Search found 1848 matches

by jesterKing
Wed Jan 07, 2004 2:02 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/07)
Replies: 25
Views: 20326

Good you like it :D There has been an awful lot of commits today again...!
by jesterKing
Wed Jan 07, 2004 12:58 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/06)
Replies: 18
Views: 15930

This build has been obsoleted by a newer build

again:

This build has been obsoleted by a newer build
by jesterKing
Wed Jan 07, 2004 12:57 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/07)
Replies: 25
Views: 20326

The YafRay support is still WIP.
by jesterKing
Wed Jan 07, 2004 6:55 am
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/06)
Replies: 18
Views: 15930

Yes. It is a render-time displacement.

This build has been obsoleted by a newer build
by jesterKing
Wed Jan 07, 2004 6:54 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/07)
Replies: 25
Views: 20326

bf-blender / Windows (2004/01/07)

This build has been obsoleted by a newer build todays CVS build: http://www.letwory.net/cvsbuilds/bf_blender_windows_20040107.zip Again, this is build with the SCons , using MSVC7 as the compiler. It has TTF , International , Quicktime and OpenAL support compiled in. There is no game-engine, we hop...
by jesterKing
Tue Jan 06, 2004 2:03 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/06)
Replies: 18
Views: 15930

update

The zip has been updated. All of the updates concern the yafray support. * A file selector for the iYFexport path (in user settings) has been added. Win32 should have less problems now. * reflection export scheme has changed so now blender's RayMir is used as yafray's min_refle and the amount of ref...
by jesterKing
Tue Jan 06, 2004 12:33 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/06)
Replies: 18
Views: 15930

bf-blender / windows (2004/01/06)

This build has been obsoleted by a newer build The CVS-build for today: http://www.letwory.net/cvsbuilds/bf_blender_windows_20040106.zip This version has been built with Michel_'s created build system, SCons . It has TTF , International , Quicktime and OpenAL enabled, and of course including the pr...
by jesterKing
Tue Jan 06, 2004 12:06 am
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/04)
Replies: 9
Views: 8437

Oh yes, Hos has done work on speeding up the armature code, and subsurf code has changed somewhat.
by jesterKing
Mon Jan 05, 2004 8:50 pm
Forum: Testing Builds
Topic: bf-blender / windows (2004/01/05)
Replies: 22
Views: 14885

add to PATH

Make sure you add yafray to your path. With the installation file comes a readme.txt with instructions of how to set your PATH environment variable correctly.

YAFRAY_DIR in that document has to be replaced with the directory you installed yafray to.

/jesterKing
by jesterKing
Mon Jan 05, 2004 3:19 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/04)
Replies: 9
Views: 8437

slider limit

That is a builtin limit for slider functionality.
by jesterKing
Sun Jan 04, 2004 11:03 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/04)
Replies: 9
Views: 8437

.zip updated

Don't know what happened there. I tested, saw it didn't work, did a clean build and, voilà, it works again. Now also a bug fix by ton where preview render showed black for oren nayar.
by jesterKing
Sun Jan 04, 2004 6:49 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/04)
Replies: 9
Views: 8437

bugfix!

Hi,

there was a commit for a bug fix, related to armature editing in posemode. The link from the first post is the same, but the .zip has been updated to include this bug fix! Fix by hos.
by jesterKing
Sun Jan 04, 2004 5:43 pm
Forum: Testing Builds
Topic: bf-blender / Windows (2004/01/04)
Replies: 9
Views: 8437

bf-blender / Windows (2004/01/04)

obsoleted by the CVS build of 2004/01/06 link: http://www.letwory.net/cvsbuilds/bf-blender_windows_20040104.zip This build is built with SCons, Quicktime, International support and OpenAL support is enabled. The SCons scripts are not yet part of the CVS, but it builts nicely for Windows. Gameengine...
by jesterKing
Mon May 26, 2003 1:17 pm
Forum: News & Chat
Topic: Functionality board
Replies: 44
Views: 9419

Specification writers

Hmm, so at this point it looks like there will be the 'traditional' three levels in design documentation: - requirement specification this will be probably the main feature list with a quite general description of them and Blender as a whole - functional specification More precise specification, API...
by jesterKing
Mon Jan 27, 2003 9:55 am
Forum: Interface & Tools
Topic: Wish List (it had to be done)
Replies: 80
Views: 32201

solid objects

Support for solid objects, so it would be easier to export them to tracers that work with solid bodies.