Search found 23 matches

by Mohij
Fri Sep 30, 2005 3:42 pm
Forum: Interface & Tools
Topic: PolyBoost: Some good features if we could have in Blender
Replies: 2
Views: 1982

I watched the video and looked around at the page, there are some things blender already has included, for example the loop select feature. But there are loads of other really cool features that would really enhace blender and increase work speed enormous. Would be cool to see some features in the n...
by Mohij
Thu Jul 07, 2005 7:12 pm
Forum: Interface & Tools
Topic: [feature request] better manipulation widget for 2.38
Replies: 5
Views: 4295

When things like information exchange between edit- and non-editmode, information storage of vertex-/edge-/face-/normal-/UV-coordinates or data position change while parenting (in this case needed for the keep alignment button) are a problem, then blender has a major code layout deficit (sorry when ...
by Mohij
Thu Jul 07, 2005 5:36 pm
Forum: Interface & Tools
Topic: Big list of feature requests
Replies: 6
Views: 11500

So the points that REALLY aren't in there in some way :oops: are: 1.When rendering halos it is possible to render rings and lines OVER the halo, but it is not possible to switch the halo off and only render rings and/or lines. Would be cool being able to switch the halo of just like the lines or rin...
by Mohij
Wed Jul 06, 2005 3:24 pm
Forum: Interface & Tools
Topic: Big list of feature requests
Replies: 6
Views: 11500

Re: Big list of feature requests

3.An extrude along path function for meshes. I know Dupliframes and Dupliverts but they(as far as I know) don't extrude the first object but just duplicate the mesh and place the copies along a path. did you know about the BevOb option for curves/paths? I meant an extrude along path for MESHES, lik...
by Mohij
Fri May 20, 2005 1:42 pm
Forum: Interface & Tools
Topic: [feature request] better manipulation widget for 2.38
Replies: 5
Views: 4295

[feature request] better manipulation widget for 2.38

The new 2.37 release of Blender will have these nice scale/rotate/grab widget included. My feature request affects this widget. It can be orientated in several ways, what makes manipulations relative to diffrent directions than global XYZ (normals and so on) possible. My request is the idea of orien...
by Mohij
Thu May 19, 2005 3:17 pm
Forum: Interface & Tools
Topic: What is wrong, and what should stay?
Replies: 64
Views: 27720

More unified interface

The thing that bugs me in Blender most is, that the interface is NOT unified, means that all functions are spread over shortcuts, dropdown menus, button window, spacebar menu, and so on. The functions are sorted to be most effective and don't destroy the workflow, but this would also be possible wit...
by Mohij
Wed May 18, 2005 9:48 pm
Forum: Interface & Tools
Topic: Constrain along normal and new extrude options
Replies: 2
Views: 2647

My affirmation, that is a great idea. But I even thought about all (XY and Z) coordinates relative to the facenormal. Means Z is in face normal direction, Y 90° to the side and X 90° to the other direction. My solution is while grab/scale/rotate (yes, all three) push n for orientation allong normal ...
by Mohij
Thu May 05, 2005 3:29 pm
Forum: Interface & Tools
Topic: Big list of feature requests
Replies: 6
Views: 11500

Big list of feature requests

Hello, this is a collection of feature requests that I think would be usefull. I know that some of them are posted already, but I want to post them again as a <<ME TOO>>. 1.When rendering halos it is possible to render rings and lines OVER the halo, but it is not possible to switch the halo off and ...