Search found 35 matches

by adkiller
Thu Apr 20, 2006 6:36 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

CoolDudePT wrote:Thanks for the reply :)

Done! the txt file is in your inbox :)

cya
I have made a special build for SSE2 here:
http://www.graphicall.org/builds/builds ... how&id=128

Please test it and let me know if it works for you.

Thanks,
-Ad
by adkiller
Mon Apr 17, 2006 8:13 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

Hi all! I've been using blender for a while now and I'm sorta new to yafray. I want to take advantage of my AMD64 and XP 64, so I downloaded the 2 builds (blender+yafray) from the links above. However after installing both blender console givesd me this error when trying to render with yafray: Fata...
by adkiller
Mon Mar 27, 2006 10:46 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

Hey Ad, I saw your post over at http://www.BlenderNation.com and since you wouldn't be alerted that I posted something, I thought I would post it at the official thread. You said that you were thinking of doing a x64 build of the recent Stackless Python 2.4.2. What kind of advantages would that giv...
by adkiller
Tue Mar 14, 2006 12:33 pm
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

Hey Ad, sorry I missed your message above, somehow my notify box was unchecked on my last post. I opened a back up (therefore untouched) model and it came up with the correct number of vertices and faces. I would also like to add that I had my numbers mixed up in my first post. The true vertices an...
by adkiller
Tue Mar 14, 2006 12:29 pm
Forum: Testing Builds
Topic: Blender v2.41 for Windows x64 available here!
Replies: 18
Views: 13668

pls help this version want work for me... XP x64 SP1 runing on Athlon64 4000+ Microsoft Windows [Version 5.2.3790] (C) Copyright 1985-2003 Microsoft Corp. c:\Program Files\Blender Foundation\Blender>blender Fatal Error : This program was not built to run on the processor in your system. c:\Program ...
by adkiller
Mon Mar 13, 2006 7:45 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

ysvry wrote:nice can you also do an 32 bit optimized yafray p4 version? plz.
Sorry, I missed your post. I'll be focusing on releasing x64 releases at the moment. I may consider doing P4/SSE3/HT optimized versions if I do have the time later.

Thanks,
-Ad
by adkiller
Mon Mar 13, 2006 3:47 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

http://projects.blender.org/pipermail/bf-committers/2006-March/013814.html Just so you know :) /Nathan Thanks for the heads-up! The problems I have faced are mostly related to the type of compiler and optimizations. I will send Ton an e-mail and hopefully he could test my build as well. Thanks, -Ad
by adkiller
Mon Mar 13, 2006 3:27 am
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

I was rendering some other models and the vert/face count stayed the same in both 32 and 64. So either the your magic worked on the new file, or the model I was using was cursed. Either way, it dosn't seem to be happening, so I would rather believe it was your genius than a failing of mine. I would...
by adkiller
Fri Mar 10, 2006 1:59 pm
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

Hi,

etr9j, thanks for the feedback.

Please try this new build:
Blender v2.41 for Windows x64 (P1)

Let me know if this works as expected.

Thanks,
-Ad
by adkiller
Thu Mar 09, 2006 4:11 pm
Forum: Testing Builds
Topic: Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*
Replies: 26
Views: 32670

Blender v2.41 & YafRay v0.0.8 for Windows x64 *[Apr-25]*

Here are the links to download 'em: Blender v2.41 for Windows x64 (P2) Blender v2.41 for Windows x64 (P2) (Mirror 1) Blender v2.41 for Windows x64 (P2) (Mirror 2) YafRay v0.0.8 for Windows x64 For AMD64/EM64T processors without SSE3 support: YafRay v0.0.8 for Windows x64-SSE2 (P1) Stackless Python i...
by adkiller
Mon Feb 20, 2006 12:32 pm
Forum: News & Chat
Topic: Licensing Questions
Replies: 2
Views: 2559

Best is to contact Ton directly (ton AT blender dot org ) , but Ton isn't the sole copyright holder on the game engine there have been four or five significant contributors that Ton would need consent from. (assuming you wanted to use the 2.41 sources as opposed to the 2.25 sources which the Blende...
by adkiller
Mon Feb 20, 2006 5:00 am
Forum: News & Chat
Topic: Licensing Questions
Replies: 2
Views: 2559

Licensing Questions

I am not sure where to post this, but here it goes: I have a looked hard at the GPL license and have a few questions: 1. Is it legal to build blender with Visual C++ 8.0 and distribute the msvcr80.dll/msvcp80.dll runtime with it in an installtion package? I recall that the GPL requires that you make...
by adkiller
Mon Feb 20, 2006 3:36 am
Forum: Testing Builds
Topic: Blender v2.41 for Windows x64 available here!
Replies: 18
Views: 13668

LetterRip wrote:polls are likely disabled for this forum,

LetterRip
Ok, then where could I make a poll?

Thanks,
-Ad
by adkiller
Mon Feb 20, 2006 3:22 am
Forum: Testing Builds
Topic: Blender v2.41 for Windows x64 available here!
Replies: 18
Views: 13668

LetterRip wrote:Hi,

you might want to post your changes as a diff to the patch tracker.

LetterRip
I have uploaded the patch here:
http://projects.blender.org/tracker/ind ... 9&atid=127

-Ad
by adkiller
Mon Feb 20, 2006 2:30 am
Forum: Testing Builds
Topic: Blender v2.41 for Windows x64 available here!
Replies: 18
Views: 13668

jesterKing wrote:What poll?

/Nathan
Sorry bout that. I couldn't create a poll here in this forum. It keeps telling me that I have too many poll options. When all I have entered are: yes, no, maybe. I even reduced the options to yes and no and it still wouldn't work.

What am I doing wrong?

Thanks
-Ad