Search found 30 matches
- Sat Sep 08, 2007 1:18 am
- Forum: Interface & Tools
- Topic: Previous renders lost when F12 from other than render window
- Replies: 1
- Views: 1610
Previous renders lost when F12 from other than render window
In the render output window you can press ' J ' to flip between two output image buffers: "Render" and "Render (Previous)". This still works of course. The problem (at least since 2.42a) is that when you press ' F12 ' when the mouse pointer is not in the render output window then both image buffers ...
- Fri Dec 30, 2005 11:11 pm
- Forum: Interface & Tools
- Topic: new to this stuff
- Replies: 1
- Views: 1931
Hi, just wanted to reply before your post gets too old. The forum most useful to you is http://www.elysiun.com/forum/ . This forum is about Blender development. Hmm, you found the subsurf modifier... OK. Loop select is now done with [Shift-]Alt-Right Mouse Button. Choose between a vertex loop and a ...
- Mon Dec 12, 2005 12:52 am
- Forum: Interface & Tools
- Topic: Using Blender's GUI in other projects
- Replies: 4
- Views: 3079
I haven't played much with the interface code, but it looks like it's designed with Blender in mind. I won't speak to its applicability to any given program, but what you want to do would probably require some heavy coding. "Windowed" GUI systems are generally designed around the current paradeigm; ...
- Sun Dec 04, 2005 5:19 pm
- Forum: Interface & Tools
- Topic: action window icon
- Replies: 3
- Views: 2007
Yes, that's the verbal-mnemonic part. In UI design, it has been shown that using images solely for their verbal-mnemonic association is a bad idea --for precicely the reason I stated above: an image has other association(s) with it which are stronger than any mnemonic association. Also, the mnemonic...
- Sun Dec 04, 2005 8:48 am
- Forum: Interface & Tools
- Topic: Blender Hair Export?
- Replies: 1
- Views: 3932
How did you create the hair? If you used the new hair guides and particles, then your hair is really a mathematical object and not polygons. I think RipSting 's Fiber script generates polys, but in any case you'd really have millions of polys for any decent-looking hair... How do you want to use the...
- Sun Dec 04, 2005 8:42 am
- Forum: Interface & Tools
- Topic: action window icon
- Replies: 3
- Views: 2007
While cute, and mneumonic, I disagree. The problem is that a sceneboard has other associations with it. It could equally be applied to the IPO Curve Editor or the Sequence Editor, etc. I tend to prefer Blender's default images because they are either unique or have a clear association. Of course, if...
- Wed Nov 16, 2005 11:12 pm
- Forum: Interface & Tools
- Topic: Python access to GUI limits/possible workarounds?
- Replies: 4
- Views: 2284
- Wed Nov 16, 2005 10:04 pm
- Forum: Interface & Tools
- Topic: Python access to GUI limits/possible workarounds?
- Replies: 4
- Views: 2284
Yes, that's pretty much it. I figured that greater access to the sequencer would require writing a python interface module (which I don't currently have time for...)... Even so, there's currently no way to access a lot of internals. Say, for example, you want to get or set the 'subsurf' flag for a p...
- Wed Nov 16, 2005 7:51 am
- Forum: Interface & Tools
- Topic: Python access to GUI limits/possible workarounds?
- Replies: 4
- Views: 2284
Python access to GUI limits/possible workarounds?
I was trying to write a python script that used the Video Sequence Editor (which methinks is not likely to happen now...) One thing I was trying to do is just to change the current area to the Sequence Editor. You can do this by hand by pressing Shift+F8, but using something like: area = Window.GetA...
- Wed Nov 16, 2005 7:42 am
- Forum: Interface & Tools
- Topic: [Feature Request] Don't let UnDo to exit scripts.
- Replies: 3
- Views: 2292
The same thing happens when you hit the Esc key. It's frustrating for an entire script to terminate when you're using a modal entry widget. It's inconsistent with the way the non-scripted UI works... (And it's OK to have to press Esc twice to cause the script to exit, since the first Esc is just for...
- Mon Nov 07, 2005 4:58 am
- Forum: Coding Blender
- Topic: I miss vertex Weight Paint
- Replies: 4
- Views: 3082
- Sun Nov 06, 2005 2:58 am
- Forum: Coding Blender
- Topic: I miss vertex Weight Paint
- Replies: 4
- Views: 3082
I miss vertex Weight Paint
The weight painting tool has definitely improved. However, the feature I like best appears to have disappeared. In 2.37 I could set the opacity to 1.0 and have the vertices that fall in the circle be instantly set to exactly the weight I specified. In 2.39 the closest I can get is to click only 'Ver...
- Sun Oct 30, 2005 10:56 pm
- Forum: News & Chat
- Topic: Please don't get rid of edge and face loop select preview
- Replies: 26
- Views: 20351
Sorry to double-post, but the last one was so long... I forgot to answer your intriguing question. Yes. Also, you're correct about using the first letter for names. It is not always appropriate. Only for high-ranking features. Also, it need not be the first letter; only something that associates wel...
- Sun Oct 30, 2005 10:42 pm
- Forum: News & Chat
- Topic: Please don't get rid of edge and face loop select preview
- Replies: 26
- Views: 20351
:arrow: The selection modality of course will affect certain features. For example, it would make no sense to try to select an edge loop (or what's now called a vertex loop) when in face select mode. Face select mode is purposefully exclusive of the concept of individual edges and vertices. That's r...
- Sun Oct 30, 2005 12:37 am
- Forum: News & Chat
- Topic: Please don't get rid of edge and face loop select preview
- Replies: 26
- Views: 20351
I'm in near total agreement. :arrow: The difference between vertex, edge, and face select modes are cosmetic: they exist for convenience. To forcibly bind other functionalities to a visual representation (as opposed to a visual model ) is a form of programmer-as-user-syndrome (think just a little bi...