Search found 35 matches
- Tue Feb 08, 2011 7:41 pm
- Forum: Interactive 3d
- Topic: i need help making a tournament generator.
- Replies: 5
- Views: 2620
You're going to have to learn Python, but it's really simple. The idea (if I'm correct), boils down to: 1. Player enters number of participants (teams) - for example, 10. 2. Game creates a Python array of particpants - it would have ten teams in it in the example. 2. Game (or Player) runs through a ...
- Tue Feb 08, 2011 7:23 pm
- Forum: Interactive 3d
- Topic: Exporting to the web
- Replies: 6
- Views: 4695
@phreak - Yes, there is now a way to make a Blender game run embedded in a web page. The plug-in is called Burster.
- Mon Feb 07, 2011 5:51 am
- Forum: Interactive 3d
- Topic: Audaspace Not Playing Existing Sound File
- Replies: 0
- Views: 1027
Audaspace Not Playing Existing Sound File
Hey, I'm having problems with Audaspace. I'm trying to use it to play sounds, mainly because Pygame isn't playing the sounds quickly enough and because the Blender Sound Blocks crash Blender for me when multiple sounds play at a time. So, I think it could work pretty well, but Audaspace, while playi...
- Mon Feb 07, 2011 5:25 am
- Forum: Interactive 3d
- Topic: Spawning a boss when all other enemies are dead
- Replies: 1
- Views: 1698
I'm assuming you're using logic bricks - if this is the case, you'll have to use a message actuator and sensor to accomplish this. This would consist of sending a message like 'defeated' every time you defeat an enemy to the boss spawning object. The boss spawning object would have a property ('enem...
- Mon Feb 07, 2011 3:33 am
- Forum: Interactive 3d
- Topic: Game Engine Issues
- Replies: 104
- Views: 150112
Hey. So I've been working on getting sound to work in Blender 2.56, trying the basic sound block method as well as using Audaspace. I'll post my problems here, as BlenderArtists is down... 1) Used the basic Blender Sound Block method of playing sound. With SDL, the sounds are extremely lagged (they ...