Search found 95 matches
- Thu Jan 11, 2007 4:18 pm
- Forum: Interface & Tools
- Topic: About Blender interface...
- Replies: 106
- Views: 46019
Every 3D software in this world, XSI - Maya - 3DS - C4D - Houdini - Silo - Modo - Lightwave, use the SAME kind of UI because it's been APPROVED by MILLIONS of people over the world. So "my" improvements are improvements for MILLIONS of people. oktodindon i do think you are an imbecile. First what y...
- Wed Jan 10, 2007 10:52 pm
- Forum: Interface & Tools
- Topic: About Blender interface...
- Replies: 106
- Views: 46019
Who's talking about sacrifices ??? We're talking about improvements ! No you are talking about YOUR improvements. You don't even bother with other people think outside your "ocasional" user category, allways defined acording to your personal preferences. As I said I'm interested to use Blender for ...
- Wed Jan 10, 2007 8:40 pm
- Forum: Interface & Tools
- Topic: About Blender interface...
- Replies: 106
- Views: 46019
But think about the "occasional" users, like me, who use 3D softwares a few times a month, but still like to do 3D. Blender has an elitist ideology about the UI, that's a fact and you prove it to us right now... I'm going to disregard your atitude, but i espect that you can at least in the future b...
- Wed Jan 10, 2007 6:01 pm
- Forum: Interface & Tools
- Topic: About Blender interface...
- Replies: 106
- Views: 46019
And it's this "learning phase" I think be reduced in blender by changing a few thing in the UI, without affecting the rest of blender negatively. Do you have any sugestion that doesn't amount to turning blender into the application you enjoy the most? There are different levels of difficulty for le...
- Thu Dec 28, 2006 9:00 pm
- Forum: Interactive 3d
- Topic: Blender materials for game engine not working at 100%
- Replies: 0
- Views: 2995
Blender materials for game engine not working at 100%
I have posted this thread on blender artitsts explaining my problem. Aparently nobody has a clue there about whats causing the diffuse channel to not render properly when running the game engine. http://blenderartists.org/forum/showthread.php?t=85370 I starting to think this might be a bug. Light wo...
- Tue Dec 26, 2006 6:56 pm
- Forum: Interactive 3d
- Topic: Some sugestions for the game engine
- Replies: 2
- Views: 4387
That is great. I'm thinking about using Blender for my indie remake projects instead of using Ogre directly and program in C++. Thanks for the feedback also. I found out that some of the features i mentioned above are already implemented but are not so obvious to find. Just to correct to my first po...
- Mon Dec 25, 2006 2:12 am
- Forum: Interactive 3d
- Topic: Some sugestions for the game engine
- Replies: 2
- Views: 4387
Some sugestions for the game engine
I'm testing the Blender game engine. It's a useful tool for prototyping game ideas before puting them in a real game engine but it still lack some things that otherwise need a lot of python hacking to implement. I have some sugestions about how to improve the game engine. I haven't seen a sticky thr...
- Thu Dec 14, 2006 10:19 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
- Wed Dec 13, 2006 2:09 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
Why not using a version that is a subset of all Blender funcionality? For doing games for example we only need a small part of Blender funcionality. If it uses the same interface and the same funcionality it means that people used to work with Blender will be imideatly at one with this Java Blender....
- Mon Dec 11, 2006 8:54 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
I allways wanted to rewrite Blender or at least its interface and a minimal part of its funcionality in Java using JOGL and Eclipse as the development platform. Maybe with a basic program this would get people from the Java community to contribute. I wanted to do this as a well documented project fo...
- Sun Dec 10, 2006 9:27 pm
- Forum: News & Chat
- Topic: Blender is being SLOW
- Replies: 10
- Views: 6582
"The problem is with ATI's drivers and cards. Not using them is the easiest solution. " That would not be the easiest solution to a new user who is trying the program. He would just forget about it and try a new modeler. "Some people have had success with switching to software rendering - the replac...
- Sun Dec 10, 2006 9:17 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
Thats an old misconception about the Java language that was proven wrong many years ago. Java is not Python so Java does not need any C core or any other workarounds to run at top speed as if it was a C program. If you don't believe this then go check for yourself. About Python, even if you use Psyc...
- Sun Dec 10, 2006 5:57 pm
- Forum: News & Chat
- Topic: Blender is being SLOW
- Replies: 10
- Views: 6582
I have the same problem with a Radeon card. Usualy Blender starts very fast and the slows down over time. Running the game engine and then quiting (just pressing P and ESC i think) brings the program back to it's normal speed. This is the kind of thing that unfairly harms Blender reputation. Isn't i...
- Sun Dec 10, 2006 5:48 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
Who would be insane enough to implement Blender in Lua? <grin> What does java has to do with lua? Java compiles bytecode to native code on demand and can make programs that match the speed of any complex apliction done in C. Not talking about micro-benchmarks because these are not apropreate to tes...
- Thu Dec 07, 2006 5:44 pm
- Forum: News & Chat
- Topic: Making Blender in Java
- Replies: 53
- Views: 38530
Making Blender in Java
Has anyone ever tried making Blender or at least a minimal part of it in Java instead of C? Think about some of the advantages: - Java support for OpenGL, through JOGL, is very good. - Theres little problems with supporting apis. - A great development environment with Eclipse. - Extending the progra...