Search found 43 matches

by n_t
Mon Sep 05, 2005 7:31 pm
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15388

Koba: it should already be working that way - if you create a domain that has a bounding box size of (10,5,2) and set the resolution to 200, you get a simulation that runs on a (200,100,40). as the cells in the simulation have to be cubic, it's enough to have one resolution and the bounding box. if ...
by n_t
Sat Sep 03, 2005 8:13 pm
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15388

Pablosbrain,Zsolt,Koba: Yes, displaying the req. memory is probably a good way to do it... As the resolution is taken for the longest axis , computing the memory is not just (res^3*x), though... So especially for non-cubic domains a resolution of more than 200 might often be useful, as you otherwise...
by n_t
Thu Sep 01, 2005 12:47 pm
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15388

Smb,Zsolt: the problem with large resoltuions is the memory usage, there were people with 512MB that tried to do 400^3 simulations (that's more than you can allocate on a 32bit machine), so I decided to restrict the resolution to what should fit into 1GB without problems. I'm looking into ways to de...
by n_t
Tue Aug 30, 2005 2:11 pm
Forum: Testing Builds
Topic: SoC project : Fluid Linux/Windows (2005/08/29)
Replies: 22
Views: 15388

Interesting, the updated version should actually be a tiny bit faster and use half as much memory as before... Once all the basic features work I'll have to do some benchmarking. Are you perhaps comparing a GCC and a MSVC version, where gcc compiler does a better job with optimizations...?
by n_t
Tue Aug 30, 2005 2:06 pm
Forum: Testing Builds
Topic: Soc project : fluid, OS X build 08/29/05
Replies: 6
Views: 7209

cool, it seems to work, thanks! and this console app is quite useful :)
by n_t
Thu Aug 25, 2005 1:27 pm
Forum: Testing Builds
Topic: Soc project : fluid, OS X build 08/16/05
Replies: 3
Views: 6840

mac build update

lukep: unfortunately I dont have a mac build environment set up... so, could you perhaps post another mac build of the current cvs version? btw. is there a possibility to enable a console for the standard text output? that would be useful for debugging. (if you're short in webspace or bandwidth let ...
by n_t
Fri Aug 19, 2005 10:58 am
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19817

new version (05-08-18)

hello, i've also put up a build of the new version, for linux: http://www10.informatik.uni-erlangen.de/~sinithue/temp/fsblender-beta-050818.tar.gz and for win32 (using mingw): http://www10.informatik.uni-erlangen.de/~sinithue/temp/fsblender-beta-050818win32.zip and this is an introductory tutorial: ...
by n_t
Mon Aug 15, 2005 5:06 pm
Forum: Testing Builds
Topic: Soc project: fluid / Linux (2005/08/13)
Replies: 22
Views: 19817

JoOngle: nice animation! cool to see you (and the others) got it to work... I hope to have it compile with MSVC as well soon. As for the fluid domain, it might be clearer to just display the bounding box that is really used for simulation once it's activated. Koba: resolution 400 is pretty big, you ...
by n_t
Tue Jul 12, 2005 3:54 pm
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 9057

tommy - good you mention the softbodies panel, that's just what I took as reference for adding my gui stuff: http://wiki.blender.org/bin/view.pl/Blenderdev/SoCFluidAnimation the fluid-fluid interaction probably isnt easy, should be possible of course, but I also think fluid-object interaction is mor...
by n_t
Thu Jul 07, 2005 10:38 am
Forum: Interface & Tools
Topic: Feature Request(Fluid effects)
Replies: 19
Views: 9057

hello, someone just mailed me a link to this topic - I've not really been looking through the other forums so far... well - looks like we'll soon have 2 fluid animation systems in blender :). as SPH and LBM are quite different approaches I also don't really see a way to combine them (although this m...
by n_t
Tue Jul 05, 2005 1:13 pm
Forum: News & Chat
Topic: Google summer of code. make $4500!
Replies: 22
Views: 11046

Hi koba, sure. Btw. you can also send me a mail to nils at thuerey dot de ... About your questions: you're right - the velocities do not all have unit magnitude, you have one DF of length 0, 6 DFs with length one, the rest has sqrt(2). Due to these length the particles (=DF values) are moving direct...
by n_t
Wed Jun 29, 2005 4:26 pm
Forum: News & Chat
Topic: Google summer of code. make $4500!
Replies: 22
Views: 11046

Bellorum, kakapo, Koba - glad to hear you like it, I'm working on this stuff for almost 2 years now, so I'm getting used to it :)

I'll let you know once there's a preview version, the Summer-of-Code CVS repositories are currently being set up...
by n_t
Tue Jun 28, 2005 2:46 pm
Forum: News & Chat
Topic: Google summer of code. make $4500!
Replies: 22
Views: 11046

Hello, I'm doing a Summer of Code Project for Blender - mine is fluid animation. I started a website here: http://www.ntoken.com/p_soc.html , but so far theres only the proposal... I think it would be great to get some feedback about preview versions or ideas here in the forum, so I hope I have some...