Pierre-Luc_Auclair
Fri Feb 03, 2006 7:50 pm
Forum: Interactive 3d
Topic: Bullet Vehicle preview. Vehicle models + tracks wanted...
Replies: 6
Views: 4615

Is it just me or it doesn't work at all? Blender 2.41
by Pierre-Luc_Auclair
Thu Feb 02, 2006 7:27 pm
Forum: Interface & Tools
Topic: Texturing trouble...
Replies: 3
Views: 2312

Hey I don't really know if you can do image clipping for texture but if you can, I would create a new material, clip the image to the pixels you want and it should do the trick.
by Pierre-Luc_Auclair
Fri Jan 20, 2006 7:45 pm
Forum: Interactive 3d
Topic: suggestion.
Replies: 5
Views: 2668

ActionScript is largely based on JavaScript. At least the old versions were.

I guess the GE should evolve on python, it's an immensely good scripting language. Maybe what you want it more capabilities?
by Pierre-Luc_Auclair
Fri Jan 20, 2006 3:42 am
Forum: Interactive 3d
Topic: Windows 2.41 RC2, with new vertex shader demo
Replies: 7
Views: 8400

Hey, impressive.
by Pierre-Luc_Auclair
Thu Jan 19, 2006 6:17 pm
Forum: Interactive 3d
Topic: Windows 2.41 RC2, with new vertex shader demo
Replies: 7
Views: 8400

Could anyone post a screencap of the Vertex Shader Demo file? My card is not compatible only does openGL 1.3.
by Pierre-Luc_Auclair
Wed Jan 18, 2006 6:32 pm
Forum: Interactive 3d
Topic: stupid question of the day.
Replies: 15
Views: 6900

It always makes me laugh when people compare OpenGL and DirectX directly. OpenGL does graphics, while DirectX does sound, inputs, graphics, and more. To assemble a feature set you have to add libraries like SDL. OpenGL and Direct3D are equivalents, but Direct3D has the great disadvantage of being MS...
by Pierre-Luc_Auclair
Sat Jan 07, 2006 10:20 pm
Forum: Testing Builds
Topic: bf-Blender -Orange / Windows - Linux (2006/01/05)
Replies: 33
Views: 19775

I challenge anyone to convert this paper to blender's node:
http://oddlabs.com/download/terrain_generation.pdf


:D
by Pierre-Luc_Auclair
Sun Nov 27, 2005 8:16 am
Forum: Testing Builds
Topic: bf-blender • Windows • Scons (MSVC++2003) (2005/11/27)
Replies: 0
Views: 3391

bf-blender • Windows • Scons (MSVC++2003) (2005/11/27)

Built this one for everyone getting the selection bug with Cygwin build.

Executable only (no logs, too lazy). (no player)

http://www.heliosmulti.com/plaplo/fichi ... 051127.zip
by Pierre-Luc_Auclair
Sat Nov 26, 2005 8:30 pm
Forum: Interface & Tools
Topic: Feature Request -- Backface Culling for modelling interiors
Replies: 1
Views: 1747

I suggest you look at this link: http://blender.org/cms/Feature_Requests.480.0.html

It's there, under drawmode.
by Pierre-Luc_Auclair
Tue Nov 01, 2005 8:52 pm
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 79778

Click on the www under my post, there's my portfolio. By the way, I totally agree with you and I feel the same. But I really think Blender needs some other features very much stronger than ngons. It's a matter of priority. When we get all the basics done well, then we should start implementing about...
by Pierre-Luc_Auclair
Tue Nov 01, 2005 3:58 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 79778

Really, I would welcome ngons with arms wide open. My opinion, I should have stated it sooner, is that blender is currently lacking much more important things than ngons. Yes ngons is nice for a couple of things, but it's not the be all and end all in the modeling realm. I'd rather wish someone to p...
by Pierre-Luc_Auclair
Tue Nov 01, 2005 1:59 am
Forum: Coding Blender
Topic: THE N-GONS PROJECT
Replies: 106
Views: 79778

N-Gons are always fake anyway. In the end all your graphic card understands is triangles and vertices.
by Pierre-Luc_Auclair
Mon Oct 31, 2005 6:31 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (2005/10/29) : new boolean
Replies: 19
Views: 14298

It tries to set up normal of new face due to normals of faces in neigbourhood too. Yahoo! This is such a nice addition. :) I have tried it a bit and it seems to work. Are there knows issues or it works all the time? Edit: I have found a bug. http://www.heliosmulti.com/images/bfr/create_face_normal_...
by Pierre-Luc_Auclair
Mon Oct 31, 2005 5:52 pm
Forum: Interface & Tools
Topic: Z-shading in edit mode
Replies: 50
Views: 14841

Hey guys,

nice to see people working on the editMode drawing.

I have a little request if possible. Could you add a option for backface culling?
Image