Search found 36 matches

by Metallica
Sun Nov 07, 2004 2:25 pm
Forum: Interactive 3d
Topic: 3D-Plugin Problem.
Replies: 2
Views: 1543

no one knows? :(
by Metallica
Fri Nov 05, 2004 5:58 pm
Forum: Interactive 3d
Topic: The Beach House
Replies: 8
Views: 1914

this is really really cool. im doing something similar but running into problems. i really like how you can change the textures and music and stuff. really neat. good luck!
by Metallica
Fri Nov 05, 2004 5:56 pm
Forum: Interactive 3d
Topic: 3D-Plugin Problem.
Replies: 2
Views: 1543

3D-Plugin Problem.

you can see for yourself here http://mark62756.home.comcast.net/plugintest.html (4mb)

the .blend is at http://mark62756.home.comcast.net/library.blend

everything seems to have the alpha texture after packing data. anyway to fix this as soon as possible would be great.

thanks.
by Metallica
Wed Nov 03, 2004 3:38 am
Forum: Interface & Tools
Topic: Replace panel for the Text editor
Replies: 2
Views: 1500

finally got those gosh darn floater panels to work >=)


w00t i would say 1 panel. 1 find button like oopz says, and something to toggle between the fine expression and find what thingymabobers. :D
by Metallica
Wed Nov 03, 2004 2:57 am
Forum: Interactive 3d
Topic: Physics example
Replies: 14
Views: 3784

i hope softbody brings more attention to the physics engines. if softbodies is done for rendering. would it be easily possible for realtime game engine? because i would guess they would have a quick realtime physics calculation before rendering. i hear there will be a T3 i hope this is not supposed ...
by Metallica
Sat Oct 02, 2004 1:52 am
Forum: Interactive 3d
Topic: New gamelogic api
Replies: 8
Views: 3611

this is awsome! just need to find the time to learn it :(

oh and the examples page is down.
http://www.blender.org/pydoc_gameengine ... -class.htm
l :roll:
by Metallica
Sat Sep 04, 2004 3:24 pm
Forum: Interactive 3d
Topic: Physics engine optmization
Replies: 5
Views: 1391

damn that gets down to 2fps! thats really really bad :/
by Metallica
Wed Aug 18, 2004 3:23 pm
Forum: Interactive 3d
Topic: blender-joystick
Replies: 16
Views: 7902

oh this is awsome! hmmm i could put it in all the games ;) i wonder if it will work for the xbox controller....
by Metallica
Mon Jun 28, 2004 5:44 pm
Forum: Interactive 3d
Topic: ERROR: Unable to make runtime: Unable to find runtime
Replies: 4
Views: 2155

if your on linux you'll have to try to build a cvs of bf-blender or just wait until the next release i think... :)
by Metallica
Mon Jun 28, 2004 5:43 pm
Forum: Interactive 3d
Topic: Socket logic bricks
Replies: 7
Views: 4094

and even if this person whos not familiar with networks then we could make an official documentation about it... z3r0_d we cannot limit ourselves because blender is supposed to be easy and for beginners.... it should be for begginners and experts. :) b-owl i know you can code... stop being lazy, jus...
by Metallica
Mon Jun 21, 2004 6:31 pm
Forum: Interface & Tools
Topic: Cleaner interface, please!
Replies: 34
Views: 13308

i would say i like the tuhopuu buttons style. why was it taken out of tuhopuu? thats just a waste of time and code :/
by Metallica
Tue Jun 01, 2004 2:52 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 16372

ahh thanks for correcting me kAinStein. i see many are saying protection is pointless. and it is. just go any any p2p site and there is a crack/some kind of copy protection broken. its useless to have a serial key or whatever. if you want to be stubborn. buy another game engine like torqe or somethi...
by Metallica
Mon May 31, 2004 6:02 pm
Forum: News & Chat
Topic: personal key
Replies: 54
Views: 16372

i didn't read all of the post but. a lot of you are being real a**holes. sorry for the language but really. jm this is opensource. take the code and code yourself. or hire some coder to do it for you. your yelling at alien and he has donated so much time into the game engine. :/ i dont understand th...
by Metallica
Tue May 25, 2004 12:34 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/05/22)
Replies: 16
Views: 9280

just tested out that nice culling... really awsome job! :D but a good feature would be so you can set how far away you have to be for the objects/faces to be culled. arangel called it a culling threshold... sounds good :) it would really come in handy