Actually, ffmpeg can create flv files. I do 100% of my work in Linux, including compression to flv. The following example creates an FLV file with 12 fps and 100 kbps.
ffmpeg -i test.avi -r 12 -b 100 test.flv
Search found 6 matches
- Wed Jan 25, 2006 6:59 pm
- Forum: Interface & Tools
- Topic: The Best OS for Blender
- Replies: 16
- Views: 9038
- Sat Dec 03, 2005 4:59 am
- Forum: Testing Builds
- Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
- Replies: 21
- Views: 21482
status particle deflection
I have never used deflection before this RC, so this may not be a relevent issue. However, I was attempting to make hair be deflected from the head I'm modeling and discovered that static particles do not react to deflection. If I change them to dynamic particles deflection works fine. UPDATE: I tri...
- Thu Dec 01, 2005 7:25 pm
- Forum: Testing Builds
- Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
- Replies: 21
- Views: 21482
face or loop selection
It would be good to have the loop and face selection stuff in the Select menu. If it is there people can figure out the new shortcut keys on their own.
- Wed Nov 30, 2005 2:48 pm
- Forum: Testing Builds
- Topic: bf-blender / Linux x86 2.40RC1 (2005/11/27) RC BUILD
- Replies: 21
- Views: 21482
face and edge loop selection
I noticed there is not face or edge loop selection for some reason. Is this a new "feature," or is it simply missing from this test build and will be added back later?
- Sun Mar 06, 2005 1:38 pm
- Forum: Interface & Tools
- Topic: duplivert and curve deform
- Replies: 0
- Views: 1375
duplivert and curve deform
This may be a bug... I set up a multi-segment cylinder and parented it to a bezier oval with the curve deform option. Now when I scale the cylinder it follows the length of the curve. I added dupliverted objects to the cylinder and in the preview window everything looks cool. The dupliverted objects...
- Tue Jan 04, 2005 5:41 pm
- Forum: Interface & Tools
- Topic: displacing dupliverts
- Replies: 2
- Views: 2589
displacing dupliverts
I'm wondering if there is a way to cause a displacement map to displace dupliverted objects. I'd like to use a video texture to animate dupliverted objects. As far as I can tell there is no such feature.
Assuming there is no such feature, how difficult would it be to implement such a feature?
Assuming there is no such feature, how difficult would it be to implement such a feature?