Search found 104 matches

by joeedh
Tue Sep 14, 2004 9:24 pm
Forum: Coding Blender
Topic: blender coded in python?
Replies: 9
Views: 5796

and the proposal is not about a rewrite, but the core should probably remain as C (like the official Python itself), just about the ways in which the functionality is exposed to Python. ~Toni Why C? C++ is a lot easier to code, and makes a lot more sense IMHO. Personally I find Blender's C core to ...
by joeedh
Thu Sep 02, 2004 11:47 pm
Forum: Interface & Tools
Topic: My new feature idea: A 'carve' tool
Replies: 5
Views: 2028

My new feature idea: A 'carve' tool

Hi. Recently I've been researching how to make a "carve" tool, a tool that would literally carve objects in real-time via CSG. Recently, I have found what I believe to be a solution: image-based CSG using OpenCSG http://www.opencsg.org/ . What is Image-Based CSG? Well, I don't know, other then that ...
by joeedh
Sun Aug 29, 2004 4:35 am
Forum: News & Chat
Topic: Blender like maya...
Replies: 39
Views: 27990

All this interface problem is anoying. If a module loader could be coded in blender and if all big feature could be separated in small module loaded in a file ( ref to the winamp style, you got module for in, out, effect, expansion feature) that could get blender to an other level. Let say the curr...
by joeedh
Sat Aug 28, 2004 8:43 pm
Forum: Documentation & Education
Topic: Lights! Camera! MISSING!
Replies: 7
Views: 4347

Re: Lights! Camera! MISSING!

i've been workin with blender since sunday and i love it! BUT :!: while working on something i noticed my camera and lights had disappeared. Mind you they still render but i cant select them for editing anymore. any clues? I have had cameras suddenly become ineditable before. . .I could see them on...
by joeedh
Mon Aug 23, 2004 9:06 pm
Forum: News & Chat
Topic: nice site about physical effects (+others)
Replies: 2
Views: 1649

Wow, looks cool, although sadly my math level isn't up to the level neccasary to understand the Navior-Stokes fluid equations. . .
by joeedh
Fri Aug 20, 2004 6:31 am
Forum: Python
Topic: GUI library for bpython with windows.
Replies: 4
Views: 1838

GuiD is actually not that bad. There's an inside joke and it could mean Gui D esign. Hmm. . .GUI Design. . .GuiD. Or maybe Serpaent GUI (*shiver*). No, not that. Or perhaps Bluewater gui. . . Bluewater GUI. I think I like it. BlueWater GUI. Maybe if more people get interested I'll post a poll. . . ...
by joeedh
Fri Aug 20, 2004 12:34 am
Forum: Python
Topic: GUI library for bpython with windows.
Replies: 4
Views: 1838

Glad to hear my work inspired something else. Nice start, visually appealing. Smart move going with all openGL widgets, it easily enables you to do panels that sits on top of one another (something that has to be completely hacked in with a multipass draw if you use the blender buttons through the ...
by joeedh
Thu Aug 19, 2004 7:40 pm
Forum: Python
Topic: encoding of text in text object???
Replies: 1
Views: 1108

I would assume normal ASCII. . .possibly Unicode. . .

joeedh
by joeedh
Thu Aug 19, 2004 7:37 pm
Forum: Python
Topic: GUI library for bpython with windows.
Replies: 4
Views: 1838

GUI library for bpython with windows.

Hi., at http://www.freewebs.com/joeedh/BPyGUI.zip , documentation included, is the first prerelease of my Blender window-based GUI library, codenamed BPyGUI. I've decided to post what I have, since school is starting. Hopefully I'll be able to release a developer's guide to extending BPyGUI within t...
by joeedh
Wed Jun 09, 2004 9:28 pm
Forum: Testing Builds
Topic: tuhopuu windows (2004/06/09) post merge + render patch
Replies: 3
Views: 3727

wow, this build makes terrible mistakes on the computer i use now / there are several grey stripes over the whole ui without even respecting the windows. everything is messy, the buttons and header appear and disapper randomly. Nvidia geforce2 MX, win 2000 prof, athlon proc. Strange. . . I have abo...
by joeedh
Wed Jun 09, 2004 9:18 pm
Forum: Interactive 3d
Topic: problems with car physics
Replies: 13
Views: 5638

Re: problems with car physics

When animating a car in a game the center of the car must be over the back wheels to get proper rotation without the back wheels slipping all over the place. When I apply rigid body physics to my car it puts the center of the mass at the center of the object. Thus all the weight is over the back wh...
by joeedh
Fri Apr 23, 2004 11:22 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 17267

Or I could just remove Blender's ability to load runtimes. :? Hey Alien, that would be a great and easy solution. Nice Idea and we will not need personals keys anymore. Could u propose this idea in the Testing Builds forum? Thanks. Um. . .would that be useful? Anyway who wanted to could simply down...
by joeedh
Sat Apr 17, 2004 5:48 am
Forum: Interactive 3d
Topic: multiplayer options for current/upcoming engine?
Replies: 8
Views: 3792

Theres a Network section in the gameengine sourcecode. I wonder what that does?

joeedh
by joeedh
Sun Mar 21, 2004 11:14 pm
Forum: Interactive 3d
Topic: Game Engine Status Thread
Replies: 96
Views: 35218

havocsoft wrote:Where is the actor button on the game engine page?
You have to selet "SUMO" from the list of physics engines in the World button.

By the way, does anyone know why is Dynamo there? No one has ever written, as far as I know, anything for it.

joeedh
by joeedh
Sat Mar 20, 2004 10:58 pm
Forum: Documentation & Education
Topic: Questions about Topixcloth
Replies: 4
Views: 2380

A TopixCloth-interface python script can be found on the main Blender page. Scroll down, and you should see a news-item about a new version of Topix.

joeedh