Search found 132 matches

by lucky3
Fri Jul 13, 2007 6:10 pm
Forum: Interactive 3d
Topic: Sound in GE creates memory overflow
Replies: 2
Views: 2667

I have the same bug with the Game Engine, the RAM memory is more and more busy every time I run a game, I didn't know that it's linked with the sound. Go to the bugtracker? Apart from that, I get some problem with the framerate too. Blender's console prints "problem with clock" most of the time. I g...
by lucky3
Sat Jan 27, 2007 9:56 pm
Forum: Interactive 3d
Topic: Bad color smooth
Replies: 2
Views: 3135

Thanks, i'm gonna try it.

[edit] ok that works now! I had never thought it could be a problem due to my graphic card... ATI :evil: [/edit]
by lucky3
Sat Jan 27, 2007 12:38 pm
Forum: Interactive 3d
Topic: Bad color smooth
Replies: 2
Views: 3135

Bad color smooth

Hi,

Textures do not display properly in the current game engine. I don't know wether it's because of my graphic card (ATI Radeon X1900 xtx) or a blender bug? I didn't notice that previously.

Image
by lucky3
Fri Oct 13, 2006 10:44 pm
Forum: Interactive 3d
Topic: Multiplayer game
Replies: 5
Views: 7520

You can split the window to make a 2 player game (maybe more) with python :)

I know someone who tried to make an online game with blender, i remember he had succeeded with python scripts... But i don't know anything about this script :?
by lucky3
Wed Oct 11, 2006 2:22 pm
Forum: Interactive 3d
Topic: True random?
Replies: 3
Views: 3041

Ok thanks, i'll try to change the seed with the system time with python. :)


[Edit] Ok it works as expected, thank you for your help! [/Edit]
by lucky3
Tue Oct 10, 2006 8:46 pm
Forum: Interactive 3d
Topic: True random?
Replies: 3
Views: 3041

True random?

Hello everyone, I'm testing out the random actuator and seems like it always randoms the property the same way. Everytime i start the game, the property displays the same values. The only way i found to do that is to link the random actuator to an interactive sensor such as pressed keys of the Keybo...
by lucky3
Sat May 06, 2006 4:08 pm
Forum: Interactive 3d
Topic: textures don't show...
Replies: 8
Views: 5338

Ok thanks, i'm gonna texture all again in vertex paint mode :wink:
by lucky3
Fri May 05, 2006 4:34 pm
Forum: Interactive 3d
Topic: textures don't show...
Replies: 8
Views: 5338

Hi,

I've got kind of the same problem when I enable "Use blender materials".

Materials display properly in Blender (colors, spec...) in the textured draw type, but when I make a runtime materials remain white, however the textures work.
Is this supposed to be a bug?
by lucky3
Mon Mar 06, 2006 7:06 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/27 : fluid sims updated
Replies: 22
Views: 18530

ucky3,kmaro: so you get fluid meshes that look like that, when you set the domain boundary to "noslip"? That looks really strange... Hum i've experienced that bug one more time and the 'noslip' feature doesn't change anything...weird. However i've noticed that the bug only happens with Final meshes...
by lucky3
Sat Mar 04, 2006 10:40 am
Forum: Testing Builds
Topic: BF Windows 2006/02/27 : fluid sims updated
Replies: 22
Views: 18530

I don't advise you to use HDRI so far, i get lots of render bugs when using OSA with transparent material. Anyway if you want to test it, just load an HDRI into the World Textures and enable Real and AngMap in the World settings.
by lucky3
Fri Mar 03, 2006 7:23 pm
Forum: Testing Builds
Topic: BF Windows 2006/02/27 : fluid sims updated
Replies: 22
Views: 18530

Kmaro, i've also got these troubles with fluidsim. It seems it depends on the obstacle settings: try to enable 'Free' instead of 'Noslip'...
by lucky3
Mon Feb 13, 2006 4:49 pm
Forum: Interactive 3d
Topic: real time shadows
Replies: 4
Views: 4511

It already supports shadow but only with recent graphic cards.
by lucky3
Tue Feb 07, 2006 5:03 pm
Forum: Testing Builds
Topic: BF windows 2006/02/07
Replies: 24
Views: 17569

great feature! not only amazing but fast to render!

Fluids seem to be broken... baking the simulation doesn't even start.
by lucky3
Wed Feb 01, 2006 4:40 pm
Forum: Interactive 3d
Topic: Bullet Vehicle preview. Vehicle models + tracks wanted...
Replies: 6
Views: 4615

Car's physics look very realistic in spite of the few bugs. How will it work with blender? As a preset or a script?
by lucky3
Thu Jan 12, 2006 5:58 pm
Forum: Testing Builds
Topic: Linx Moving Objects Fluidsim Preview
Replies: 53
Views: 34833

Thanks, thank you so much n_t for the window build! I'm gonna check it out. [Edit] After a quick test with fluid in a moving glass (thanks to bullet for baking rigid bodies ;) , i've noticed there was less liquid at the end in the glass than at the 1st frame. Is that what you mean with " mass conver...