Search found 86 matches
- Wed Jan 25, 2006 7:40 pm
- Forum: Interactive 3d
- Topic: Blender 2.41 Released: GLSL pond & rigidbody domino demo
- Replies: 3
- Views: 5268
Blender 2.41 Released: GLSL pond & rigidbody domino demo
Thanks to Charlie Carley (snailrose)m Lagan and others, the new official 2.41 Blender release is out now: http://www.blender3d.org. It has support for OpenGL GLSL vertex and fragment shaders, Blender Materials and multi viewport. Get the full 2.41 demos here (10Mb, includes extras like Domino demo, ...
- Wed Jan 18, 2006 9:03 am
- Forum: Interactive 3d
- Topic: Windows 2.41 RC2, with new vertex shader demo
- Replies: 7
- Views: 9957
Windows 2.41 RC2, with new vertex shader demo
2.41 RC2 Win32 http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.41RC2.zip 2.41 Demo http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-241-demos.zip New Feature List http://www.continuousphysics.com/ftp/pub/test/blender/features.htm B...
- Sun Jan 15, 2006 9:13 pm
- Forum: Interactive 3d
- Topic: Windows Blender 2.41 alpha build/docs/demo blendfiles (13Mb)
- Replies: 1
- Views: 3546
Windows Blender 2.41 alpha build/docs/demo blendfiles (13Mb)
A new win32 alpha build for Blender 2.41 with game engine improvements. It includes all files, so 13 Mb download... http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender2.41alpha1.zip If you have a nice graphics card, it should look like this: http://www.continuousphysics...
- Sun Jan 15, 2006 8:55 am
- Forum: Interactive 3d
- Topic: stupid question of the day.
- Replies: 15
- Views: 8952
- Thu Jan 12, 2006 8:06 am
- Forum: Interactive 3d
- Topic: Some more 2.4 bugs
- Replies: 6
- Views: 6361
There are lots of issues indeed. To compensate, perhaps you want to try this new build and gfx demos: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.41-prewindows.zip http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=gameBlender241gfx.zip ...
- Mon Jan 09, 2006 10:24 pm
- Forum: Interactive 3d
- Topic: Blender 2.40 with armatures/GLSL shaders Linux/Win32
- Replies: 4
- Views: 5004
- Sun Jan 08, 2006 9:35 pm
- Forum: Interactive 3d
- Topic: Blender Player port for GP2X
- Replies: 3
- Views: 4449
- Sun Jan 08, 2006 10:47 am
- Forum: News & Chat
- Topic: Blender 2.40 with GE armatures, GLSL shaders Linux/Win32
- Replies: 1
- Views: 3500
Blender 2.40 with GE armatures, GLSL shaders Linux/Win32
Sorry for the cross posting, but if you might want to check out this topic:
http://www.blender3d.org/forum/viewtopic.php?t=7792
Erwin
http://www.blender3d.org/forum/viewtopic.php?t=7792
Erwin
- Sun Jan 08, 2006 10:03 am
- Forum: Interactive 3d
- Topic: Blender 2.40 with armatures/GLSL shaders Linux/Win32
- Replies: 4
- Views: 5004
Blender 2.40 with armatures/GLSL shaders Linux/Win32
Snailrose great work on the gameengine is running on Linux now. It works nice on an NVidia 6600GT. http://www.continuousphysics.com/ftp/pub/test/blender/2.41graphics_features.jpg Download this file: http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=blender-2.40-linux-armature...
- Sat Jan 07, 2006 6:53 pm
- Forum: Interactive 3d
- Topic: walkthrough template does not work in 2.40
- Replies: 1
- Views: 2226
it is a side-effect that I introduced when I added 'write game physics to IPO'. If that option in the game-menu is switched off, it cleared the IPO's for dynamic objects. I will rethink the way this works for next version, thanks for the report. One way is to make the object non-dynamic, because dyn...
- Mon Jan 02, 2006 9:21 pm
- Forum: News & Chat
- Topic: Happy 2006 Dominos
- Replies: 8
- Views: 5954
It has been fixed. For fun there is Blender animation of the domino's in the Bullet logo, see the animated gif here:http://www.continuousphysics.com/ftp/pu ... der241.zip is broken. Could you please recompress it?
http://www.continuousphysics.com/Bullet ... /index.php
- Sun Jan 01, 2006 11:31 pm
- Forum: Interactive 3d
- Topic: why doesn't it work in the game blender engine?
- Replies: 13
- Views: 8454
I will support the current game engine (Ketsji) at least during 2006. Also snail has been doing some great work on the game engine graphics side. So in short, there will be better Bullet rigidbody support, multi texture and shader support, fixed armatures, new vehicles and new character control. Per...
- Sun Jan 01, 2006 6:44 pm
- Forum: News & Chat
- Topic: Happy 2006 Dominos
- Replies: 8
- Views: 5954
Happy 2006 Dominos
2006 Domino simulation: http://www.continuousphysics.com/ftp/pub/test/blender/happy_2006_blend.zip You can use <ALT>-A to see the animation. For baking the Bullet rigidbody simulation yourself, it requires latest cvs build, so you have to wait for the next Blender version, or get the pre-build versi...
- Wed Dec 28, 2005 12:29 am
- Forum: Interactive 3d
- Topic: why doesn't it work in the game blender engine?
- Replies: 13
- Views: 8454
- Wed Dec 28, 2005 12:25 am
- Forum: Interactive 3d
- Topic: Bullet physics engine trouble
- Replies: 2
- Views: 4334
Bullet integration is work in progress, and Restitution and other values are not hooked up yet. I will add those in next version, thanks for the reminder. Physics is running realtime by default, which makes behaviour random. Did you try to set the 'Enable All Frames' setting in the games menu? This ...