Search found 49 matches

by BogdanOancea
Sun Mar 26, 2006 8:21 pm
Forum: Interface & Tools
Topic: Exporting to EPS for Latex inclusion
Replies: 3
Views: 4464

If you're on Linux, you could check this: http://www.vizzy.de/index.php?i=verblender

Hopefully we will see this Vector Output of 3DView (EPS/SBG/PDF) implemented on all platforms. :roll:
by BogdanOancea
Sun Mar 26, 2006 5:10 pm
Forum: Interface & Tools
Topic: I feel like a helpless n00b
Replies: 6
Views: 2768

Check the Manual here: http://mediawiki.blender.org/index.php/Manual/Manual

and The Elysiun user forum is here: http://www.elysiun.com/forum/
by BogdanOancea
Wed Mar 22, 2006 8:18 pm
Forum: Interface & Tools
Topic: Normals
Replies: 6
Views: 2482

I understand that only one of the normals is visible -- the one pointing "outside". I never had such a problem in Blender. I wonder which were the modeling stages that produced this result. If that's the cause (could be wrong choices when extruding?), maybe you should try a different approach. I sup...
by BogdanOancea
Wed Mar 22, 2006 7:27 pm
Forum: Interface & Tools
Topic: Normals
Replies: 6
Views: 2482

Doh!... My apologies for considering you a beginner. :)

I worked a lot with 3ds max, and if you happened to get the camera inside the meshes, it was like they had no "inside normals", only normals pointing outside. Once inside the object, you could see through the mesh.

Is that what you want?
by BogdanOancea
Wed Mar 22, 2006 6:46 pm
Forum: Interface & Tools
Topic: Normals
Replies: 6
Views: 2482

I suppose you meant "to point in the same direction".

:arrow: Switch to Edit Mode, select all faces (with A key), and hit Ctrl-N (to Recalculate Normals Outside), or Ctrl-Shift-N (Inside).

Beginner's questions should be posted at http://www.elysiun.com/forum/

bogdan :wink:
by BogdanOancea
Tue Mar 21, 2006 12:16 pm
Forum: Interface & Tools
Topic: Feature Request: ability to create complex scenes
Replies: 5
Views: 2961

I remember the now-defunct Infini-D having a feature of automatically simplifying the meshes once they reached a certain safe distance from the camera (like Joeri said of a python script). I know, this is not exactly an answer to the request, but such a feature combined with instancing could make su...
by BogdanOancea
Sun Mar 19, 2006 2:28 pm
Forum: Interface & Tools
Topic: Feature Request - Update 09/01/06
Replies: 35
Views: 21957

Hi, guys :D A big thank you for working on implementing a xyz widget and a viewport label (left, right, front, back, camera 01, 02, user, etc). If you succeed in having the labels working for 2.42, it would be better to free up some space from the already cluttered panel headers by moving the View m...
by BogdanOancea
Wed Mar 08, 2006 12:04 pm
Forum: Interface & Tools
Topic: Import 3ds problems
Replies: 4
Views: 2362

I'm not near my Mac now, so I'm not sure what to say, but you could try to get a new installer for Python 2.4.
Check http://undefined.org/python/
or http://www.python.org/download/mac/

I hope this helps :)
by BogdanOancea
Tue Mar 07, 2006 12:45 pm
Forum: Interface & Tools
Topic: Import 3ds problems
Replies: 4
Views: 2362

This question has already been answered in the Python forum: (1) Start Blender. (2) Click on the Panel Selector for the Text Editor, (3) File/Open/locate the file "3ds_import.py": if under Mac, like me, search Applications/Blender, in the plug-ins folder for the script called "3ds_import.py" if you ...
by BogdanOancea
Sat Feb 25, 2006 1:39 pm
Forum: Interface & Tools
Topic: Newbie Question
Replies: 5
Views: 1663

12 happens to be the number of inches in a foot :) D-D-Didn't know that. :wink: Then it is useful all right... and even more welcomed when Blender gets a units system. That way the grid could be automatically changed from 10 to 12 divisions when people switch fom m/cm/mm to inches and feet. bogdan
by BogdanOancea
Sat Feb 25, 2006 10:31 am
Forum: Interface & Tools
Topic: Newbie Question
Replies: 5
Views: 1663

I don't think that's what he meant with his question. That just makes the grid larger, rather than changing the number of rows and columns between thicker grid-lines. :? You may just as well simply use the mouse wheel or Ctrl + MMB. I'm certain he didn't meant zooming in either. Maybe he meant chan...
by BogdanOancea
Wed Feb 22, 2006 8:08 pm
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 48348

Ooh-kay... thanks man. Feeling better now 'bout Blender's future. :)

bogdan
by BogdanOancea
Wed Feb 22, 2006 5:34 pm
Forum: Interface & Tools
Topic: Newbie Question
Replies: 5
Views: 1663

This is not the place for newbie questions, but... :) ok, click on the View menu of the viewport, select View Properties, and modify the Grid Spacing from 1.00 to 1.20.

bogdan
by BogdanOancea
Mon Feb 20, 2006 1:45 pm
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 48348

About Grouping again: Trouble is all this system is not intuitive -- lots of users will ask questions on the forums, even if (I hope) the workflow for this way of Grouping will be thoroughly documented in the 2.42 release notes. Hey, not everybody is so ingenious like the coders seem to think... Man...
by BogdanOancea
Thu Feb 16, 2006 7:25 pm
Forum: Testing Builds
Topic: Windows BF - Feb 15 / Array Mod+Merge Tools
Replies: 52
Views: 48348

...it's so much powerfull this way, I use it for reusing ligthing setups etc I can't see the benefits of this convoluted approach. If Groups would behave as one entity when moving, rotating and scaling them, I could just hit Shift-D to have a duplicate of that perfect lighting setup, or anything el...