Search found 430 matches

by OTO
Wed Dec 12, 2012 5:12 pm
Forum: Interactive 3d
Topic: Game Trouble
Replies: 1
Views: 984

Hello

assign to the cylinder a Vertex Group with the same name as the hand one for example!
Bye
by OTO
Wed May 30, 2012 6:07 pm
Forum: Interactive 3d
Topic: Can't save blender game in 2.63
Replies: 1
Views: 2404

Hello
it works for me!
After enabling the add-on check the File Menu, Export section!
Bye
by OTO
Tue Mar 20, 2012 9:35 pm
Forum: Interactive 3d
Topic: why blender 2.62 can't find f-cuves and ipo-curves actuator?
Replies: 1
Views: 2637

Hello
IPO Curves are deprecated!
Now, its Actions allover...
Add your keys the usual way ( I key?), then use the Action Actuator to select/set the desired Action ( as named in the Dopesheet Editor window Action Editor tab )
Bye
by OTO
Wed Mar 14, 2012 7:23 am
Forum: Interactive 3d
Topic: Pants Won't Fallow Bones
Replies: 4
Views: 2902

Hello
check ( and recheck) Vertex Groups!
Bye
by OTO
Tue Mar 13, 2012 5:38 pm
Forum: Interactive 3d
Topic: Interactive game with input textbox
Replies: 1
Views: 1783

Hello and welcome
me, after all these years of using the GE, I'm always"perplex" too!
But the GE is still a "not finished one" ( and it'll never be?)!
You must make "by hand" the "control tools", lots of work but doable of course!
Bye
by OTO
Thu Feb 09, 2012 10:31 pm
Forum: Interactive 3d
Topic: How to make a shotgun ammo?
Replies: 5
Views: 2950

"how to make a bullet swerve in random directions"
Well, the basic procedure is to use the "Add Object Actuator"
Do you know how to use it?
Then, to make bullets go in different directions...maybe animating the empty used to "add" the "bullet" object?
Bye
by OTO
Wed Feb 08, 2012 5:24 pm
Forum: Interactive 3d
Topic: How to make a shotgun ammo?
Replies: 5
Views: 2950

Hello
that's a quite amount of work to satisfy all your requests, so, it's better to skip this, in my opinion!
When finished, you can always polish the details...if you still have the courage!
Bye
by OTO
Sat Feb 04, 2012 11:32 pm
Forum: Interactive 3d
Topic: Computer run’ slow on tiny un-textured game,any tips?
Replies: 6
Views: 2474

Hello
select the character's body/mesh and in the Physics Panel set the Physics Type to "No Collision"!
It should be ok, now...I hope!
Bye
by OTO
Thu Feb 02, 2012 3:48 pm
Forum: Interactive 3d
Topic: Computer run’ slow on tiny un-textured game,any tips?
Replies: 6
Views: 2474

Well "upload/send" your .blend file to a free "share" service, this one for ex: http://www.mediafire.com/
and post the "link" here!
Bye
by OTO
Wed Feb 01, 2012 10:28 pm
Forum: Interactive 3d
Topic: Computer run’ slow on tiny un-textured game,any tips?
Replies: 6
Views: 2474

Hello
post a .blend, maybe?
Byee
by OTO
Thu Jan 26, 2012 3:12 pm
Forum: Interactive 3d
Topic: BGE Logic Brick Commenting
Replies: 5
Views: 3078

You can have more than a single word, 32 characters could be written, 14 are displayed when the Brick is retracted ( and view is in maximal zoom)! The Logic Bricks work is laborious and quite boring, but making games, or songs, or paintings or whatever could be, sometimes, very laborious and boring!...
by OTO
Tue Jan 24, 2012 10:05 pm
Forum: Interactive 3d
Topic: BGE Logic Brick Commenting
Replies: 5
Views: 3078

Hello
I guess not?!

What I usually do is to name each one with a ( as soon as I add them) helpful name...not really great but...it helps!
Bye
by OTO
Mon Nov 21, 2011 2:57 pm
Forum: Interactive 3d
Topic: cannot see textures in game engine?
Replies: 2
Views: 2297

Hello
is Blender in "Textured" mode, in the "Viewport Shading" box ( after your image, no) when starting the game?
Bye
by OTO
Thu Nov 03, 2011 9:01 pm
Forum: Interactive 3d
Topic: Blender Game Development
Replies: 3
Views: 6022

Hello
go here, Game Engine section, and in three weeks ( years?) you'll be doing your game:
http://www.blenderartists.org/forum/
Bye and be brave
by OTO
Thu Oct 27, 2011 3:15 pm
Forum: Interactive 3d
Topic: 2.6a Action Editor(rig-animation) wont work in Logic Editor.
Replies: 1
Views: 2073

Hello
wow, your rig looks complex...probably those "gadgets" don't work in the game engine?
Bye