Search found 155 matches

by Mats78
Thu Feb 02, 2006 5:57 pm
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 31980

i want to make it clear again, that i am not against blender, I seriously just cannot agree with statements you made on an objective not a personal level. And that's alright. Of course I include other programs than blender in my repertoire as well. I haven't really used Maya, so I dare not touch th...
by Mats78
Thu Feb 02, 2006 7:56 am
Forum: News & Chat
Topic: Open Letter
Replies: 51
Views: 31980

I know that nowbody can't resist (refuse) from technical progress! For example: you still use stereo cesette player, or mp3? And come the time, when Blender will have GI. But! But other 3D soft will have more new features. Mmm.. but then again if you think about it: what is technical progress? Blen...
by Mats78
Thu Jan 05, 2006 9:25 pm
Forum: Coding Blender
Topic: Problems with orange branch + 64bit
Replies: 4
Views: 4102

Yes I can verify what khughes suggested. Just copy the file over from current cvs tree. Works fine.

Cheers,
Mats
by Mats78
Thu Dec 29, 2005 7:31 am
Forum: News & Chat
Topic: Blender 2.40
Replies: 21
Views: 14309

Well that's solved then, macromedia is no more. But isn't flash the most compatible file format around (except from .blend) ?
Well... compatible or not, it doesn't work, so...

Hopefully this is a transition phase.
by Mats78
Tue Dec 27, 2005 9:44 am
Forum: News & Chat
Topic: Blender 2.40
Replies: 21
Views: 14309

These are some small video demos about some new features:
http://www.3developer.com/blender_demos/
Argh, Macromedia should be banned because they're not willing to make flash available on 64bit platforms. Idiots they are.
by Mats78
Thu Dec 15, 2005 5:58 am
Forum: Animation
Topic: Slow-motion ... .. .
Replies: 8
Views: 11906

OK, sorry for stating the obvious =) I haven't actually tried the fluid sim, but doesn't it take the amount of rendered frames into account? If you use the start time button to define the actual start time of the simulation (in seconds) for the first blender frame, and the end time to define the end...
by Mats78
Tue Dec 13, 2005 7:14 pm
Forum: Animation
Topic: Slow-motion ... .. .
Replies: 8
Views: 11906

If you render a 1 second animation at 240 fps, it should mean that you get 240 images shown within a 1 sec timespan. Now, if you play that at 24 fps, you get a 10 sec animation. So, thus, a slowdown and slowmotion.

That said, UglyMikes suggestion should work ok.

Cheers,
Mats
by Mats78
Thu Oct 20, 2005 8:28 am
Forum: Animation
Topic: removing particles
Replies: 1
Views: 2223

Could you please be a bit more specific, I have no clue as to what you're asking. You can also try www.elysiun.com =) And why not write "you" instead of "y". Gives a better impression, and it really won't waste time.

Thanks
by Mats78
Mon Oct 10, 2005 8:54 am
Forum: Animation
Topic: Armatures and DrawKeyframe mode
Replies: 2
Views: 3957

I'll second that, again. At least the onion skinning feature has been requested multiple times before. I guess we'll see it some day =) Personally I'd be more happy about something that would show me the 'arcs' in my animation. There is a script (found on elysiun) which works very well - but once ag...
by Mats78
Wed Jul 20, 2005 6:54 am
Forum: News & Chat
Topic: What is Tuhopuu
Replies: 7
Views: 5980

You're kindof right there ztonzy =) 'Tree of destruction' is probably the best translation so far, still it's a bit of a loose one. There isn't really a word like 'tuhopuu' in finnish officially. It's more like putting 'destruction' and 'tree' together in a funny way in my opinion (eg. destructree o...
by Mats78
Mon Jun 13, 2005 9:52 am
Forum: Interface & Tools
Topic: Duplicate objects
Replies: 9
Views: 4926

It's always these stupid little things in all software that is so outrageously aggrivating. Blender has the advantage of being an open source project. Which of course means that instead of barking around you can join in and make things better. Being so wise about design and all (why not prove it). ...
by Mats78
Sat Jun 11, 2005 8:38 pm
Forum: Interface & Tools
Topic: blender sound on linux?
Replies: 7
Views: 4075

so what`s with the sound on linux? it works OK on every other linux machine? For me it does. I'm using Slackware 10.1 (with some updated parts) and Alsa for sound output. Works well, even though the 'audio mixing buffer' setting has to be set high (using 2048 atm). I think I read somewhere that it ...
by Mats78
Fri Jun 03, 2005 7:19 pm
Forum: Interface & Tools
Topic: 2.37 Layer Buttons in Editmode
Replies: 25
Views: 9984

Why not? Why should the software be compatible to low-end users? And to what extend? And if they should not be forgotten, then why should the upper end be forgotten? Maybe because from what I remember that's what Blender is, or at least was, all about: making 3d available for everyone. Not once did...
by Mats78
Fri Jun 03, 2005 11:24 am
Forum: Interface & Tools
Topic: 2.37 Layer Buttons in Editmode
Replies: 25
Views: 9984

I'm using 1280 x 1024, because my monitor allows just that. This is probably a very common resolution. If I divide my 3D view into two parts, neither one will be able to show all buttons in editmode without scrolling. Personally I don't feel scrolling is too bad of a thing. Sometime I get the fellin...
by Mats78
Fri Apr 29, 2005 1:20 pm
Forum: Interface & Tools
Topic: Annoying things about widgets and animating
Replies: 0
Views: 1112

Annoying things about widgets and animating

Hi, I don't like to complaint, and I understand the widgets are more or less WIP, but some suggestions: First of all, I'm currently working on some character animation (Bachelor's thesis) and continuosly seem to get annoyed about the fact that Blender always defaults to 'auto' type handles on IPO cu...