Search found 134 matches

by thoro
Tue May 03, 2005 11:20 am
Forum: Testing Builds
Topic: bf-blender / Windows & Linux (2005/05/02)
Replies: 52
Views: 20151

I agree with kxs, it would be great to have the Zblur's empty connection in this implementation.

The new UV editor smooth zoom is very useful.
by thoro
Wed Apr 27, 2005 1:35 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/28) Intrr´s DoF :) - UPDATE -
Replies: 28
Views: 14487

Thanks for the build. Hehe, I like the [ALT]+[SPACE] combination for Manipulator Orientation - it's much better than searching for the small grey/white sphere :D.

The integrated Zblur is a cool option, but I think it's hard to control - and how do I use it in animations?
by thoro
Sun Apr 24, 2005 12:40 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/23)
Replies: 19
Views: 10564

Thank you, Gabio.

A hint to all Windows users with download problems: You can use Wget to download the files, it is automatically resuming your download where the connection broke up. I use WinWGet, which is a GUI for Wget - you can download it here.
by thoro
Thu Apr 14, 2005 10:00 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/13)
Replies: 45
Views: 17800

I had to start the download three times to get the whole file - very strange, indeed.

But now it's here and I'm very surprised how much you did in this short amount of time - thank you!
by thoro
Wed Apr 06, 2005 10:37 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/04/04)
Replies: 66
Views: 29368

Thank you for this build. Aah, the Softbody interface is much better now - and a Wind force? Great! I still prefer the rt:0 version of the widgets - I'm currently doing much modelling and the new widgets are a great help. The only crit I have is that the center ball's colours for Global/Local switch...
by thoro
Tue Mar 29, 2005 2:18 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/28)
Replies: 41
Views: 15053

Thank you, gabio - and happy birthday!

Hey, icons for the widget modes - cool. These widgets are so useful in Pose Mode!
by thoro
Wed Mar 23, 2005 10:18 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 20216

...simply amazing!

LMB on widget center is a good way to switch to local mode.
by thoro
Mon Mar 21, 2005 12:47 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/03/20) updated
Replies: 55
Views: 20216

Wow, the widgets are really good, especially to flatten Blender's learning curve. I prefer rotating widget Type 0, and I like Zsolt's idea of a thin circle to visualise the plane of rotation. I saw that it's still not possible to rotate around local axes in Armature Posing Mode. I guess that's becau...
by thoro
Sun Feb 27, 2005 3:03 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/22) update
Replies: 15
Views: 6776

Something seems to be wrong with rotations in the latest version - if I grab a bone in pose mode and press [r]-[z][z] it is not rotating around Z axis.
by thoro
Thu Feb 24, 2005 10:06 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/22) update
Replies: 15
Views: 6776

Thank you, Gabio. Ah, the new split screen functionality is great. The new transform sounds interesting, I'll read the wiki.
by thoro
Thu Feb 17, 2005 9:47 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/14) update
Replies: 10
Views: 5839

By the way, I'm looking for a hotkey to switch to Weight Paint mode - is there one? I'm so happy about the Outliner, and a hotkey for Weight Paint would be the cherry on the cake.
by thoro
Tue Feb 15, 2005 7:48 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/14) update
Replies: 10
Views: 5839

Thank you!

Hmm, this 'vertex_shade' parameter sounds very interesting. I'm really looking forward to the next version of Manuel&Paolo's 'MHsss'...
by thoro
Tue Feb 08, 2005 1:11 am
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/07)
Replies: 15
Views: 7637

Raytraced materials with alpha < 1 now let the background shine through in their Alpha map even if there are non-transparent objects behind them. I guess this behaviour is described in the changes since 2.36 document as "Note that the RGB colors are "polluted" with sky color, when sky is rendered". ...
by thoro
Mon Feb 07, 2005 12:19 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/02/07)
Replies: 15
Views: 7637

Thank you very much, gabio.
by thoro
Thu Jan 20, 2005 4:06 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2005/01/19)
Replies: 31
Views: 14728

Yes, the new weight paint panel is a real enhancement - I like it very much. By the way, why are the Softbodies still 'hidden'? It's a CVS build, isn't it? :wink: