Search found 132 matches
- Fri Jul 13, 2007 6:10 pm
- Forum: Interactive 3d
- Topic: Sound in GE creates memory overflow
- Replies: 2
- Views: 3233
I have the same bug with the Game Engine, the RAM memory is more and more busy every time I run a game, I didn't know that it's linked with the sound. Go to the bugtracker? Apart from that, I get some problem with the framerate too. Blender's console prints "problem with clock" most of the time. I g...
- Sat Jan 27, 2007 9:56 pm
- Forum: Interactive 3d
- Topic: Bad color smooth
- Replies: 2
- Views: 3790
- Sat Jan 27, 2007 12:38 pm
- Forum: Interactive 3d
- Topic: Bad color smooth
- Replies: 2
- Views: 3790
Bad color smooth
Hi,
Textures do not display properly in the current game engine. I don't know wether it's because of my graphic card (ATI Radeon X1900 xtx) or a blender bug? I didn't notice that previously.

Textures do not display properly in the current game engine. I don't know wether it's because of my graphic card (ATI Radeon X1900 xtx) or a blender bug? I didn't notice that previously.

- Fri Oct 13, 2006 10:44 pm
- Forum: Interactive 3d
- Topic: Multiplayer game
- Replies: 5
- Views: 10268
- Wed Oct 11, 2006 2:22 pm
- Forum: Interactive 3d
- Topic: True random?
- Replies: 3
- Views: 3749
- Tue Oct 10, 2006 8:46 pm
- Forum: Interactive 3d
- Topic: True random?
- Replies: 3
- Views: 3749
True random?
Hello everyone, I'm testing out the random actuator and seems like it always randoms the property the same way. Everytime i start the game, the property displays the same values. The only way i found to do that is to link the random actuator to an interactive sensor such as pressed keys of the Keybo...
- Sat May 06, 2006 4:08 pm
- Forum: Interactive 3d
- Topic: textures don't show...
- Replies: 8
- Views: 6482
- Fri May 05, 2006 4:34 pm
- Forum: Interactive 3d
- Topic: textures don't show...
- Replies: 8
- Views: 6482
- Mon Mar 06, 2006 7:06 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21603
ucky3,kmaro: so you get fluid meshes that look like that, when you set the domain boundary to "noslip"? That looks really strange... Hum i've experienced that bug one more time and the 'noslip' feature doesn't change anything...weird. However i've noticed that the bug only happens with Final meshes...
- Sat Mar 04, 2006 10:40 am
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21603
- Fri Mar 03, 2006 7:23 pm
- Forum: Testing Builds
- Topic: BF Windows 2006/02/27 : fluid sims updated
- Replies: 22
- Views: 21603
- Mon Feb 13, 2006 4:49 pm
- Forum: Interactive 3d
- Topic: real time shadows
- Replies: 4
- Views: 5132
- Tue Feb 07, 2006 5:03 pm
- Forum: Testing Builds
- Topic: BF windows 2006/02/07
- Replies: 24
- Views: 20683
- Wed Feb 01, 2006 4:40 pm
- Forum: Interactive 3d
- Topic: Bullet Vehicle preview. Vehicle models + tracks wanted...
- Replies: 6
- Views: 5881
- Thu Jan 12, 2006 5:58 pm
- Forum: Testing Builds
- Topic: Linx Moving Objects Fluidsim Preview
- Replies: 53
- Views: 42344
Thanks, thank you so much n_t for the window build! I'm gonna check it out. [Edit] After a quick test with fluid in a moving glass (thanks to bullet for baking rigid bodies ;) , i've noticed there was less liquid at the end in the glass than at the 1st frame. Is that what you mean with " mass conver...