I agree with andy - small sharp reflections are needed =) Doing glass the way it is now just doesn't work.
Btw, andy, that's quite a nice picture. The marble pillars look a bit strange, but shows that raytracing is a nice addition. For that, I also, have to thank the coderteam.
cheers,
mats
Search found 155 matches
- Sat Dec 20, 2003 3:18 pm
- Forum: News & Chat
- Topic: More tracing, now with refraction!
- Replies: 81
- Views: 36687
- Sat Dec 20, 2003 3:10 pm
- Forum: News & Chat
- Topic: My First Blender Software Problem
- Replies: 15
- Views: 5535
- Tue Nov 25, 2003 7:31 pm
- Forum: Animation
- Topic: motion arcs, trajectories
- Replies: 2
- Views: 5745
- Tue Nov 25, 2003 1:17 pm
- Forum: Animation
- Topic: motion arcs, trajectories
- Replies: 2
- Views: 5745
motion arcs, trajectories
I have to ask: where's the option to show trajectories, arcs? I've never actually been able to find anything like it in Blender - so I believe it isn't there (?!). Tell me please. I know about the "show keyframes" for objects but we really need the arcs for character animation, they're just... well....
- Mon Nov 24, 2003 1:03 pm
- Forum: News & Chat
- Topic: Blender crash
- Replies: 1
- Views: 1516
Blender crash
I'm posting here to find out if this is a real bug or if I'm having trouble with some dependencies. Blender (CVS from today) crashes on my machine when adding an IK solver constraint to a bone. More specifically, it crashes when entering the armature name in the "OB:" field and pressing <enter>. Her...
- Thu Nov 13, 2003 2:12 pm
- Forum: Interface & Tools
- Topic: New Further Interface Improvement Proposal -Updated!
- Replies: 33
- Views: 9387
1. I quite like the dissapearing dialog boxes that you mentioned in the end. At least there should be the option of removing the dialogbox my clicking anywhere outside it. In a way it's ok.. but I agree with Monkeyboi on that it's a source of unwanted aggression. The bigger problem is that when you...
- Sun Nov 02, 2003 5:50 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
I don't know if you got this so here it is again:
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
- Sat Nov 01, 2003 6:08 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
Ok now here's a .blend file I just made with 2.28c. I discovered it works correctly for me in both 2.28c and 2.30! So hopefully it will work for you too =)
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
http://www.artflow.fi/blenderpics/test228c.blend
-Mats
- Sat Nov 01, 2003 4:47 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
- Sat Nov 01, 2003 4:45 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
- Sat Nov 01, 2003 2:03 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
- Sat Nov 01, 2003 1:59 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
Nope... isn't normal. I get movement yes, but it should position bone three so it TOUCHES bone four. And it does so in 2.28c... but not in 2.30 anymore! This is what I get: http://www.artflow.fi/blenderpics/snapshot1.png http://www.artflow.fi/blenderpics/snapshot2.png And as I mentioned: influence i...
- Sat Nov 01, 2003 1:58 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
Nope... isn't normal. I get movement yes, but it should position bone three so it TOUCHES bone four. And it does so in 2.28c... but not in 2.30 anymore! This is what I get: http://www.artflow.fi/blenderpics/snapshot1.png http://www.artflow.fi/blenderpics/snapshot2.png And as I mentioned: influence i...
- Fri Oct 31, 2003 10:32 pm
- Forum: Animation
- Topic: IK solver constraint broken?
- Replies: 10
- Views: 6336
IK solver constraint broken?
Could someone confirm this please? I noticed that creating an armature where one bone is used as IK solver doesn't work (v. 2.30). Example (the usual one): 1. create armatue with 3 bones, all ik links. 2. at root of third bone place an additional bone (fk link). 3. create an IK solver constraint on ...
- Tue Oct 28, 2003 7:40 am
- Forum: Interactive 3d
- Topic: Mobile phone 3D plugin?
- Replies: 16
- Views: 8718
This is getting somewhat frightening but have you guys seen Doom for digital cameras? I've tried it on my HP618 (it had to be done).
http://doomworld.com/classicdoom/ports/ ... platform=9
http://digita.mame.net/
-Mats
http://doomworld.com/classicdoom/ports/ ... platform=9
http://digita.mame.net/
-Mats