Search found 7 matches

by softwork
Mon Jun 19, 2006 2:18 pm
Forum: Interface & Tools
Topic: Blender should adopt industry user interface standards
Replies: 98
Views: 48217

Blender's user base is (as it should be) shifting from experienced to first time users especially now that we as a community have got a great big "Hey look what we can do" in the form of Elephants Dream. I cannot agree with this. I think it is the opposite, Blender is getting more interest from exp...
by softwork
Sun May 14, 2006 6:53 pm
Forum: News & Chat
Topic: Help how do I Unhide a part of my Preject?
Replies: 4
Views: 174251

Some tips when using te forum: 1. be patient!!! 2. This is a Developers Forum, the Blender User Forum is here 3. Post in the correct forum (News& Blender, Basic &InterFace, Modeling, etc, etc) 4. search before posting a question, most questions have been posted and answered before. 5. be polite, sta...
by softwork
Sun Nov 27, 2005 5:59 pm
Forum: Interface & Tools
Topic: How Does Current Half-Edge Development Relate to N-Gons?
Replies: 17
Views: 8034

The root of the resistance toward N-gons, I think, comes mainly from the modeling purist camp - those who prefer to model polygon by polygon. I simply do not think that this method of modeling is the fastest and most efficient. Box modeling, seems to run circles around poly-by-poly, from a speed st...
by softwork
Tue Nov 22, 2005 11:12 pm
Forum: Rendering
Topic: Render raytracing problems
Replies: 11
Views: 5325

No bug, just overlapping faces. The coil is build from several parts, which overlap eachother at the endpoints.
by softwork
Fri Sep 16, 2005 12:13 pm
Forum: Interface & Tools
Topic: materials have same settings but look different [SOLVED]
Replies: 3
Views: 2135

The materials look the same but there is a difference. You are using Ztransp for transparency, nothing wrong with that, but you use also Raytracing to render. If you select Raytransp instead of Ztransp you will see a number field Filt left of Ztransp. For one material the value is 0 for the other th...
by softwork
Sat Jan 08, 2005 5:08 pm
Forum: News & Chat
Topic: Blender Trademark violation?
Replies: 11
Views: 6801

I think it's clear that he is trying to make money by selling Blender copies. It is not clear what you get when you pay, it might as well be the link to the Blendersite. Although he mentioned that the program is freely available on the net, he makes no attempt to publish the link or the name. He's a...
by softwork
Sat Jan 08, 2005 1:59 pm
Forum: Interface & Tools
Topic: Material System: A new concept
Replies: 10
Views: 4026

Well, this might seem a bit of unorthodox, but please let me give you an idea of my problems, and what I had to do, to get rid of them: Currently I'm developing a high quality, state of the art 3D engine, and for modelling I'm using Blender, of cousre. Now there's a slight problem: Blenders Materia...