Search found 430 matches

by OTO
Thu Jun 30, 2011 11:12 am
Forum: Interactive 3d
Topic: Blender 2.5 game engine camera stop limit
Replies: 1
Views: 1541

Hello
well, use the "camera setup" from one of the various "FPS templates" available!
A web search engine is your friend, probably!
Bye
by OTO
Thu Jun 30, 2011 11:10 am
Forum: Interactive 3d
Topic: Game Engine Particles?
Replies: 2
Views: 4147

No!
As an alternative, you can use the classic/old "Add Object Actuator"!
Bye
by OTO
Thu Jun 30, 2011 11:08 am
Forum: Interactive 3d
Topic: In-game mesh editing???
Replies: 3
Views: 2183

Hello
I'm a programming illiterate but I guess that you can't "edit" objects inside the GE, at least like that!
You can check for yourself, here's the API documentation:
http://www.blender.org/documentation/bl ... 7_release/
Bye
by OTO
Wed Jun 08, 2011 7:23 am
Forum: Interactive 3d
Topic: How to save/load game and transport things to another level?
Replies: 2
Views: 2141

Hello
go to this website, Game Engine section, and you'll find answers for ALL of your questions, probably:
http://www.blenderartists.org/forum/
Bye
by OTO
Mon Jun 06, 2011 12:33 pm
Forum: Interactive 3d
Topic: Problems with sending the blender game .exe file
Replies: 5
Views: 2998

Hello again
"the things I just put in as pictures" don't work in the game engine!
You must use the UV Editor!
Bye
by OTO
Sun Jun 05, 2011 8:53 pm
Forum: Interactive 3d
Topic: Problems with sending the blender game .exe file
Replies: 5
Views: 2998

Hello
"pack" your .blend file ( File menu -External Data-Pack into .blend file), then save your "runtime"!
It should work...I hope!
Bye
by OTO
Fri Jun 03, 2011 6:29 pm
Forum: Interactive 3d
Topic: Help with F-Curve Actuator - Urgent! Please Help!
Replies: 1
Views: 1749

Hello
Try like this, example:
Animation1 : Frame 1 to 100
Animation2 :Frame 101 to 150
Animation3 : Frame 201 to 400
and so on
Then in Logic Bricks you should use the Start: and End: of F-Curve Actuator to specify each animation will play at a given moment!
Bye
by OTO
Thu Jun 02, 2011 7:00 pm
Forum: Interactive 3d
Topic: game - path following
Replies: 5
Views: 4519

Hello if you want to download this boring and sad game you could check two solutions, "Path following" and "Way Points" ( and use them, of course): http://otothecleaner.free.fr/downloads/Dark_Days_V-1.0-beta.zip The "Path" solution is obtained with an old "Path2IPO" python script, applied to a "Path...
by OTO
Thu Jun 02, 2011 1:01 pm
Forum: Interactive 3d
Topic: How to play a Blender 2.5 game outside of blender?
Replies: 5
Views: 7154

Hello its quite easy ( if it works, mine don't): In the User Preferences window, Add-Ons tab, Game Engine section, enable the Save as Runtime one! Then in the File menu, choose Export- Save as runtime and choose a location on your HD ( or other one); Then you can browse your HD with your file manage...
by OTO
Wed Mar 30, 2011 3:30 pm
Forum: Interactive 3d
Topic: Duplicated Objects with "Near" Sensor & IPO Pr
Replies: 3
Views: 1881

No!
Made one door, make the animation, check if all's right, delete the Loc keys and then make the duplicates ( or linked ones Alt-D)
"Data" in Blender is "independent"
You can assign the door's ( or other) IPO curve, to whatever object ( it'll rotate like the doors)
Bye
by OTO
Tue Mar 29, 2011 5:57 pm
Forum: Interactive 3d
Topic: Duplicated Objects with "Near" Sensor & IPO Pr
Replies: 3
Views: 1881

Hello yes, Blender is awesome! I guess that you like to "talk"?... ;) Anyway, when you duplicate an object with IPO curves they'll share the same curve! You can check this easily by selecting each of the objects watching the IPO curves window In a "normal situation" one must click the little "number...
by OTO
Wed Mar 23, 2011 3:58 pm
Forum: Interactive 3d
Topic: New Game Project - Bots/Artificially Intelligent Enemies
Replies: 2
Views: 2272

Hello a very basic set up, using states and non dynamic enemies ( but Actor) state 1 Your enemy character walk around or do some animation Always - > AND -> IPO Actuator - Play/Loop/SomeAnimation Add Logic to check if the Player is aproaching Radar/Near/Ray -> AND - State Actuator - Copy State2 If t...
by OTO
Wed Mar 09, 2011 4:42 pm
Forum: Interactive 3d
Topic: Blender game engine proxys or something like that
Replies: 1
Views: 1538

Hello
check carefully the YoFrankie example and try to use the same techniques in your work, or post your file, maybe?
Bye
by OTO
Wed Mar 02, 2011 7:25 am
Forum: Interactive 3d
Topic: Dynamics is causing sliding
Replies: 2
Views: 2152

Hello
add Materials to all of your objects and "play" with the "Friction" setting, maybe?!
Bye
by OTO
Fri Feb 25, 2011 3:41 pm
Forum: Interactive 3d
Topic: 2d form?
Replies: 2
Views: 1566

Hello well, following your idea just put a plane in front of the camera and parent it to her! Most probably, your "game" will happen behind the plane/bar so the player will miss something?! The "good" way is to use the view of two cameras and the "viewport script"? Go here and do a search in the GE ...