Search found 134 matches

by thoro
Fri Oct 08, 2004 3:23 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13730

Samjh wrote:The sub-panel tab colours are very confusing.
...the tabs make it look like "Ramps" and "Mirror Transp" has been selected instead.
...and I thought I was the only one with this problem.
by thoro
Thu Oct 07, 2004 2:38 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13730

...hmm, I can add armatures, but I get a crash after selecting an object from OOPS window and try to delete it.
by thoro
Thu Oct 07, 2004 1:28 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/10/06)
Replies: 38
Views: 13730

Thanks for the build, gabio. I'm currently testing/exploring the new features. The outliner will become a great tool to manage large scenes and I love the new lasso selection. The backbuffer selection seems to work properly on my Windows XP machine (with ATI Radeon 9800XT) - no glitches so far. But ...
by thoro
Wed Oct 06, 2004 3:28 pm
Forum: Interface & Tools
Topic: Feature Request: Mirror
Replies: 9
Views: 2702

While working with Maya I used a SubSurf tool called 'Connect Poly Shape', which included the same feature.

However, I've got used to the 'Alt-D'-method and the resulting standard comment 'There is an ugly seam in the middle of your model' in Elysiun's WIP-forum :D.
by thoro
Fri Oct 01, 2004 11:53 am
Forum: Rendering
Topic: Feature request: Color texture over ramp shader
Replies: 8
Views: 11323

Monkeyboi wrote:This is not a small request though, especially since internals say that it would require a complete rewrite of the rendering engine...
Yes, and I'm not in a hurry :wink:.

I think that there are so many improvements going on these days making Blender better and better.
by thoro
Fri Oct 01, 2004 11:09 am
Forum: Rendering
Topic: Feature request: Color texture over ramp shader
Replies: 8
Views: 11323

I think there is no such feature at this time - I came across the same problem texturing my current character: http://www.elysiun.com/forum/viewtopic.php?t=31161 I like the look of the ramp shader so much that I decided to do as much as I can with material groups, which is no problem because this is...
by thoro
Wed Sep 29, 2004 11:13 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/27)
Replies: 18
Views: 6483

... jep, works now. By the way, how can I make a CVS build with a working YafRay plugin? I'm using TheAppleMan's tutorial to compile and get a runtime error each time I try to render with the YafRay plugin. I can't stop telling you how much I enjoy the new editmeshmodes - especially when it comes to...
by thoro
Mon Sep 27, 2004 10:07 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/26)
Replies: 29
Views: 11945

Wow, the new Zbuffer clipped selection mode is very useful - and the Optimal draw subsurfs mode looks better than ever. Thank you so much!
by thoro
Fri Sep 24, 2004 10:26 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/24) Update *fgons*
Replies: 25
Views: 7777

Yeah! This is a great improvement - thank you very much.
by thoro
Mon Sep 20, 2004 2:23 pm
Forum: Blender Conference 2013
Topic: Sleeping place . help me ;)
Replies: 5
Views: 11661

There are 2 StayOkay youth hostels in Amsterdam where some Blenderheads stay during the conference.

You can find some information (and place a reservation) on their website: http://www.stayokay.com.
by thoro
Fri Sep 17, 2004 10:52 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/15)
Replies: 12
Views: 4870

gabio wrote:rest in peace now :wink:
Oki doki, just wanted to let you know :lol:.

By the way, I did my first own Blender build last night (always wanted to do this :wink:) - I used TheAppleMan's tutorial.
by thoro
Thu Sep 16, 2004 9:54 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/15)
Replies: 12
Views: 4870

...while working with this build at home I got a huge slowdown in Edit Mode - in the viewports, no matter if I select wireframe or shaded mode. It seems to happen only with subdiv objects - I just take a cube, subdivide it 5 times and turn SubSurf on. If I try to select/move vertices everything is d...
by thoro
Thu Sep 16, 2004 5:59 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/15)
Replies: 12
Views: 4870

Uh, just discovered this thread half an hour ago and I must say: these are very valuable new features. - The Object Hooks already look quite useful and after reading the article on blender3d.org, I think that they'll become a mighty tool. - The Curve Deform also looks good and it is exactly what I n...
by thoro
Mon Sep 13, 2004 9:41 am
Forum: Blender Conference 2013
Topic: Thursday 21st Pre-Conference Dinner
Replies: 13
Views: 16054

I'll be there, too.
by thoro
Sun Sep 12, 2004 11:39 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/09/11)
Replies: 18
Views: 7421

Thanks for this build!

The undo system speedup is great. I just have to get used to an undo function in Blender :wink:.