Search found 10 matches

by LeeQid
Sat Feb 04, 2006 5:54 pm
Forum: Coding Blender
Topic: Compiling errors with visual studio
Replies: 0
Views: 1955

Compiling errors with visual studio

Here's what the compiler says: ------ Rebuild All started: Project: OpenALSoundSystem, Configuration: Blender Release Win32 ------ Deleting intermediate files and output files for project 'OpenALSoundSystem', configuration 'Blender Release|Win32'. Compiling... SND_SDLCDDevice.cpp c:\blenderdev\blend...
by LeeQid
Wed Dec 07, 2005 5:57 pm
Forum: Testing Builds
Topic: bf-blender / Windows 2.40 RC1 (2005/11/28) RC BUILD
Replies: 70
Views: 62308

For some reason my favourite texture baking script doesn't work anymore: Script: link: http://www.geocities.com/z3r0_d/files/uvunfold_example2.zip found here: http://www.elysiun.com/forum/viewtopic.php?t=28295&postdays=0&postorder=asc&highlight=baking+baker&start=30#275166 2.36 http://img302.imagesh...
by LeeQid
Wed Aug 03, 2005 2:16 pm
Forum: Testing Builds
Topic: bf-Blender / Windows-Linux (2005/08/02)
Replies: 36
Views: 20189

Can anybody please tell me what happened to shift+r in this version?
by LeeQid
Tue May 24, 2005 11:26 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005-05-23) release candidate
Replies: 42
Views: 23206

TorQ wrote:In this build exiting EditMode clears the selection. Is this a feature or a bug? If its a feature I don't think I like it.
Same here - Thus selecting some more will leave some of them selected, yet some are beeing deselected.
by LeeQid
Fri May 06, 2005 4:42 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/06) Multiple Monitor patch
Replies: 15
Views: 9712

No go here. Win XP Pro ATI Radeon 9800 Pro (Catalyst 5.4), dual head Monitor 1 1920x1200 Monitor 2 1280x1024 (pivoted) Monitor 2 is _left_ of Monitor 1 with the top edges lined up. called blender with: blender -w -p 1 1 2944 1200 As soon as I open up a menu everything goes wild until closing the men...
by LeeQid
Mon May 02, 2005 10:04 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 20346

I toyed around with the modificator a bit. I find the normal alignment quite useful. Now is it possible to have this also availible through pressing the x y or z key three times when beeing in one of the translation modes? (Like pressing x twice switches to translation along the global x axis, press...
by LeeQid
Thu Feb 10, 2005 12:43 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/02/07)
Replies: 33
Views: 12552

It's more or less the same thing. But I noticed that it's rather the image that gets disorted than the points of the geometry: To be exact it doesn't seem to have anything to do with zoomin in and out. It seems to be connected with certain edges of the image moving out of the screen. It also only ha...
by LeeQid
Wed Feb 09, 2005 5:40 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/02/07)
Replies: 33
Views: 12552

There's a problem with the UV/Image Viewer.

As long as all the borders of the loaded texture are inside the visible screen, everything is ok but as you zoom in, the vertices are beeing squashed and moved off their assigend points.

http://cs.fhm.edu/~ifw02147/tuhopuu-uv-editor-bug.jpg
by LeeQid
Wed Jan 12, 2005 12:15 am
Forum: Interactive 3d
Topic: Mesh Preview for C&C in Blender I3d
Replies: 0
Views: 1704

Mesh Preview for C&C in Blender I3d

Hi there, I'm doing car models in my spare time and I'd like to be able to fully display the meshes on some forums for comments and critics. I found that the Blender Game Engine was perfect for it since it offers a fast, easy to use viewer where I don't have to run errands exprting. And it doesn't r...
by LeeQid
Tue Jan 11, 2005 11:05 pm
Forum: Testing Builds
Topic: Tuhopuu3 / Windows (2005/01/08)
Replies: 12
Views: 6727

The Phyton23.zip file comming with this release seems to be corrupted, therefore you can't do file->save runtime. Also it seems that (intentionally?) the normals were left out when changing the colours of the geometry. Another hick-up is that buttons in the button panel loose their text when they ar...