Search found 18 matches

by sundialservices
Wed Feb 16, 2011 6:47 pm
Forum: Documentation & Education
Topic: I just learn Blender but I want to make a movie
Replies: 3
Views: 4199

I suggest that you start by trying to make something that is 30 seconds long. No longer. Use MakeHuman models, or whatever-else you might have on hand. The same thing goes for the props, sets and so on. The idea is to "get something onto 'film,'" before you have the time to get discouraged. :) One t...
by sundialservices
Wed Feb 16, 2011 6:36 pm
Forum: Documentation & Education
Topic: Need a quick tip on Modeling The Enterprise 1701
Replies: 1
Views: 1424

I probably would create a new object by creating a cylinder, grabbing the top half and moving it vertically, then the left half horizontally, adjusting the size to fit the "hole" where it was going to be placed. I would then decorate it, using bump-maps as strongly as I possibly could. Slice specifi...
by sundialservices
Wed Feb 16, 2011 6:22 pm
Forum: Documentation & Education
Topic: Is Blender compatible?
Replies: 2
Views: 2078

You will have to determine what kinds of model files this application says it can import, then compare this to the file formats that Blender can export. It is reasonable to expect that Blender could be used to create models, but of course it will not have any notion of programming logic (i.e. "Dark ...
by sundialservices
Wed Feb 16, 2011 6:16 pm
Forum: Documentation & Education
Topic: Extreme Noob Asking if you can use any kind of Video file
Replies: 1
Views: 1110

I do not really understand your question. If you are trying to do a particular kind of animation (e.g. Anime), or if you are trying to learn animation "absolutely from-scratch," then it is always a good idea to look for programs that can do as much of the work for you, instead of moving immediately ...
by sundialservices
Wed Feb 16, 2011 1:10 am
Forum: News & Chat
Topic: Blender GUI is horrible
Replies: 79
Views: 81257

I submit that, if you prowl around the Preferences windows in 2.5x, you will stumble-upon some very powerful UI-customization features that have (of course...) never before existed. All of the "keyboard shortcuts that we know and love from 2.4x" are there, waiting to be customized. The UI design tea...
by sundialservices
Wed Feb 16, 2011 1:06 am
Forum: News & Chat
Topic: Trying to learn how to make terrain?
Replies: 2
Views: 5384

Lots of visual effects are best described as mash-ups of several simpler effects ... which is a fairly-perfect application of Blender "nodes." The basic "surface" might be a plane that has suitably been pushed around using the proportional editing tool. The appearance of that surface might be "made ...
by sundialservices
Wed Feb 16, 2011 12:59 am
Forum: News & Chat
Topic: Need a cheap replacement!
Replies: 3
Views: 2525

(Shrug...) "Maybe I'm just too damm cheap, but..." I have never owned quite "the system of my dreams," and I have always managed to make do. I did it by becoming very good at compositing and nodes. At figuring out practical ways how I could break the overall problem down into simpler pieces and to ...
by sundialservices
Wed Feb 16, 2011 12:54 am
Forum: News & Chat
Topic: Making components/groups
Replies: 16
Views: 12652

You can, indeed, select one-or-more objects and then "make group." (In typical open-source fashion, the concept of "groups" and "grouping" is prevalent everywhere throughout the system.) As a routine matter of course, I will design "things" as individual objects, then place all of them into a single...
by sundialservices
Wed Feb 16, 2011 12:51 am
Forum: News & Chat
Topic: Blenderartists down and now Blendernation?
Replies: 2
Views: 1952

Do not feel "singled out." It sux, but it happens.
by sundialservices
Wed Feb 09, 2011 5:21 pm
Forum: Rendering
Topic: LOOST WORK WHILE RENDERING.
Replies: 7
Views: 2919

Unfortunately, when you use an "entire movie in one file" format, if the render craps-out anywhere ... you're sunk. :cry: I would save the files to OpenEXR format in this case. This is a format that is specifically designed to store digital data of this type ... not for display purposes. It captures...
by sundialservices
Wed Feb 09, 2011 5:13 pm
Forum: News & Chat
Topic: shadows not following object in motion
Replies: 5
Views: 2475

What I would do first is to start experimenting with the lighting and the objects, in a copy of the original file (of course). Things that I would try, one at a time, include: * Make the outer sphere not-transparent, or remove it altogether. Change the shape of it to see if it's really what Blender ...
by sundialservices
Tue Feb 08, 2011 3:59 am
Forum: Rendering
Topic: CPU Usage
Replies: 5
Views: 12639

Blender (2.5x...) will automatically determine the number of cores that are available on your system, and will (by default) allocate the same number of threads for rendering purposes. This will generally enable Blender to efficiently use all of the physical CPU resources that are available on your s...
by sundialservices
Tue Feb 08, 2011 3:48 am
Forum: Rendering
Topic: estimated time of rendering
Replies: 1
Views: 1515

The only reasonable estimate of how long a single frame of animation will take is ... to actually do one. And if that takes far too long ... as it undoubtedly will ... your task becomes: "simplify, simplify, simplify." Reducing the complexity of the problem, avoiding redundant renders of non-moving ...
by sundialservices
Tue Feb 08, 2011 3:42 am
Forum: Rendering
Topic: make rendered .PNGs into .AVI?
Replies: 4
Views: 4749

When you generate animation frames to an image-file format, Blender creates one file per frame, with an obvious file-naming convention. Select the entire group of files and it becomes a strip of that length. (Incidentally, many other video editing tools abide by the same convention, and therefore kn...
by sundialservices
Tue Feb 08, 2011 3:34 am
Forum: Interactive 3d
Topic: Using the Blender 2.56 interface, help.
Replies: 2
Views: 1904

... and this is, in fact, how it has always worked. The 3D window has always had such a control. (To quote Sintel, "for as long as I can remember...")