Search found 29 matches

by RRuiz
Wed Feb 15, 2006 4:09 am
Forum: Coding Blender
Topic: Problem with normals in VertRen
Replies: 3
Views: 3357

Problem with normals in VertRen

I doing an exporter for pov-ray and I have a little problem. I need the vertex normal from VertRen but it give me a wird result ejem. n[3] result = <-0.81634,-0.501914,-0.285782> and from python api .no = [-0.577349,-0.577349,0.577349] I have the same problem with the face normal How can I get this ...
by RRuiz
Thu Jan 19, 2006 3:04 pm
Forum: Coding Blender
Topic: Project Files for Dev-C++ ?
Replies: 12
Views: 8046

kisolre, I been trying and trying . . can you post your workspace and/or cbp to gide me . . I'm a little lost now :(.

Thanks
by RRuiz
Sat Oct 01, 2005 5:38 am
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15325

WOW !!! GREAT WORK!! THANK YOU ! ! ! ! Hello, nice, can you put a rendered image of this image? Is NOT near finish because my pc is not good for this! so I put a very very very preliminar. This have potential but you need a big computer. http://i10.photobucket.com/albums/a116/RCRuiz/cabelloTest1.jp...
by RRuiz
Fri Sep 30, 2005 11:22 pm
Forum: Testing Builds
Topic: bf-Blender / Windows (05/09/30) + particle + ashkhmin shader
Replies: 22
Views: 15325

WOW !!! GREAT WORK!!

THANK YOU ! ! ! !

Image
by RRuiz
Fri Sep 09, 2005 4:15 pm
Forum: Interface & Tools
Topic: Radiosity problem.
Replies: 2
Views: 1558

but the VertCol is not Activate . that my big problem. that only happen when you use radiosity. the vertex have color but that indicator is not alter. I do not need the TexFac activate

Thanks
by RRuiz
Thu Sep 08, 2005 6:35 pm
Forum: Interface & Tools
Topic: Radiosity problem.
Replies: 2
Views: 1558

Radiosity problem.

Hi to all, I'm using radiosity on my models to expor to Ogre but I found a problem that I can say is a bug. When you use radiosity on a mesh it put vertex color on it but at the end of the prosses do not activate the VertCol status On, only the TexFace. Is a problem for me because the script to conv...
by RRuiz
Mon Aug 29, 2005 7:43 pm
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15585

Compared with the last compilation it is a little bit slower but also the result is diferent. Old = 231.587 seg. on 10 frames. http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/FSCompilacionOld.jpg New = 249.247 seg. on 10 frames. http://i10.photobucket.com/albums/a116/RCRuiz/Temporal/FSCompila...
by RRuiz
Thu Aug 25, 2005 11:58 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 20020

Same time it have a hole on the obtacules if you do it thing like in a coup. but if you do like a container with a big outside it fix the problem.

Again JUST GREATE! ! !

Edited . . .
Image
by RRuiz
Thu Aug 25, 2005 11:57 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 20020

Is just GREAT ! ! ! One thing only is that now it crash when I'm using YafRay.

http://niel.seyanim.com/modules/UploadM ... ulares.zip

Edited. . . .

It only Crash when the Xml option is not Selected.
by RRuiz
Fri May 20, 2005 2:28 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 28162

Maybe I'm pushing my luck but It's been a while since I put this quiestion and I didn't recive any comentaries . Maybe I did get betwen 2 heavy bugs or conflicts so my little question it did get lost. anyway I will re-posted. just in case. Sorry but this is also importan to me for heair modeling and...
by RRuiz
Tue May 17, 2005 6:56 pm
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/11)
Replies: 64
Views: 28162

Excellent build. I been folowing the new sb options and only I have one quiestion, how can I convert the result of a SB calculation or baking to a real mesh? I will love to have something like an Alt+C that when done, copy the result to a new mesh even pass the baking information to vertex animation...
by RRuiz
Tue May 10, 2005 7:08 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/05/06) Multiple Monitor patch
Replies: 15
Views: 9842

Nop, It do not work for my NVIDIA QUADRO4 550 XGL :( :(

I see in the second monitor the typical Black part for the blender window

Un Saludo
by RRuiz
Tue May 03, 2005 1:57 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 20690

WOW GREATE WORK !!!!!

The bake for the SB is excelent!!!!!

Thanks to all!!!!!

Un Saludo
by RRuiz
Wed Apr 20, 2005 4:18 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/18)
Replies: 58
Views: 20842

Greate job on the SB. Only one thing. When I do an little animation from 1 to 100 and I only want, for example, form the frame 50 to 100 the softh body start from the first interaction. There is like a record button that pass the sb calculation to the mesh ipo?. An example will be a simple flag. I w...