Search found 35 matches
- Sun Feb 13, 2011 1:05 am
- Forum: Interactive 3d
- Topic: Python setGLSLMaterialSetting not working 2.56
- Replies: 5
- Views: 2029
- Sat Feb 12, 2011 10:15 pm
- Forum: Interactive 3d
- Topic: Can't see volumetric textures in Blender game engine!
- Replies: 2
- Views: 1446
The BGE doesn't support volumetric materials in the BGE, although I managed one when I did volumetric smoke by using normal-aligned images and such. If you want to see it, check it out at http://www.mediafire.com/?kg4hxk9flx18tnj.
- Sat Feb 12, 2011 10:11 pm
- Forum: Interactive 3d
- Topic: Python setGLSLMaterialSetting not working 2.56
- Replies: 5
- Views: 2029
That doesn't sound right... The problem might be that you're using 'import bge.render' - by default, you can access the render module by just using 'import bge' and then referring to it as bge.render, I think. import bge # and then use bge.render.whatever, or the method below, from bge import render...
- Fri Feb 11, 2011 8:28 pm
- Forum: Interactive 3d
- Topic: adding a cursor to a game
- Replies: 4
- Views: 3864
- Thu Feb 10, 2011 6:12 pm
- Forum: Interactive 3d
- Topic: Uploading my game with sound
- Replies: 1
- Views: 1217
You may not have packed the sounds in. Assuming that they're used in normal sound blocks, you'll need to go to File > External Data > Pack Into Blend File. That will put all external data like sounds, textures, and models into the actual blend file. After this, you simply export the executable and y...
- Thu Feb 10, 2011 6:07 pm
- Forum: Interactive 3d
- Topic: adding a cursor to a game
- Replies: 4
- Views: 3864
1. Add an overlay scene and create a cursor (just an alpha-enabled plane in that scene). Make sure that the cursor is not collision-enabled - it's just for show. Also, you'll need an invisible plane that the mouse will detect mousing over (it will need collision) - this is how to get the cursor to f...
- Thu Feb 10, 2011 6:48 am
- Forum: Interactive 3d
- Topic: Blender crashes after running game engine
- Replies: 6
- Views: 2610
- Thu Feb 10, 2011 1:41 am
- Forum: Interactive 3d
- Topic: Blender crashes after running game engine
- Replies: 6
- Views: 2610
- Wed Feb 09, 2011 3:25 am
- Forum: Interactive 3d
- Topic: i need help making a tournament generator.
- Replies: 5
- Views: 2364
- Wed Feb 09, 2011 3:24 am
- Forum: Interactive 3d
- Topic: Exporting to the web
- Replies: 6
- Views: 4400
- Wed Feb 09, 2011 3:22 am
- Forum: Interactive 3d
- Topic: Make a sound effect when enemies die
- Replies: 5
- Views: 1997
- Tue Feb 08, 2011 8:06 pm
- Forum: Interactive 3d
- Topic: Problems with alpha texture in GLSL materials!!!
- Replies: 11
- Views: 4509
- Tue Feb 08, 2011 8:02 pm
- Forum: Interactive 3d
- Topic: Need help building tilt-table in game engine!
- Replies: 3
- Views: 2161
You said you wanted a table that tilted down on impact? Use an IPO for the animation and play it whenever an object collides with the table. You'll probably have to use Python to ensure that it's only when the object is falling with sufficient force, something like from bge import logic cont = logic...
- Tue Feb 08, 2011 7:57 pm
- Forum: Interactive 3d
- Topic: Help with Weapon changing
- Replies: 1
- Views: 1592
I'm presuming you're not using Python for this, but logic bricks. If this is the case, switch states - when 'havegun' is false, make the normal gun visible in state 1. When 'havegun' is positive, make the normal gun invisible in state 2. When in state 1, the normal gun will shoot, but won't in state...
- Tue Feb 08, 2011 7:51 pm
- Forum: Interactive 3d
- Topic: i need help making a tournament generator.
- Replies: 5
- Views: 2364
Ok, I think I understand you - you're planning to have it so that a contestant has to lose twice to be removed from the game, correct? If this is the case, then you will need to keep two different brackets (arrays) - one for the winners and one for the losers. If a team loses in the losing bracket, ...