Search found 36 matches

by alarionfirn
Sun Aug 19, 2007 9:20 pm
Forum: Coding Blender
Topic: [SOLVED] SVN compiling problems with rgbTuple.c
Replies: 2
Views: 2013

Yep, I followed it on IRC and it's fixed now! That was really quick. Thanks everyone :D .
by alarionfirn
Sun Aug 19, 2007 5:50 pm
Forum: Coding Blender
Topic: [SOLVED] SVN compiling problems with rgbTuple.c
Replies: 2
Views: 2013

[SOLVED] SVN compiling problems with rgbTuple.c

Since the file 'rgbTuple.c' was added to the repository I was not able to compile blender. Could anyone here help me with this problem? (I'm building on windows xp with scons) scons: `C:\blenderdev\build\win32-mingw\lib\libbf_dna.a' is up to date. Compiling ==> 'rgbTuple.c' ===== source\blender\pyth...
by alarionfirn
Thu Jul 26, 2007 10:08 am
Forum: Documentation & Education
Topic: how do i open GZ files
Replies: 7
Views: 5273

and for windows there is also 7zip
by alarionfirn
Sat Jul 21, 2007 11:55 pm
Forum: Python
Topic: .max and .ma import/export scripts
Replies: 6
Views: 58495

1) I am no coder but as far as I know, both formats (.max and .ma/.mb) are closed formats and there is no paper/spec describing how these files are 'made.' I'd highly recommend to use the obj format for exchanging models since it's kind of a standard in the industry. And ther should be a free obj ex...
by alarionfirn
Thu Jul 19, 2007 4:50 pm
Forum: Interface & Tools
Topic: Blender interface change
Replies: 66
Views: 33058

I love your ideas a lot so far Azrael. Especially the toolbar seems useful to me. Keep the ideas coming! :)
by alarionfirn
Fri Jun 22, 2007 9:26 am
Forum: Documentation & Education
Topic: how to make a face from vertices
Replies: 2
Views: 30761

You can connect single vertices using the f key. Most modelers use the extrude function to add new points (select an edge and press the e key).

For questions about using blender I'd recommend the forum at http://www.blenderartist.org since this is the developer forum :)
by alarionfirn
Sun Jun 17, 2007 12:17 pm
Forum: Coding Blender
Topic: Linking problems with scons
Replies: 9
Views: 12055

I have the stdc++ library and I checked that I didn't change win32-mingw-config.py. Everything seems to be fine.
Thanks for your quick reply though :) .
by alarionfirn
Sun Jun 17, 2007 10:59 am
Forum: Coding Blender
Topic: Linking problems with scons
Replies: 9
Views: 12055

Linking problems with scons

I'm under windows and using MinGW with scons to compile blender. However when linking blender.exe I'm getting tons of undefined reference errors. Linking program ==> 'blender.exe' ===== C:\blenderdev\trunk\build\win32-mingw\lib\libbf_soundsystem.a(SND_C-api.o):SND_C-api.cpp:(.text+0xbe): undefined r...
by alarionfirn
Fri May 25, 2007 9:54 pm
Forum: Interface & Tools
Topic: Project management
Replies: 0
Views: 1794

Project management

Up to now I always create a project fodler containing subfolders like concepts/models/... manually. Since this folder structure is usually the same, I think that this process could be automated by adding a project menu item where you can create a new or add a scene to an existing project. The add op...
by alarionfirn
Sun May 20, 2007 11:11 am
Forum: Documentation & Education
Topic: Got a coule of quwstions...
Replies: 4
Views: 2887

For modeling hair I'd recommend this tutorial http://www.3dtotal.com/team/Tutorials_3/lowpoly_hair/lowpoly_hair_01.asp (is for 3dsmax but should work with blender). For further information look through the Blender wiki http://wiki.blender.org/ There you find nearly any information about using Blende...
by alarionfirn
Fri May 18, 2007 6:05 pm
Forum: Documentation & Education
Topic: No New material button
Replies: 2
Views: 2674

That's the same button. The material panel is now called links and pipeline. For more questions about using Blender I'd suggest visiting blenderartists.org (seems to be currently down) or ask questions on #blender, because this is the developer forum :wink:
by alarionfirn
Sat May 12, 2007 10:18 am
Forum: Interface & Tools
Topic: subsurf trouble
Replies: 1
Views: 1309

Subsurf smoothes the whole mesh. It rounds every edges and in the case of a cube when subsurf is on the cube is rounded and thus looks like a sphere. For more information on the subsurf modifier look here: http://wiki.blender.org/index.php/Manual/Subsurf_Modifier Set Smooth is a different function t...
by alarionfirn
Sun May 06, 2007 10:47 pm
Forum: Interface & Tools
Topic: Dumb Hotkey Questions
Replies: 3
Views: 2014

1) Press h to hide objects and ALT+h to unhide all. Alternatively you can hide objects in the outliner by clicking on the eye icon. 2) Click on the mouse icon in the outliner to prevent objects from being selected. 3) Use the knife tool (press k) and choose the desired option. 4) Normally you do not...
by alarionfirn
Fri May 04, 2007 2:51 pm
Forum: Interface & Tools
Topic: rotate around active
Replies: 6
Views: 3161

Wow, that's awesome. Sorry Brecht, I hadn't checked the CVS out for a long while. Blenders development speed is really impressive! :D
by alarionfirn
Mon Apr 30, 2007 9:12 pm
Forum: Interface & Tools
Topic: rotate around active
Replies: 6
Views: 3161

I totally agree. I'm seeing myself pressing the 'Num,' button very often. If around active included components than it wouldn't be necessairy to aim manually at all (in most cases) and thus you would save numerous keystrokes.