Search found 108 matches

by bill2reg
Wed Oct 03, 2012 4:10 am
Forum: Interface & Tools
Topic: Solidify modifier on a extruded circle.
Replies: 6
Views: 2521

Glad I could help you! I know I have asked a lot of questions here and have gotten help from others, so it's nice to give back. Hope you enjoy using Blender!
by bill2reg
Tue Oct 02, 2012 7:35 pm
Forum: Interface & Tools
Topic: Solidify modifier on a extruded circle.
Replies: 6
Views: 2521

First of all you must use a mesh circle and be sure it's not a nurbs circle, etc. (Add>Mesh>Circle). With the circle selected, go into edit mode. If the properties panel is not displayed, press "n" to display it. (It will be along the right side of your 3d view area). Scroll down until you see "Mesh...
by bill2reg
Mon Oct 01, 2012 11:10 pm
Forum: Interface & Tools
Topic: Solidify modifier on a extruded circle.
Replies: 6
Views: 2521

Try checking the normals. For some reason, the Add>Mesh>Circle has one face whose normals are reversed. When I reversed that one face's normals to face outward like all the rest, the problem was solved.
by bill2reg
Mon Sep 17, 2012 11:15 am
Forum: Interface & Tools
Topic: Select with Limit to Visible selects 'invisible' vertices.
Replies: 6
Views: 2203

Looking at your screen image, it seems that the sphere has not been subdivided the way the cube has. Maybe if you subdivide and also smooth the sphere first, then select the cube and try the boolean again it might help.
Just a thought.
by bill2reg
Sun Sep 16, 2012 6:46 pm
Forum: Interface & Tools
Topic: Select with Limit to Visible selects 'invisible' vertices.
Replies: 6
Views: 2203

Not sure what you want to do, but if you want to select only the parts of the cube that are "outside" of the sphere, the boolean modifier is perfect for that. You would select the cube, then go to modifiers, and select 'boolean'. For the object, select the sphere and select "difference". Then you ca...
by bill2reg
Thu Sep 13, 2012 2:43 pm
Forum: Interface & Tools
Topic: Select with Limit to Visible selects 'invisible' vertices.
Replies: 6
Views: 2203

Edit is only working with the selected object. In your example, the cube. Doesn't matter if you can "see" the vertices or not because of the sphere. Try looking into using the boolean modifier to have parts of the cube and/or sphere be removed.
by bill2reg
Mon Sep 10, 2012 5:26 pm
Forum: Interface & Tools
Topic: "b" not selecting all verticies, just the visible
Replies: 3
Views: 814

Glad I could help. Now if only all our Blender problems were as easy to fix! Good luck and enjoy Blender.
by bill2reg
Sat Sep 08, 2012 4:41 pm
Forum: Interface & Tools
Topic: "b" not selecting all verticies, just the visible
Replies: 3
Views: 814

The "Z" key toggles between wireframe view and solid view. Try going into wireframe view to select all. In solid view it will only select the visible vertices.
by bill2reg
Wed Aug 29, 2012 8:25 pm
Forum: Interface & Tools
Topic: Mirror go wrong
Replies: 3
Views: 3770

Check the mirror axis. Looks like you should mirror across X, and maybe you have Y.
by bill2reg
Mon Aug 27, 2012 1:10 pm
Forum: Interface & Tools
Topic: Hair particals are on the inside of mesh
Replies: 3
Views: 13964

Glad it worked for you.
by bill2reg
Sun Aug 26, 2012 8:30 pm
Forum: Interface & Tools
Topic: Experiencing Difficulty Finding Object in Viewing Screen
Replies: 1
Views: 5229

Shift - C will center your view and include all objects. However if they are far apart or far away it may be almost impossible to see them. In the outline window, all objects in the scene are listed. You can select an object there, then you can press numpad . to center the view on that object. There...
by bill2reg
Sun Aug 26, 2012 8:16 pm
Forum: Interface & Tools
Topic: Hair particals are on the inside of mesh
Replies: 3
Views: 13964

In edit mode, you can select ONLY the faces or vertices where the hair is growing in the wrong direction. With ONLY those selected, in the tool panel (left side - toggle with "T" if it's not visible) scroll down to 'Normals' and click on 'Flip direction". Also, to see the way the normals are facing ...
by bill2reg
Thu Aug 16, 2012 5:34 pm
Forum: Interface & Tools
Topic: UV Unwrap a Sphere
Replies: 3
Views: 2062

Actually the seams are not marked evenly. You have only ONE side of the sphere being separated. You could mark the other three seams from the top and bottom as far as the center face, and this would allow it to unwrap more evenly. In other words, only the middle row of faces would stay connected.
by bill2reg
Thu Aug 16, 2012 1:18 pm
Forum: Interface & Tools
Topic: UV Unwrap a Sphere
Replies: 3
Views: 2062

I would make more seams.
by bill2reg
Thu Aug 16, 2012 1:15 pm
Forum: Interface & Tools
Topic: Help: Multiple textures on a single object
Replies: 2
Views: 3835

You need to add a material slot to your object for each material you want to use. For example for three different materials, add three material slots. Then you can put a material in each slot....either a new one or any other one that is already in your scene. To place the materials on different part...